February Update: Miriam Turnaround and Donut Aftermath
You may think it's no longer February—it's 85 degrees at Fangamer headquarters, so we're also skeptical—but it's unwise to rule anything out about February during a leap year.
In any case, this update slipped to March 1 for a reason—last week we met with IGA, Mana, and Ben Judd to discuss the content for the next three updates, and it all sounds exciting. (Ben has seen all three and we haven't, which means that for now I am exactly as impatient for these updates as you are.)
The first of the three updates they told us about comes today: A 360-degree turnaround of the latest Miriam character model. But I can't really show it to you until we go over last month's shader poll results.
The big winner, with more than half the votes—and twice as many as the next-most-popular option—was Background 3/Character 3, which you can get another look at in last month's update.
Here's IGA himself on the feedback:
Like the shader poll results, we've decided on Character Shader 3 / Background Shader 3. Since the new character shader was so well received, we've also made a video of Miriam's 3D model, reflecting some of the most recent changes we've made.
We thought cosplayers would especially like to see the back view of her design. The camera is the only thing that moves in the first half of the video; in the second, we've demonstrated the shader effect by moving the light source, as well. Please enjoy.
And here's the video!
Thanks to IGA and the team for putting this together, and thanks to you guys for offering so much useful feedback as the development process continues. It's a pleasure to watch this game take shape with all of you.
If you are not on the official Bloodstained Fan Forums, you're missing lots of things: A chance to talk about the latest Bloodstained news and speculate about the game with other fans, a direct line to ArtPlay via Mana, the community manager, and—as of last month—the rare opportunity to secretly ply IGA and the team at ArtPlay with donuts.
If you missed it back in January, you can read the crowdfunded donuts saga thread on the forums. But Mana sent along a bonus photo for this month's update. (Also this message from IGA: "Make sure you tell everyone that we ate all the donuts. All. Of. Them.")
That's two successful crowdfunding campaigns in a row for IGA! He couldn't have commenced development on his new game, or eaten all those donuts, without you.
As ever, we're always on the look out for great art, music, and more from the Bloodstained community. If you've made something cool, make sure to tag it #Bloodstained or #Igavania so we see it!
This month's last word is especially meaningful to Steve, Fangamer's intrepid Ask IGA editor and reward organizer. Why? Because before every update since the end of the Kickstarter campaign he has reminded me to post the high-res version of Yuji Natsume's art for the Destructoid magazine cover. And every update since the end of the Kickstarter campaign I have forgotten about it.
It ends here, Army of the Night. Today, right here in the Last Word, I am going to post a high-res version of Yuji Natsume's art for the Destructoid magazine cover. And Steve: I'm sorry for everything.