Update 23: $4.5mm, Shovel Knight, Podcast
Remember Natsume's Shovel Knight fanart from earlier in the campaign? It's been about a decade, in Kickstarter years, so I'll refresh your memory:
We've got good news: Inti Creates and Yacht Club Games have agreed that Natsume's reimagining of their hero feels right at home in the demon castle!
They won't tell us any more than that, but when the game comes out remember that you might bump into this guy in a crowded corridor somewhere. Who knows what might happen after that?
Our latest Paypal total -- $150k from nearly 1800 backers -- indicates that we've achieved TWO stretch goals since our last update.
There's not a lot to say about the 3rd Playable Character, partly because we're so early in the development process. It's a twist which may require some creative storytelling, but that's exactly the kind of challenge that IGA seems to savor.
The Prequel Mini-Game, which you casually grabbed as you were sprinting to the bottom of the basement, is the kind of thing Inti has done before -- see Mighty Gunvolt -- but rather than a crossover, this game will be set entirely within the Bloodstained universe, casting some light on the events that transpired prior to Miriam's awakening.
This game will later be sold separately, but every $28+ backer copy of Bloodstained will come with a FREE download of this game on PS4, XB1, Wii U, or PC! (So backers at Physical+Digital tiers will be eligible for 2 copies of the mini-game.) At the current pace of funding, it's just a matter of hours until Inti is committed to develop the minigame for Vita/3DS as well.
Speaking of stretch goals, some clarification is in order: the $5mm stretch goal is for a Roguelike Dungeon Mode. The game itself -- everything you've come to expect from an Igavania -- will be unchanged, but we'll be adding a new mode to the game.
The final campaign podcast is live! The Playism crew welcomes Ben Judd once more to discuss Mega64, the artwork of Yoshitaka Amano, E3, and the unique satisfaction of being at the top of your game:
We've shown off a lot of amazing fanart during the Kickstarter, but we'd hate for anyone to think the musicians among you are slacking off. Here are two of the many cool remixes, performances, and original compositions we've seen so far:
And of course you can see more—and submit your own—on our Tumblr.
'They have faith in our ability, but they need to see the support of the community before their funding'… It was a theme so vital to any future chance I had at doing another Igavania-type game, that I actually said it twice in Japanese in the announcement video… And that’s how this Kickstarter journey began.
When we launched the Kickstarter not only did we prove the market for a game like this, we became the Number 1 video game Kickstarter of all time. I wish I could rewind the clock to the beginning of the campaign and kick myself for thinking we would probably only raise 800,000 if we got lucky.
None of this would have been possible without the incredible support from an incredible community. So with that, Army of the Night, I will turn myself to the task of making a game truly worthy of all your kindness. I will not let you down.