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IGAVANIA (n): A gothic, exploration-focused action platformer, designed by one of the godfathers of the genre!
IGAVANIA (n): A gothic, exploration-focused action platformer, designed by one of the godfathers of the genre!
IGAVANIA (n): A gothic, exploration-focused action platformer, designed by one of the godfathers of the genre!
64,867 backers pledged $5,545,991 to help bring this project to life.

Update 23: $4.5mm, Shovel Knight, Podcast

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Remember Natsume's Shovel Knight fanart from earlier in the campaign? It's been about a decade, in Kickstarter years, so I'll refresh your memory:

We've got good news: Inti Creates and Yacht Club Games have agreed that Natsume's reimagining of their hero feels right at home in the demon castle!

They won't tell us any more than that, but when the game comes out remember that you might bump into this guy in a crowded corridor somewhere. Who knows what might happen after that?


Our latest Paypal total -- $150k from nearly 1800 backers -- indicates that we've achieved TWO stretch goals since our last update.

There's not a lot to say about the 3rd Playable Character, partly because we're so early in the development process. It's a twist which may require some creative storytelling, but that's exactly the kind of challenge that IGA seems to savor.

The Prequel Mini-Game, which you casually grabbed as you were sprinting to the bottom of the basement, is the kind of thing Inti has done before -- see Mighty Gunvolt -- but rather than a crossover, this game will be set entirely within the Bloodstained universe, casting some light on the events that transpired prior to Miriam's awakening.

This game will later be sold separately, but every $28+ backer copy of Bloodstained will come with a FREE download of this game on PS4, XB1, Wii U, or PC! (So backers at Physical+Digital tiers will be eligible for 2 copies of the mini-game.) At the current pace of funding, it's just a matter of hours until Inti is committed to develop the minigame for Vita/3DS as well.

Speaking of stretch goals, some clarification is in order: the $5mm stretch goal is for a Roguelike Dungeon Mode. The game itself -- everything you've come to expect from an Igavania -- will be unchanged, but we'll be adding a new mode to the game.


The final campaign podcast is live! The Playism crew welcomes Ben Judd once more to discuss Mega64, the artwork of Yoshitaka Amano, E3, and the unique satisfaction of being at the top of your game:

 


We've shown off a lot of amazing fanart during the Kickstarter, but we'd hate for anyone to think the musicians among you are slacking off. Here are two of the many cool remixes, performances, and original compositions we've seen so far:


 

And of course you can see more—and submit your own—on our Tumblr.


'They have faith in our ability, but they need to see the support of the community before their funding'… It was a theme so vital to any future chance I had at doing another Igavania-type game, that I actually said it twice in Japanese in the announcement video… And that’s how this Kickstarter journey began.

When we launched the Kickstarter not only did we prove the market for a game like this, we became the Number 1 video game Kickstarter of all time. I wish I could rewind the clock to the beginning of the campaign and kick myself for thinking we would probably only raise 800,000 if we got lucky.

None of this would have been possible without the incredible support from an incredible community. So with that, Army of the Night, I will turn myself to the task of making a game truly worthy of all your kindness. I will not let you down.

-IGA


Dan Boudreau, Blair Mueller, and 240 more people like this update.

Comments

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    1. Natasha Velez on

      extra character in mini game 5.5 goal plz.

    2. Larry Edwards on

      I made my pledge and i'm super hyped and can't wait to play this.Thanks IGA for making another castlevania.It wouldn't had be possible without you and the other backers.Long live IGA and Castlevania!

    3. chris christiansen on

      im hoping for a cameo from a La-Mullana character somewhere- as Nigoro were the ones who first notified me of this kickstarter

    4. Abdullah Al-Khalagi on

      I don't think that there will be a game that can break our number one status of most funded game ever.......(Except may be if it came from another Konami wizard ... Hideo Kojima....OMG...Konami will have a heart attack then...)

    5. Eric Pescatore on

      Because of the wonderful campaign run by the group... i just cannot resist updating my pledge to a higher tier... When a crowd social yada yada approach works, it certainly is effective... Glad to see the collaboration with other works/studios etc. Congrats to your game i looking forward to playing the game in ... wait 2017/???!?!?!?

      :)

    6. janju on

      And Mighty No 9 should also make a Cameo appearance!

    7. Lino on

      Shovel Ka-ni-git! I really hope he does end up being some mini-boss or helper, or SOMETHING in the game. :D That art's too epic to waste. 3rd playable character anyone? ;)

      @Chris Conroy: Not suspicious at all, but quite common-sensical. Bloodstained the full Unreal Engine 4 game vs. a SEPARATE retro game like Mighty Gunvolt on the 3DS are completely different things. They'd have to remake the entire game on a different engine to bring Bloodstained to 3DS (see: Mighty Number 9's FAQ on the delay for 3DS).
      It's a nice compromise though for the 3DS fans. :)

    8. Petar Petrov on

      What about a beyond-5mil stretch-goal? I'd like to see something small and memorable in the physical tiers if we reach above /or below in our case/ the 5mil mark! Even if it's just a thank note like The Witcher III :)

    9. janju on

      I would also like to see Shantae: Half-Genie and Hyper Light Drifter in the game!

    10. Brieuc Hesnault on

      I am sure we can get the final stretch goal ! Let us do this guys !

    11. Missing avatar

      Michael "MegaSeveN" Clarke on

      @John
      Because it's a great little homage to old-school gaming. It feels like a true retro game made today unlike many other retro-style games that simply use a retro look out of laziness or simplicity.

    12. Missing avatar

      CrimsonX4 on

      @john
      I know, I don't understand it either. I think the game was fun but I don't see it's lasting appeal or it's hype. Maybe it's just because of nostalgia pandering? I don't know, but I would rather see Bloodstained stay focused on developing its own identity. Rather than wasting time with a random cameo.

    13. John on

      I don't understand why everyone has this obsession with shovel knight lately.

    14. Missing avatar

      CrimsonX4 on

      @Brian
      Even as an added bonus itwould still take resources and time to happen. Now as a rare enemy/bonus boss that you beat and take his loot to forge your own weapon would be nice. All that matters is Bloodstained to be IGA's magnum opus and with all this support he finally has the potential to do that.

    15. Missing avatar

      Brian on

      Shovel Knight is just an added bonus, especially now that the prelude mini game has been funded. I cannot wait to play this thing when it is done.

      Hopefully, if the planets align and Iga somehow gets to make a new Castlevania game at some point down the road, if he wants a thing to happen, Shovel Knight can pop up in that game too, since he would totally fit in.

    16. Chris McDonald (Nel Celestine) on

      I do think that version of Shovel Knight is an awesome addition. I just would love to see other indie characters get a cameo make-over as well. In regards to the Roguelike addition, I hope that not only do we reach it but I would love for it to have 2 player co-op with larger difficulty jumps due to having that extra player. Will make the experience even better.

      As for other indie characters I'd love to see and think would fit the formula. Alica (Heart Forth, Alica) and Lunais (Timespinner) and maybe even Clu & Bart (Aegis Defenders). Just my two cents.

    17. Camerun Grant on

      We believe in you Iga!

    18. Levyathyn on

      @Robert Fundora: I totally agree with this. I might even scrounge up a bit of extra cash myself if I have to. I think it will be 100% worth it.

    19. Missing avatar

      Robert Fundora on

      Iga-san, please I implore you... if by some chance we are unable to generate $5M in time, allow people to continue to fund after it ends to be able to hit that mark. That mode is too amazing not to have in what I have no doubt will be game of the year hands down.

    20. Winter Soldier on

      Those are great news! And is great to see a brand new generation of Studios like Inti Creates and Yacht Club Games grow up. Becoming a nexus from so many great Devs and projects. Guys, you the masters of the past are becoming the fathers of a new age in the future in the industry. Keep it up!

    21. Robert Halenda on

      IGA, you've given Castlevania the chance to speak with their wallets and their hearts. Their response has been heard around the world thanks to this campaign. Make sure to build and polish this game into the dream project you've always wanted to make.

    22. RAP on

      Shovel Knight is amazing!

    23. Metal Gear on

      3rd playable charcter!

    24. The Opponent on

      I'm so up for Bloodstained Legacy.

    25. Missing avatar

      Chris Conroy on

      Does anyone else find it odd that the Prequel Mini-Game might come to the 3DS if we hit the stretch goal, but Bloodstained itself won't?

    26. Alexandre Hong Huot Tiv on

      This is awesome.

      But that said. Get Kickstarter to fix this tracker issue now. I'm imagining that you've already made efforts to get in contact with them regarding this issue, and I doubt you're the only one considering many other projects have had sudden dips tracked total.

    27. Levyathyn on

      Oh man, PLEASE make the $5 million mark. I'm so hyped as is. Also, that 80's remix is dope.

    28. Molvas on

      The music sounds so beautiful, I might have to up to the 100 dollar tier to get the soundtrack, excellent work!

    29. Missing avatar

      Stacy on

      God, Iga, you're going to make me cry. Thank YOU for letting us be a part of this project and for all your hard work, both in the past and what's to come. I look forward to playing Bloodstained and enjoying every minute of it.

    30. chang on

      The best part? i though i was never going to be able to have a sig by Iga; having all CV games, that was just a dream. Now im one of a group that help cont the awesomeness that IGA can bring.
      I hereby stand by you, waiting to be summon.
      THANK YOU for creating this game and believing that ur fans will have ur back.

    31. DanChamp on

      I really pumped for this. I wish a stretch goal was, "it'll come out sooner!".

    32. Revian Stantia on

      I just wonder the look on Igas face when he started the kickstarter... thinking it might only get 800 K at best... then to find out it's been funded and then some withni 24 hours of starting the whole thing. "Barely reach 500k" was the first mindset... noe its "definitly reach 5mil." Nightmares really do come true. *I say nigh,are to the whole dark thing, not as in a bad thing*

    33. Paradoxigent on

      Iga is incredibly humble.
      I have faith you and your team will do an incredible job.

    34. David Estes McKnight on

      Just thought it was worth noting in case it got by whoever's editing the game, the "Voltic Sword" you guys had on display a while ago really should be "Voltaic Sword".
      Also, will the game feature historical and mythological weapons? One of my favorite features of the Castlevania titles was that they incorporated real-world mythology and items, like with the weapon "Balmung" (Another name for Gram, the sword Sigur used to kill Fafnir in Norse Mythology), Hrunting (Beowulf's sword), Kaladbolg (Caladbolg, the sword of Fergus mac Roich in Irish Mythology), Vorpal Blade (from "Jabberwocky"), and Durandal (Charlemagne's paladin Roland's sword).

    35. Missing avatar

      Christopher Florio on

      i am really looking forward to this final podcast. Also Iga thank you for letting us fund this game. many of us had given up on the possibility of playing another igavania.

    36. Adam on

      Please make some kind of Stage editor! Even a simple one where you just place a couple of rooms with locked doors, keys and enemies or something! I would triple my pledge for this!!!

    37. Jacksukeru on

      I'm always happy to see indies being open to crossing over into each others games. Naija in Super Meat Boy, Super Meat Boy in Dust: an elysian tail, The Baz in Shovel Knight and so on. I'm looking forward to seeing what form this crossover will take.

      I'll save my congratulations for when the Kickstarter is over, until then, keep up the good work!

    38. Missing avatar

      Mike Brent on

      "When we launched the Kickstarter not only did we prove the market for a game like this, we became the Number 1 video game Kickstarter of all time."

      Congratulations! Sincerely! I am looking forward to this.

      Now, please do better at /delivering/ than "that other one". Draw a line in the sand and don't get caught up in your own hype. I actually want to play the game more than read about the new features being added, which "that other one" is still doing even after their expected delivery date came and went. :)

    39. Missing avatar

      Soledad on

      Gebel should be the third playable character! An alternate storyline for him, even if shorter, would be more than enough!! *¬*

    40. Missing avatar

      Jerard on

      Afer watching the opening campaign stream on twitch, the 8 hour one, I can now see why he not only used the term "roguelike" for his final stretch goal but having the shovel knight appear in his game as well.

      Wow to show great respect for the games being made in this gen, to which took inspiration from his games, This project has taken the entire genre full circle. Hope you the best of luck Iga, your magnum opus will be appreciated.

    41. Aisu on

      First we get to fight Iga and now Shovel knight, the wait for this game is going to seem like forever and I can't wait.

    42. Revian Stantia on

      What a nice, dreatefull, and respetable man... I'll have to remember that when he kicks my butt mutible times in the swordwhip fight...

    43. T.J. Brumfield on

      @Cesar Araujo - Gebel makes sense as a playable character for the prequel, before they fully succumb to the curse. They don't make a lot of sense for the 3rd playable character in the main game unless there is a plot twist they aren't revealing, and they aren't the main boss.

      It isn't unheard for the boss to suddenly join the player's party midway through a game.

    44. KurowaSan on

      Shovel Knight as an enemy is something A LOT of people asked after seeing that drawing.
      VERY NICE CALL by both Inti and Yatch Club!
      It seems there are also plans for him to drop a certain weapon for Miriam to use. XD

      About the prequel, If Miriam is asleep during the prequel, there are big chances the main character will be Gebel. ^^

    45. Johnny B. Goode on

      Man I totally look forward to these updates - can't wait to play this sure-to-be-incredible game!

    46. Missing avatar

      MisundestoodCreature on

      I would love to see him as a bonus boss. Especially if he fought you alongside a wall of Axe knight armors.

    47. Missing avatar

      Cesar Araujo on

      @Banni Ibrahim

      I was thinking something like that. Maybe even a boss. They could also do it like SotN where you can wear the armor. But I want the 3rd character to be a new one.

    48. Banni Ibrahim on

      What I am curious about is if that Rougelike mode is just procedurally generated levels or if it's full Rougelike with also having permadeath on top of that, since usually games that describe themselves as "Rougelike" have both, and games that don't just simply say they have procedurally generated levels.

      @Cesar Araujo
      Personally, I highly doubt he will be playable. Likely just an enemy you fight, like Axe Armors.