Update 22: $5mm Goal, Swordwhip Unveiled, and the Final 'Ask IGA'
With $4 million, you've made Bloodstained the second biggest Kickstarter of any videogame ever. It's an honor to be a part of something like this, and with two days to go it's very possible you'll have made this the biggest game Kickstarter ever by the end of the campaign.
From the bottom of our dungeons: Thank you.
We teased it in this morning’s update, so let’s get right to the stretch goal castle which has now bottomed out at $5 million:
That’s right: Procedurally generated dungeons. In this mode you’ll face a new castle every time, braving its treacherous (and massive) halls for loot, glory, and the simple, satisfying feeling of going where no Miriam has gone before.
Once you’ve explored its passages and defeated its boss, you’ll get a code that will enable you to share your randomly generated dungeon with a friend. (If you find a particularly hard one, you can even share it with an enemy! IGA isn’t picky.)
It’s dangerous to venture into uncharted territory without a weapon, which means this is as good a time as any to demonstrate the bonus weapon that will be included in backer-edition ($60+) copies of the game. Behold, fresh from Inti Creates, the Swordwhip:
Since we couldn’t have done this without Team Sword or Team Whip, Inti Creates has forged a weapon that combines the benefits of both. We hope you’ll like it as much as bosses will hate it.
We have to stop meeting like this—for the second day in a row Amano’s signed poster tier has sold out and we’ve come back to beg one more favor of his signing hand. Again, he’s delivered:
But that’s not all the signatures we’re bringing to this update—we came prepared. This time we’re happy to announce that Amano will be signing the Collector’s Box print for all backers at $1000 or above.
If you’re already at one of those tiers, thank you! If you aren’t, now would be a pretty good time to, say, have David Hayter or Robert Belgrade tell people whose phone calls you screen how great you are.
For our final Ask IGA, we thought we'd get a little meta by soliciting questions about Endings:
- @BalancedHydra : What are the core elements needed to make a proper ending
- @DanJosephsG : Will there be an attempt at having multiple endings like previous games you've worked on?
- @cdtraderguy : In game endings, do you prefer anime or CG animation cut-scenes? Which do you think will be the best for Bloodstained?
- @NicholosBelmont : Do you plan to set up sequels to Bloodstained in the ending? Or will is be more final, standalone, not a story you want to continue?
- @AlexKey_3rd : What made you decide to show the events of AoS first, instead of Dracula's death? It was a clever move, but I would like to know why
- @Dremark : What was the plan for the storyline of the Battle of 1999? What was the basic plot and how would it have ended?