by Koji Igarashi
HOLY SHIT GAMEPLAY!!! :D
In addition to the need for a jog animation, I'd say she still looks to move a bit too slow. I'd definitely suggest speeding her up. Putting that aside, for Pre-pre-pre SUPER early alpha footage, this looks pretty good :)
The conversation between Iga and the team was pretty fascinating! I liked the back and forth on what they liked, as well as the small details to adjust.
I'm starting to think this is pretty much the best KS ever. At least as far as Video Games KS's go :D.
I have to agree, I also thought she was moving too slow. But I enjoy seeing some gameplay.
That does it, just upped to $400 for the signed collector's box on PS4 and an alchemist's treasure on Vita, with my digital reserved for the Steam beta. Have at you!
Admit it, you got involved with Amano because of his work on Vampire Hunter D. Then again, D is one of the most awesome dhampirs in history so I can't blame you.
Whenever they say that Miriam should be in a jogging animation, all I can think about is Alucard's hulking stride in SOTN (which I find to be pretty funny).
OH! and since we have funny cheat codes unlocked, I want one where Miriam gets piece of toast in her mouth and it flops when she's jogging around the castle!
Soma Cruz, Jonathan Morris, Julius Belmont.... they all have this "slow jog" animaition. It's great.
a bit slow and floaty right now, but it looks like the visual target for the game is very achievable.
damn that already looks amazing
We shouldn't be judging animations right now. Yeah, she looks stiff, but they probably didn't even animated her yet. Just put some basic stuff there.
What impresses me is the artstyle. It looks really great. Some great shaders used there, looks a lot better than the MN9 prototype because of that. They really learned their lesson there.
Also, the tips Iga gave... I'm sure we'll get something at least on par with the GBA/DS games here.
Wow, that prototype is incredibly impressive for such an early stage of development! I'm actually surprised by how good the game is looking already!
(and IGA is 100% spot on with the request for a jog animation... that was my very first thought and then he said it :P)
Amano? Wow! That man is a legend. I'm jealous that some lucky backers will have his art!
Is this running in a 3D engine with a 2D-style shader already? If so, that's amazing, it looks very much like the concept art.
Great video always loved hearing about the development from an early point and getting to see that prototype. I think a lot of fans are going to agree with IGA on changing up the animation to more of a jog also lol I was saying the same thing to myself before he said it in the video.
Awesome!!!!! Finally we got to see some gampeplay and it looks amazing for beeing early animation, that corridor, even with the quality of the video image, feels more Castlevania than all of the Lords of Shadow. Iga is the true master of the castle.
Yeah, given the timeframe it's really impressive that they got it to that level.
You know what would be rad? If digital backers could get that poster illustrated by Amano as a desktop background.
It looks gorgeous. The slash animation is really cool, and I love the color scheme and tones. I agree with that one guy that Miriam should move quicker. That speed makes sense for Alucard; he is bulky and wears a cape. Miriam is smaller and looks a lot more agile. Faster character movement also makes backtracking less laborious.
Oh my gosh Iga is so awesome!!!!!
I agree on the running part. Speed is great, but she should be jogging. And I'm glad they stuck with the tried-and-true camera angles! If it was too different, it'd take away from the Igvania feel.
I can't wait to see more!
YOSHITAKA AMANO AAAAAAAAAAA
Also I'm glad that so much attention is being paid to the walking speed. I've been replaying Dawn of Sorrow and it feels like a slog at times because of Soma's walking speed. Also even if it's just for testing purposes, Miriam's model looks pretty good.
Omg. That's all I can say.
If you haven't already _please_ follow the tumblr:
we're ~110 followers away from an achievement
Any chance of offering the poster as an add-on?
Please do not use 3D Models, use sprites.
You should be introduced to the newest blaze blue. Your mind will break.
Changing Miriam's movement to a jog......
That would sound really similar, if not exactly, like Shanoa's movement.
I kinda liked that.
I would easily throw 300 more at this project for an Amano signature!!!! Why only 10 available???? Please please please do more!!!!
Yoshi. taka. friggin'. Amano?!
For all my reservations about this campaign's distributions, WHY DON'T I HAVE INFINITE MONEY?!
I know it's a bit too early to ask, but if it is possible to finish the game production earlier?
Or if there is a milestone that when the backing amount reach a certain point, the production would finish few months earlier?
All of us here just can't wait!
Keep going, Iga & Team! We are all looking forward to it!
Thanks for curing my the small fear I had about the orchestrated tracks. This is going to be the greatest igavania game.
Also, great update! The footage looks VERY promising. I'm glad her pace will be sped up to the type of brisk jog we can expect.
Damn...that early game footage looks promising already :O
@Paul Leung: LOL
The final week and we are close to 4M$ ! Congratulations for all the things you've done ! We're happy to see how grows the Bloodstained project ! Keep hard work ! <3
Thank God there is gameplay! If one wants to kickstart a game, you gotta have something to show for it. :D
I am very excited to see the early footage here, hopefully 2 years is enough time to make the game good. I'd rather have a late game than a broken game.
I definitely agree on the jogging animation, I think it will definitely make her look more adventurous. Good catch, IGA!
I'm sure there will also be a lot of equippable weapons, but I hope they try out something with less of an arc as the standard weapon... right now it looks like there won't be much skill in attacking things generally around you. Something that attacks straight ahead and a bit more quickly, like Alucard's initial weapon, forces a person have to time hits and also do jumping/crouching attacks more. I think this would be a good fit for Bloodstained!
Zanen I missed Amano-sensei's signed item (>_< ). Is it possible have a limited upgraded tier from the $300 (like around $500 or more ) which includes the 3 singed items, Or maybe an upgraded version from the $800 (like around $500 or more) with Kojima-sensei and Amano-sensei signed items (^o^) …………Please m(__)m
SIGH wish they would just put the 3rd playable character on the vita port or wii port reward.
New & old backers alike!
Please follow the tumblr:
And watch the youtube video (repeatedly if possible!):
Every little bit helps us towards earning an achievement
Incredible to think you guys can already show us some actually footage (and a good one on top of that).
I like the direction this is taking.
Amano poster?! Er, don't suppose there's a way to get a copy of the poster as an add-on to a lower tier, is there?
yay my piece got featured in the Fan art spotlight \o/