Update 15: Special Attacks, plus Something Familiar
This past weekend has seen more new backers than at any time since the first week of the Kickstarter, which is really exciting and humbling for us. So: Welcome, and thanks!
A clarification for anybody who came on and is wondering how to get the Wii U version of the game: Just back at any tier you see PS4 and XB1 options. In the post-Kickstarter survey you'll be able to choose the platforms for your digital and/or physical copies, depending on what level you pledged at. (We'd include the Wii U in the tier descriptions, but we're unable to edit them now that the Kickstarter has launched.)
Before we move on, a quick PayPal update: PayPal backers have added $71,104 to our campaign to date.
Now then—IGA and Inti Creates have sent over some great concept art this week. It's time to take a look at special attacks.
It wouldn't be an IGA game without some special moves, right? Here's a few hints at what's to come, along with quick names and descriptions from IGA. (All of this, of course, is subject to change during development.)
Gluttony Summon: Attacks enemy by summoning an angry spirit that devours anything and everything in its path.
Magical Throne: Materializes a chair that speeds up MP replenishment. Looks very relaxing.
Voltic Chain: Summons electrified chains to attack all enemies with electric volts. This is a special “seventh" ability—not a demonic one.
Winestained: Throws a wineglass in anger, increasing the effectiveness of certain abilities.
Whoa! You guys blew Fanart Achievement #2 out of the water—we ended up with more than double the required number of submissions for monster fanart.
I hope you're equally over-prepared for your next task: We're looking for 25 pieces of fanart of Miriam using special attacks by June 6. As always, tag them #IGAVANIA on Tumblr so that we can count them toward your next achievement!
If this is the fanart you guys are able to make before the Kickstarter even ends, I can't wait to see what you do when the game comes out.
For more fanart—including a ton of really interesting monster art—check out our Tumblr, which accepts submissions (if you don't have a Tumblr account) and is always checking the #IGAVANIA tag (if you do.)
Familiars! Created magically, purified from enemy crystals, ready to help Miriam on her journey through the castle. Several types will exist in the final game, each of which will have a different ability—attacking, stealing or blocking an enemy's ability, healing, and more.
Inti Creates gave us four designs, and we'd like to give you a chance to vote on them. During the stream on the last day of the campaign IGA will talk about your two favorites and then select one to appear in the final game.
Four familiars enter, two familiars leave, and one familiar gets the IGA seal of approval! To vote, go to this Google Form and pick your favorite. It's that simple! (We hope to offer more chances to make your voice heard during the development process, too, so keep those voting muscles in shape.)
By our count, you now have 38 backer achievements! Here's the updated graphic:
That means you have the Pixel Pants (8-bit remix track) and you're coming right up against the Glove of Jesting. We've got a list of some achievements you should target on Tumblr.