Update 4: AV Friday!
The theme of our first Ask IGA segment was left wide-open, and you delivered some great questions. Here's our first subtitled video, the first part of which is a heartfelt thank-you directly from IGA to the fans who have supported him:
- Andy Hanson: "What influenced the choice of a lead female character for Bloodstained?"
- IGA: "I decided on a female lead character for reasons that stem from my previous games..."
- Steven Siddall: "How did you come up with the concept of Miriam's stained glass skin?"
- IGA: "The stained glass came about from my interest in the idea of engineered humans..."
- Beren: "Secrets and Easter Eggs are always the icing on a game. Can we expect many of them in Bloodstained?"
- IGA: "When it comes to easter eggs, here's how I see it. In game design, it’s easy to get hung up on rules that allow a game to run smoothly..."
- ModelOmega: "How did you get involved with Inti Creates? What was the motive behind the choice of them as the developer?"
- IGA: "I've always wanted to work with Inti Creates. They've got an excellent reputation for side-scrollers..."
- GamingBits: "What are you most looking forward to starting to work on in Bloodstained?"
- IGA: "It’s been years since my last game, so what I look forward to most is just being able to create one again..."
Next week's Ask IGA theme is: Level Design! Tweet your question with the hashtag #AskIGA and we'll pass the best questions along to be answered in next Friday's video!
It's time to circle around and throw some light on two incredible remixes of Yamane-san's "Theme of Bloodstained" that popped up in the #igavania tag on Tumblr.
The first is an excellent Metal cover by Cristián "Kris" Escobar, perhaps better known by his birth name PSYCHO CRUSHER:
And the second is this 8-bit remix by Mike "Skitch" Schiciano, who completed it mere hours after the Kickstarter went live! (seriously dude wtf)
And although this doesn't technically count as fan art, the crew at Destructoid was quick to heed our call when we pinged them about news of Iga's new game concept. They brought along a camera in hopes of getting an exclusive demonstration, which Iga gladly provided...
"Playwhosm?" you might ask? Perhaps some introductions are in order. Playism is a digital distribution platform which brings indie games to/from both sides of the pond, and they're helpfully providing localization support for this project!
Their location (Osaka, Japan) makes it a bit easier for them to communicate with key personalities connected to this game, and this week they've brought on Iga's agent Ben Judd, who you may recognize as one of the driving forces behind the project. He's been here since the very beginning and has accompanied and guided Iga through interviews, the livestream, and even the comments section!
With that in mind, here's episode 1 of the Playism Podcast: 'Embrace Your Mortality'
Time to tackle your first Vine achievement! This week's prompt: recreate a moment from your favorite Igavania! if you can collectively produce 15 Vines by May 20th and post them on Vine with the hashtag #IGAVANIA then you'll unlock a limited-time backer achievement.
A few weeks ago we started turning the gears of the rumor mill by launching http://swordorwhip.com -- which has since amassed more than 2.5 million votes. Of course our intention was to provoke some debate, and while we’re not yet ready to announce exactly where it’s heading, we want to make one thing clear: voting ends soon.
In case the ongoing Comics Achievement and the new Vine Achievement aren't enough, we're throwing in one more for you to tackle: 5 Animated YouTube Cartoons. Post them on YouTube with the hashtags #IGAVANIA and #IGABONUS -- if they make the grade we'll count them towards the total!
The last word in this update goes to Yuji Natsume, the Inti Creates artist responsible for much of the incredible art you've seen so far!
Yuji has been working at an incredible pace to capture Iga's vision for Bloodstained, and we think it goes without saying that he's succeeded. Now that the project has been unveiled, he's been thrilled with the fan response; there's nothing as inspiring to an artist as watching their creations go on to inspire others!
Natsume-san wanted to thank everyone who made this possible, so today's 'Last Word' is what big boss Aizu-san charmingly referred to as a 'dot painting'. It's short on words but big on heart: