Update 3: $2mm, 25k backers, Diamond Loupe
Another day, another stretch goal obliterated like so many medusa heads! Your efforts have earned you yet another goal: Boss Rush Mode, a one-way trip through every boss in Bloodstained.
What’s great about Boss Rush mode is its versatility: You can use it as a means of torturing yourself or a way of learning how to defeat bosses faster and more efficiently without having to make your way up and down every last castle stairwell.
Visible next in your Crystal Lens is one of our personal favorites: Classic Mode. This is a cool one, especially if you've been playing action platformers since controllers had two buttons: In Classic Mode, existing assets and screens from the game will be rearranged linearly, to reward timing and survival instead of backtracking and exploration.
IGA and company are still too early in the planning process to promise anything, but right now he's envisioning six punishing stages. In grand classic platformer fashion, you'll be weaker and the enemies will be stronger, and forget about saving yourself by grinding—no RPG elements here.
If you've always preferred your castles punishingly difficult, straightforward, and scrolling from left to right, this is the stretch goal for you.
A Reward For Crushing Our Expectations
We probably shouldn't have doubted you. Once upon a time, back before you shattered our Kickstarter goal in one day, we thought you'd be getting the Diamond Lens right about now, with plenty of castle stretch goals still to unlock.
Instead, because you are amazing, you've ALREADY hit the bottom of the castle. Once you unlock the Retro Level and Classic Mode it'll just be you and the locked door to the castle dungeon, where some very big stretch goals—ones we only dreamed of including—lie in wait.
That means your Diamond Lens, which you are about to unlock, is worthless: you've already seen the Castle goals.
If you had to destroy our carefully planned backer achievement system, we're glad you did it like this.
As a reward, then, you've earned five bonus achievements, effective immediately. That brings you within two of the Malevolent Medal, and 12 away from unlocking the Basement Key that will let you collect all the stretch goals you're about to start earning.
Since you didn't really get a chance to use it, we've also asked pixel-IGA's personal jeweler to transmute your Diamond Lens into a Diamond Loupe, which will magnify your view of the castle room in which you find yourself. It should only take a few days, so we'll explain its new powers as soon as it's ready...
On Thursday we hit a very exciting round number: 25,000 backers so far! Just as amazing as that number has been the way in which you've been showing your enthusiasm for IGA and the game.
There's far too much for us to mention in this update—for more, check out http://iga-bloodstained.tumblr.com —but here's some of the cool stuff we saw on our travel through the #igavania and #bloodstained tags yesterday:
- Some intricate Gebel crystal makeup: https://instagram.com/p/2rbGsvgPAt/
- An 8-bit cover of Yamane-san's theme song: https://soundcloud.com/skitchstudio/rise-of-the-night-remix
- And one of our personal favorites, Miriam as a member of Team Whip (we presume) from Zack Turner:
To have 25,000 backers and so much cool stuff appear out of thin air in just four days... well, it's exciting, to say the least. And we can't wait to see what the next 25,000 will come up with.
For more Bloodstained art, and to submit your own comics for the weekly comics challenge, head to our Tumblr: http://iga-bloodstained.tumblr.com or tag art on your own Tumblr as #IGAvania. Believe us, the developers and artists appreciate it: Nothing keeps designers and developers going like great art and music inspired by their work.
What's the coolest fanmade Bloodstained stuff you've seen so far? We want to see it!
A/V Update Coming Soon!
This update is just because you hit 25,000 and $2 million so fast. Your regularly scheduled Friday backer update, celebrating our first Audio-Video Day, is coming up soon!
In addition to your first Vine Challenge, we've got the first #AskIGA video ready for you. We'll see you there!