About this project
A board game where your smartphone is your pawn!
A video game that brings people together around a board.
'World of Yo-Ho' is a fantasy game of adventure and piracy on the high seas! It's a new type of gaming experience that combines the tangible and social pleasure of a board game with the interactive and adaptable mechanics of a video game. The game is for 2 to 4 players and features a Large, two part, high quality board that represents the minutely detailed world of Yo-Ho. At the same time, a free downloadable app turns your smartphone into a ship. Simply place your phone on the board and set sail for adventure!
Become the most famous pirate of Yo-Ho, a parallel world teeming with intelligent animals, lost islands and wild magic! The call to adventure echoes throughout this land, and although life on the high seas is a dangerous game, for those that truly embrace the pirate spirit the promise of glory is worth any risk. Will you sink...or will you sail?
Classic: It’s a free-for-all! Be the first player to reach a certain number of Swag points (aka victory points).
Campaign: Take part in the first chapter of the World of Yo-Ho saga : War of the Orchids. Each session is tied into a plot that will immerse you in the Yo-Ho universe.
Single Phone/Tablet: If you don't have enough devices for all the players, you can also play World of Yo-Ho with only one device, or even a tablet. In this case, cardboard tokens that represent ships and captains are included in the box version. The device is not on the map but is passed from player to player, and each player is responsible for updating his ship's position when he moves.
- Cruise: This single player mode allows you to sail the seas of Yo-Ho, learning all about this magical world. It is also a quick way to understand how the devices move around the board.
Ports are temporary hideouts where you can resupply, regroup and prepare your strategy. Being in a port allows you to:
- Buy weapons and items for use in combat
- Purchase upgrades for your captain and your ship
- Accept a large variety of missions
- Repair your ship
- Check on how well the other players are doing and if someone is close to victory!
Word gets around fast in the World of Yo-Ho, especially if parrots are involved. When you depart from a port, it's not hard for other captains to find out what you did there. So if you don’t want your opponents to know what items you bought or what missions you chose that could interfere with theirs, you’d better lighten your Clams chest and leave the port incognito.
There are many different kinds of missions, ranging from simple cargo transportation to searching for sunken treasure in monster infested seas.
Completing missions will not only make you rich but also bring you closer to victory. But beware, if you do not respect your contract, you could find yourself with a bounty on your head, something other players won't hesitate to cash in on!
Missions are randomly generated for every game and evolve depending on each player's actions.
Another way to earn Swag points is to fight your opponents, whether you have a reason to or not!
You can attack a player if your devices are on adjacent tiles. Touch the attack button on his phone and the swashbuckling can begin!
When combat begins, both players take their phones and secretly program their actions (with items bought whilst at port).
The amount of items you can play depends on the flag that you run up the mast. If either of the participants is flying a white flag then your options are limited. If both ships are flying the Jolly Roger however, you're in for one hell of a fight!
Once this is done, players put their phone back on the map, and everyone can witness the results as they are animated on screen!
In addition to earning Swag points, the winner can pillage items from his opponent. Talk about rubbing salt in the wound!
While sailing the seas of Yo-Ho, weather conditions can change or a monster may rise from the depths. You could find an old wreck filled with sunken treasure or simply a message in a bottle bobbing along the waves…
Smartphone technology allows us to bring the World of Yo-Ho to life. This world remembers, it be good deeds or foul play. Missions and Events are not chosen randomly, criteria such as your position on the board, where others are, whether you are ahead in the game or falling behind, whether you play aggressively or passively, all this information is used to make sure every player has his or her fair share of the adventure! The mission system is procedural, and will generate written descriptions based in the game's setting. By changing variables ( destination, time required, objectives, … ), every mission will be a new and original challenge.
There's is no freeloading either! Some missions will be rarer and have more interesting rewards than others, but no matter the mission, rewards will be proportional to the effort required to complete them : a mission sending you to the other corner of the board will be much more rewarding than one sending you two tiles away from where you are. Think you can earn some quick clams easily without being noticed ? Well, rumours spread fast in the World of Yo-Ho, and unless you bribe your way out of the harbour, other players might learn of your plans, race you for the reward, or even earn some clams by preventing you from doing so ! And don’t think you can go back on a deal either! Some would be all too hasty to call on other players to exact some just vengeance for them!
Many monsters live in the waters of Yo-ho. Some lairs even span across multiple zones, and they will be more then happy to pop up and disrupt your game should you cross their territory. Some will require a collaborative effort, and multiple rounds of combat to defeat. You can choose to ignore them (not always easy when I giant see serpent is bearing down on you), but every hit will be rewarded with well-earned swag points and recorded by the game, provided you don’t ridicule yourself of course! However, only the player that deals the final blow will get to plunder the beast's horde, so some strategy may be required. A slain monster will of course stay dead until the end of the game.
This memory can span further than just one game too. In campaign mode, each chapter (game) has multiple endings depending on the choices made by you and your fellow players. As you play through each chapter, your story will continue to grow and evolve, always based on the consequences of your actions! Perhaps an ally you made in a previous game gives you the option to sack a port, removing it from future games. However, another ally that has been with you since you first set sail may disagree with your actions and withdraw their support. This is just one example of how this dynamic world can adapt. You are the hero, it's your story to create! Here's a video to show just how vibrant we have made this world, you'll soon understand how the use of devices can bring so much more life to your tabletop games!
Whether they rose to power through cunning, strength of arms or just blind luck, the life of a pirate is not known to cultivate the most balanced of individuals! But a few faults here and there isn't that big a deal, after all, nobody's perfect right?
Some would call nailing a man o' war to the back of a giant swordfish madness. In the world of Yo-Ho it's pretty much par for the course. These giants of the sea have linked their fates to that of their chosen captain, for better or for worse!
Smartphones are now an everyday object, so why not use them whilst playing a boardgame? Having small but powerful computers on a board can add a lot to your gaming experience.
We designed World of Yo-Ho based on the following principles:
- These devices can calculate where they are on the board and communicate with one another.
- Having a digital screen on top of the map allows you to bring it to life with animations and sound effects.
- Setting up your game is fast and easy. A few clicks and you're ready to go.
- Your phone can tell if it is being held up and display different information or let you input secret orders.
- You can pause and resume your game anytime thanks to the game's autosave feature.
- Just like in a board game, random events can occur, however, thanks to the digital element, the game evolves and reacts according to the players actions.
Moving the phone on the board
The board is composed of tiles, 6x10 exactly. The game first tells you where to put your phone, and then you can move it from tile to tile. It analyzes in which direction you moved it and understands where it currently is.
Adding life to a static board
The screen displays a representation of the board underneath it and adds several elements as well. Your boat bobs along in the sea, waves are generated by the wind whilst birds and clouds fly across the screen. On top of that, UI elements give you the control of this living map.
Different types of information are displayed whether the phone is on the board or being held by someone.
When your phone is on the board, it displays information regarding the tile it’s on. These details are public and may be of interest to other players (to help them complete a mission for example).
When you hold your phone up it shows private information relevant to your captain and ship. Only you can see its screen, so you can secretly consult your ship's hold or your active missions in order to prepare your strategy.
You think you know everything about pirates? Ah, the impertinence of youth... Make yourself useful, pour me another and I will tell you a tale of the Nine Seas…
Yo-Ho is not only a world, it’s a dimension folded into a single piece of worn parchment. Is its withered surface paper or human flesh? Nobody knows for sure but this is a minor conundrum compared to the secrets sealed inside this faded map. Legends say that the demon known as Davy Jones crafted it or maybe, that it was somehow… part of him. Who knows how old it is? It's impossible to retrace its history as it has spent the centuries being passed, stolen or traded from one persons hoard to another.
Then "she" came to Yo-Ho. Her name was Hortense. She was, as she put it, “Human”. She claimed : “Yo-Ho is a magical map, and I am the pirate who found it. I came here to be Queen of the high-seas”. At the time we were only animals. Eating, sleeping, going on with our simple lives. Then Hortense shared her secrets with a parrot, and the parrot, in turn, shared them with us. We started talking, using our paws, paddles, and eating Koko. We took a liking to the pirate life. Hortense created the Sisterhoods and leaders arose. All around us armies were raised and nations were born. We learnt fast. We were restless. We hungered for glory.
In Yo-Ho, Pirates are as much a part of their boats, as their boats are part of them. We call this unity Biots. Massive colossus roam these seas, whales, giant jellyfish, and ancient turtles, and we learnt to communicate with them. We pitched our might against each other, brother against sister, in a perpetual fight to win the heart of our unique Goddess, Hortense in her beautiful regalia of flowers, these mysterious orchids she was so fond of. We made this place a heaven for feathered felons and scaly scallywags. It was our world to make and in it we saw only glory, fame and precious clams.
We became more than human. Better: we became pirates.
But today, as I write these words, Hortense is dead. Nobody knows who killed her. Her lieutenants found her on her island, executed on a golden beach, clutching one last orchid in her delicate hand.
Now everything is changing. New chieftains are rising from our ranks. Silent forces are working in the shades of twisted palm trees, where mutant birds scream in the canopy. A foul wind is blowing in from the north. Its nefarious aura can be felt by all, from hardy deck hands to sea sick greenhorns. Dark portents manifest throughout the oceans: in the breaking of the waves, in the clouded skies, and among the many perils that lie just off the shore. A tide of darkness is rising in this world.
Do you hear the roars from under the sea ? Do you see our skies torn apart by strange lights, to the pulse that is the lifeblood of this land ? Something is waking up. Something Hortense was shielding us from. What will we do once it awakens?
All backers will receive a free upgrade to their game board with a limited edition Kickstarter design!
*Le Dernier Bar Avant la Fin du Monde is Paris most popular social spot for geek culture. From board games, films, mangas, video games and much more, chances are you'll always find something that interests you here! They also serve some cracking food and drink of course! Please note: Transport is not included in this pledge.
Captain Figureheads - UNLOCKED!
If we reach $55k we'll add figureheads for the 4 original captains plus any others unlocked during the campaign. These allow you to easily distinguish each player's device and character whilst on the board as well as adding some more light hearted fun to the game! These are small, Silicone models that attach to your device via a suction cup. They will be included in the boxed version of the game (captain pledge level and upwards).
Ship Figureheads - UNLOCKED!
Just like for the captains, if we reach $60k we will add figureheads for the 4 original vessels plus any unlocked during the campaign! They will be included in the boxed version of the game (captain pledge level and upwards).
$60,000 - New Captain and Ship
Our first digital stretch goal will unlock a brand new Captain AND Ship for the game, each with their own unique ability. Plus we have so many ideas for them we thought we'd let YOU decide what you'd prefer. After the campaign we will send out a survey and you guys can vote on your favourite idea! This is an upgrade for the App and will therefore be available to all pledge levels. Models and figureheads will of course be produced for these newcomers if the stretch goals are met.
$65,000 - Boat models
This stretch goal will add plastic models representing the ships in the game as well as a detatchable sail to represent each of the captains. These are a fantastic addition for those of you wanting to play in single device mode. These models will replace the cardboard silhouettes present in the box set (so captain pledge levels and upwards). Here's a quick example of what we have planned. The models will be about 5cm tall and 6cm long. They will be supplied unpainted.
$70,000 - Captain Models
As with the previous pledge level, this will add plastic models representing the captains to box set (so captain level pledge and upwards). The model are about 5cm tall and will be supplied unpainted. Here's an example of the first one, The parrot!
For French Backers
Thanks to the goodwill of these fine and pirate friendly establishments, you may choose to pick up your games from one of these addresses for FREE!
Note that this list will be updated as more stores sign up. If you are a store owner and would like to join in then please don't hesitate to contact us!
Pours les backers français, vous allez pouvoir venir chercher votre jeu sans aucun frais de port dans les lieux suivants :
• Volumique - Malakoff / France
46, avenue Pierre Brossolette, 92240 Malakoff
• Le Dernier Bar Avant La Fin Du Monde - PARIS / France
19 Avenue Victoria, 75001 Paris
• Le Dernier Bar Avant La Fin Du Monde - Lille / France Lille-Centre (coming soon)
• Iello - Heillecourt / France
9 avenue des érables, lot 341 54180 Heillecourt
• boutique Trollune - Lyon / France
25, rue Sébastien Gryphe, 69007 Lyon
• boutique l’alchimiste - Reims / France
Rue Maurice Hollande 51100 Reims FRANCE
• boutique Philibert - Strasbourg / France
12 rue de la Grange 67000 Strasbourg
• boutique Jeux Descartes - Bordeaux / France
69bis rue des 3 Conils 33000 Bordeaux
• Le bar à jeu de Genève / Suisse
14 rue du Village Suisse (quartier de la Jonction) à Genève
• boutique L'Antre Jeux de Bruxelles / Belgique avenue de la Couronne, 357 - 1050 Bruxelles
We've been thinking about Yo-ho for 3 years, and have already spent a lot of time over the past year in developing the primary elements. We didn't want to launch a Kickstarter campaign before we were sure we could build our idea into a working project. The biggest challenge was bringing our vision of a boardgame with digital support to life. How would it play? How could it make a board game better? Would it ultimately enhance the player's gaming experience and immersion? We are now sufficiently advanced on the project to know it works, and it is fun. So though technically we are not starting the game and we have an advanced working prototype, now is the time to try and make it real thanks to Crowdfunding on Kickstarter by appealing to the extraordinary community of this wonderful site.
- iPod Touch 3rd generation or higher
- iPhone 3GS or higher
- iPad 2 or higher (only in single device mode)
- iOS 5.1.1 or higher
- between 3.5 inch and 5.0 screen
- Android 2.3 or higher
- Tablet (only in single device mode)
- Wifi connexion (one of the phones can be a hotspot)
- The device must pysically fit within a 5.7" x 3" zone for optimum performance.
IELLO is an international game and toy publisher and distributor founded in 2004 in Nancy, France. Our ambition is to bring beautiful, fun, profound games to a new generation of demanding players. Games you want to look at and handle. Games you want to play, then play again and again. IELLO USA was established in May 2012 in Las Vegas, NV, in order to increase our worldwide presence and serve gamers in the Americas.
Volumique is a studio that designs and develops new Games and Toys, bridging the gap between the tangible and the digital.
web site : volumique.com
All phones and devices shown on this page are for demonstrative purposes only and are not included in any pledge package.
Aesthetics of the game and its contents can be subject to change before final release.
Volumique, The World of Yo-Ho and all it contents is copyrighted to Les Editions Volumiques.
Risks and challenges
IELLO is an experienced publisher, and we absolutely know what we're doing when it comes to creating boardgames. Our games are recognised and renowned for their excellent value, and feedback for our customer service has always been extremely positive.
As many of you may be aware we encountered major delays during one of our previous projects: Guardians Chronicles. During this campaign we learnt the hard way about many of the setbacks and complications that can befall a Kickstarter. We would like to assure all of our backers that iello is working with a different partner on this project. This situation will NOT be repeated.
Concerning possible delays, we are already very close to finishing the game as has been previously stated, the only elements that could cause us to deviate from our intended course are problems originating in production, shipping, or customs—processes that are only partly in our control.
We will of course do everything in our power to minimise any possible delays and will of course reimburse our backers in the extremely unlikely case that the game cannot be delivered.
This project is a co-publishing project between Les Editions Volumiques and iello. Volumique will be managing communication for the campaign and iello will take care of fulfilling the orders.Learn about accountability on Kickstarter
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