It's here! The Teenage Mutant Ninja Turtles game you've been waiting for! Play as one of the four turtle brothers (and some of their trusted allies), and defend New York City from thugs, ninjas, and of course the Shredder!
Teenage Mutant Ninja Turtles: Shadows of the Past is a story-driven adventure game for two to five players who will duel it out street by street and mission by mission to save (or conquer) New York. The game is based off of IDW's ongoing comic book universe and features missions taken straight from some of the series' biggest moments. Designed by the legendary Kevin Wilson (Descent, Arkham Horror) with input from Kevin Eastman and IDW's entire TMNT creative team, this highly thematic adventure features incredible mechanics and gameplay. You've seen dice-chucking combat, but this is dice-nunchucking at its finest!
This campaign's going to allow us to take a great game and make it amazing through the addition of a set of stretch goals we're incredibly excited to reveal and—with your help—unlock!
More importantly, with a game this involved, it's great to have an opportunity to interact with the fans. During the course of the campaign, we hope to answer any questions you have about IDW's game, comics, or what our favorite pizza toppings are!
ALL HERO PACKS (including APRIL O'NEIL'S) CONTAIN:
- 1 Custom Miniature
- 1 Hero sheet
- 3 Custom Action dice
- 5 Special Move cards
See Leonardo Hero pack in the Game Play section for example.
The Works Edition is a very special presentation of Teenage Mutant Ninja Turtles: Shadows of the Past. This exclusive box comes with the standard miniatures as well as a variant set of Teenage Mutant Ninja Turtles game pieces based off the art of Kevin Eastman, and Bebop & Rocksteady!
As the campaign continues, more exclusive content will be added to this definitive version of the game.
FULL GAME SESSION
DIGITAL ASSETS SHOWN ARE FOR IDW TEAM TO PLAY TEST ONLY. THIS SIMULATION IS NOT AVAILABLE TO THE PUBLIC
The Teenage Mutant Ninja Turtles Hero Combat System:
Each Hero player in the game receives their own custom set of dice and Special Move cards uniquely matched to their character's fighting style.
While it's fun to have your own unique dice and moves, what really sets this game apart is the shared dice mechanic once combat begins.
Each round, every Hero player simultaneously rolls their dice then lays them out in front of their play area, strategically positioning their dice from left to right in order to lend help to their fellow players.
This means that on the active player's turn, they'll have access to their own dice and their teammates' closest dice on each side of their character. This innovative system helps save players from useless rolls and thematically expresses how closely knit the team is. The only way to defeat the Foot Clan is to truly fight as one. It's the ultimate co-operative system.
Each hero has their own sheet with unique stats, a set of special moves, and custom dice that highlight their specific fighting style.
The Villain player will build a custom deck of action cards depending on which characters they have access to during the scenario.
The Villain deck will be used to activate minions or leaders in combat with play alternating between heroes and villains each turn.
ORIGINAL ART TIER
For the original art tier, Kevin Eastman is illustrating completely unique images on blank hardcover books!
*ART SUBJECT TO APPROVAL BY LICENSOR*
All assets label with the Kickstarter Exclusive button will only be given to backers of this campaign. The retail base box will not contain any of the additional heroes, villains, or allies labeled with that logo.
In the future, newer alternate versions of these characters may come out in retail.
The art for both physical boxes in this campaign will never see retail, nor will the Save the Studio campaign, Eastman ally or Rooftop Rush. Kevin Eastman will be allowed to give his card to people as much as he wants though. Because he's Kevin Eastman.
We will be charging shipping after the Kickstarter concludes based on the actual costs incurred to ship. We will collect this via our pledge manager after the campaign ends. This is so we can be fair to all our backers as shipping is rarely one size fits all, and we want to get correct pricing for you. Plus, this way we get to add as much as possible to the box in the way of stretch goals!
We are now officially EU Friendly. We're partnering with Ideaspatcher, the same company who's delivered games for Stonemaier Games and TMG. Their level of service and reliability is exactly what we've been looking for.
If you want to estimate shipping. The box will be 11.5" x 11.5" by 4". Contents should weigh between 5 and 6 pounds by the end of the campaign. U.S. shipments will come from Southern California.
Some commonly asked for quotes:
Currently Ideaspatcher is quoting roughly $20 to the UK. And we will be EU Friendly.
ART & ASSETS
Please note: Final art and designs for all game assets are subject to final approval by Licensor.
Risks and challenges
Besides ninjas, mutagen, or a mad scientist and his army of mousers, there are always concerns about project delays in manufacturing and shipping.
However, this is IDW Games' third Kickstarter, and we have delivered every time with our last project delivering roughly one month ahead of schedule.Learn about accountability on Kickstarter
- (22 days)