About this project
WE DID IT!
“The Cosmotic Mission” is a single player, level-based, Virtual Reality game made for the Oculus Rift. The objective is to travel around the cosmos to collect the powerful energy from crystals of a mysterious origin. Interact with asteroids and planets, and space travel in a way that you’ve never experienced before.
Oversee the game area using a VR perspective that provides a unique sense of scale. An engaging experience that is comfortable for all users, from first time gamers to veteran players. Lean out and around the scene from the commanders chair as you explore undiscovered worlds.
Enjoy the dark tranquility and feel a sense of achievement as you gather the mysterious energy and unlock the origin of the crystals in “The Cosmotic Mission.”
This game was designed to take advantage of the sitting position in Virtual Reality. The action appears to be at arms length, giving you the perfect 3D perspective to peek up, down and around obstacles as you navigate your drone. A unique outer space VR experience only this game can give you.
The game dynamics include navigating an omnidirectional drone, collision avoidance and time constraints. It incorporates fun gaming strategies with the amazing possibilities of playing in a virtual reality space.
At each level of the game you collect energy to fill containers located on your space station, to unlock advanced levels. As you play you will discover which crystals to go for first and which to save for later, since the energy is always trying to be balanced. There are a range of difficulty settings that make the game easy to pick up, yet challenging to master. The harder the settings, the greater the energy collection potential and the more you can acquire.
- Navigating an omni-directional drone
- Collision avoidance
- Strategy collecting energy
- Unlocking objectives
- Dark tranquil space environments
- Kid safe
This game is projected to retail for $19.99.
In the near future, a large asteroid is detected within our solar system. It is predicted to impact Mars.
Arnold Deacon, an astrophysicist, calculates that there will be a shift in the projection of the asteroid, a shift explained by a rapid loss in mass and energy. This shift will make the asteroid miss Mars but, because of the effects of Mars’s gravity, the asteroid will be redirected towards Earth. The projection is calculated to send the asteroid into a perfect orbit around Earth.
Months of intense planning will go on before a team of astronauts set out on an exploration mission to find out what the now satellite is made of and potentially answer why the satellite lost mass so rapidly.
After successfully approaching the satellite, crystals are discovered near the poles. A few astronauts leave the space ship and go out to examine the crystals. Upon examination, a crystal becomes unstable and explodes. Unfortunately, the examining astronauts are killed.
The proximity of the incident and the ship yields an enormous amount of data. They learn something odd about the explosion—a great deal of mass and energy is unaccounted for.
The remaining astronauts approach the crystals with caution. They use remotely controlled drones to contain the remaining crystals. Once contained, their power is revealed:
If the crystals are close to each other, the energy slowly flows between them until their energy levels are balanced. This balancing behavior is similar to the way osmosis works, but instead of salt and water through a semi-permeable membrane, it is mass and energy through the cosmos.
Scientists study this attribute and learn that the crystals could be used to detect other crystals, even those far across the galaxy.
Subjected to intense magnetic fields, the energy will flow to the far away crystals at a rate inverse to their proximity. The farther away, the faster the flow. Technology is developed to allow us to travel to faraway galaxies using this property.
In the game, one of the survivors of the first exploration is sent on a mission to travel to the outer regions of the known cosmos using this new technology to gather more osmotic-like energy and return to Earth. This will be the first time humankind has ever attempted to bend space and time for travel.
Your mission: to collect osmotic-like energy that flows through the cosmos, this is why we call it "The Cosmotic Mission.”
New to Virtual Reality?
Virtual Reality: the computer-generated simulation of a three-dimensional environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment.
VR has been on the horizon for years but many people don't know exactly what it entails or have heard negative things about it, like the potential of getting motion sickness.
Many times VR is marketed with roller coaster simulators or run and gun game experiences. I think those experiences are not ideal for first timers
I designed The Cosmotic Mission to be an excellent choice for people that are new to this genre. There are key features that reduce the potential for motion sickness that will help you get acclimated to this new and exciting technology.
Reduction of Motion Sickness Features:
- Sitting down
- Fixed position
- Fixed background
- Appropriate distance to action
- User controlled movement
- Spatial sounds
You will get the full experience of being in the game that only Virtual Reality can bring.
Become a Developer Insider!
- Vote for your favorite drone designs
- Review the latest space station content
- Play early beta versions
- Submit Easter egg ideas
- View 3D models on Sketchfab.com
All backers will be listed in the game credits. The lists will be an Easter egg. Wooooooooo …
Please note, "The Cosmotic Mission" will not run on VR Cardboard. This is just a way to view VR content on your smart phone.
Straight off of https://www.oculus.com/rift/ Minimum Spec. This is also the computer we will be buying to test the game, and the name of our Kickstarter goal.
- Head Mounted Display Oculus Rift
- Graphics Card NVIDIA GTX 1050Ti / AMD Radeon RX 470 or greater
- Alternative Graphics Card NVIDIA GTX 960 / AMD Radeon R9 290 or greater
- CPU Intel i3-6100 / AMD FX4350 or greater
- Memory 8GB+ RAM
- Video Output Compatible HDMI 1.3 video output
- USB Ports 1x USB 3.0 port, plus 2x USB 2.0 ports
- OS Windows 8.1 or newer
Kickstarter Goal - “Min Spec”
We are calling this Kickstarter Goal “Min Spec” because it is the minimum specifications of hardware and infrastructure to develop and publish a VR game.
Virtual Reality is my passion. I started ThetaREZ in order to make "The Cosmotic Mission." This company is the focused result of years studying Virtual Realty, where I learned what is fun, intriguing, unique and what can reduce the causes of motion sickness. This project is the culmination of my gaming, coding, and artistic skills and years of experience making cool things.
My goal is to establish ThetaREZ as a Minnesota game company utilizing the super talented professionals here in this state. Funding this project is the nucleation of ThetaREZ. Allowing me to turn into us, as we branch out and grow new creative virtual reality experiences.
Follow ThetaREZ on Social Media
The team at ThetaREZ made some videos that will be released throughout the 30 day Kickstarter. Check back here to see what the team has to say.
Producer, what is the best attribute about the team at ThetaREZ?
What's new for a 3D Artist regarding Virtual Reality?
How can you differentiate your VR game?
What is new in user interface design in virtual reality? Everything.
How important is sound in VR?
What about in game music and the effects on VR?
Can't go without QA.
He knows what's up.
Risks and challenges
One of the biggest challenges when developing for a new platform like virtual reality is that there are unknowns. I know my strengths from over 15 years of being a developer and 3D artist and I can identify new areas to explore and learn. But of all the unknowns with a new platform, the most difficult ones are the unknowns that are still unknown. Luckily, as an experienced developer and artist, I have a network of experts that I will lean on, just as they have learned to lean on me. We are a resourceful bunch of technological frontier pioneers and we get stuff done.
Another great hurdle in creating a passion project like this, is to iterate different ideas in a way that is efficient and effective. The tendency is to build and polish as you step your way linearly through the progress of the project. This can be rewarding at first, to see finished items under your belt, but when it's challenged by gameplay, optimization and just plain old fun, that work must be scrapped despite the cost.
I follow the Fractal Project Management, an iterative process. This involves first completing core mechanics, then building the entire project at a low level of detail. As the project advances, it progresses through higher quality levels of detail, all the while, checking the work against project goals. And in the case of "The Cosmotic Mission," the number one goal is to be fun. This ensures that the project will be done on time and it's one we can be proud of.Learn about accountability on Kickstarter
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- (30 days)