A narrative first person RPG set 45,000 feet in the air and 30 years in the future. Your actions shape how the story unfolds (PC)
A narrative first person RPG set 45,000 feet in the air and 30 years in the future. Your actions shape how the story unfolds (PC) Read more
Just over two weeks ago, we announced the existence of CONSORTIUM to the world, while simultaneously starting this Kickstarter campaign. The news of our existence is spreading, and we are starting to show up in forums and blogs around the world. And while this is great, it's taking FAR more time than our Kickstarter countdown will allow for. We are simply getting far too little traffic to the page.
As a result, we are heading back to the trenches and are stopping this campaign, with plans to return in the New Year (possibly February)!
Believe it or not, we consider this campaign a success for us, on many levels. We've started the process of showing the world our project, and have begun to find the gamers that CONSORTIUM is designed for. It simply doesn't matter to us that we didn't reach our goal, we are just happy that a few hundred people are now excited about the possibilities that our game holds!
We are the first to admit, CONSORTIUM is an extremely tough project to pitch, as it's not easily comparable to any other game. It contains some elements from many different games, but on the whole is truly unique. That being said, we are working on some new approaches for a leaner and meaner pitch video that takes into account all the feedback we've gotten. We will leave the first pitch video on K.S...despite it not communicating everything, it's a great first glimpse at CONSORTIUM in progress and is a highly accurate look into our company and how we work.
For interest's sake, here are the top 2 lessons we've learned with this campaign:
- #1: We should have announced CONSORTIUM at least a month before starting the Kickstarter campaign. Given we are a new company announcing a new I.P, this was absolutely necessary to allow knowledge of CONSORTIUM's existence to spread.
- #2: December is not a great month for Kickstarter campaigns. People are busy visiting family, partying and spending money buying gifts, etc. We believe that this is the biggest reason it's taking as long as it is right now to spread awareness of CONSORTIUM. It's one of the busiest times of the year...
So, off we go, back to the trenches!
-iDGi and the CONSORTIUM team.
P.S Go HERE for future CONSORTIUM updates. Be sure to visit us on Dec 22nd, 2012 for a larger look at the game.
As mentioned at the end of yesterday's update....
We know that we should have announced CONSORTIUM at least a month before starting this campaign, in order to give time for the knowledge of our existence to percolate around the world. We are a new developer creating a brand new I.P., after all....
Sure, our pitch could have been stronger and there is plenty more we could have shown and talked about, but at this point the biggest problem we are facing is the pure lack of traffic to our page and video. Most of our backers have found us through Kickstarter itself. Only just yesterday, Rock, Paper, Shotgun posted about us and triggered a large traffic and backer spike! (THANK YOU!).
We need many other game sites to discover us, but with the holidays it's been very difficult to line up last minute coverage.
Please, to those of you who have backed us and want to immerse yourself in the most fully realized and polished version of CONSORTIUM possible -- write to your favourite game news sites, and post on your favourite forums about CONSORTIUM!
Can we trigger a huge turn-around in the next few days? Let’s find out!
We are rather close to the finish line...
Not in terms of pledge amounts, but in terms of how close we are to completing our game. Just in case this wasn't clear in our video or page content - WE ARE NEARLY FEATURE COMPLETE. We secured principal production funding last year and have spent all our savings on getting this far.
This campaign is about allowing us to significantly polish, improve and keep features in that we would otherwise have to cut...but CONSORTIUM will be finished regardless, no matter what it takes.
In other words, this is an extremely low risk Kickstarter... we're 80% done with the game, but we really want to be able to go the extra mile and spend extra time and resources on it to ensure that it lives up to the ambitious vision it's based on.
Even if we don't trigger the significant turn-around we need, we hope you will all continue to keep an eye on CONSORTIUM's development as we continue to show more and more of the game up until release. In addition, regardless of the outcome of this, we are cooking up something for all our backers...
Onwards to success!!