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CA$ 182,780
pledged of 450.000 CA$ pledged of 450.000 CA$ goal
4,616
backers
Funding Unsuccessful
The project's funding goal was not reached on Sat, February 20 2016 4:50 AM UTC +00:00
CA$ 182,780
pledged of 450.000 CA$ pledged of 450.000 CA$ goal
4,616
backers
Funding Unsuccessful
The project's funding goal was not reached on Sat, February 20 2016 4:50 AM UTC +00:00
Gael, jfrisby, and 29 more people like this update.

Comments

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    1. Marek Tvrdy on

      I'll help with Thunderclap. Well, I'm already sharing as much I can.

    2. Interdimensional Games Inc 3-time creator on

      Jakob: If you don't open the convo manager then it becomes optional :) You'll probably want to use it in cases where it's mission pertinent, but you'll never *have to* use the manager.

      Keep in mind as well that the replay feature is entirely in-game, and so too are the alignment and agitation meter numbers. The convo manager is a Consortium-issue feature plugged right into your CMC/MUVI. The alignment/agitation numbers are the iDGi-1 satellite's doing to best represent character affinity toward you based on previous actions.

    3. Missing avatar

      Jakob Spörk on

      Will the conversation manager also be optional to a certain degree? Especially the replay function is something i would like to turn off like the alignment and agitation meter to increase immersion.

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      Jason Alcock on

      I am up for thunderclap, we need to get news out for this.

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      Artyom Alexeyenk0 on

      Up for thunderclap. Wouldve missed it, if not a mention in main comments

    6. Laurent Maire on

      Wow, sounds incredible. Hope you get the chance to take this 'say anything', conversation-style playthrough as far as you want to. Really looking forward to it!

    7. Aerothorn on

      I'd be up for Thunderclap!

    8. Matt on

      I posted threads on all 3 of the forums I frequent asking for help getting this game backed.

      I'm interested in thunderclap, but I don't have a twitter account, I'm locked out of my facebook account (and don't have an interest in getting back into it), and I don't have a thumblr account. So I don't know how usefull I'd be for that.

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      mrfg on

      I've been sending links from the press (like rockpapershotgun, pcgamer, kotaku, etc) since day 1 to kicktraq.com so they can put them on their news area and link them on their Tower page. I've just sent all the others you've mentioned on this update as well. I don't know many people, and have few followers on twitter, so I believe that increasing exposure on kicktrak is the best I can do for now. I like to believe it's working! :-)

    10. Ryan Mannion on

      I love the idea of Thunderclap. I'd be up for any way to help spread word of this game

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      Sam
      Superbacker
      on

      Diplomacy... THIS IS WHY I LOVE CONSORTIUM. I don't need to kill, I can talk my way through.

    12. Yoann VILLE on

      +1 for Thunderclap ! :)

    13. Amarand Agasi on

      I would totally be game for helping with Thunderclap!

    14. Jørgen Weinwick Førde on

      I'd join in on the Thunderclap idea :)

    15. Interdimensional Games Inc 3-time creator on

      Alex: No demos, unfortunately. Other than our first game. The gameplay you see in the main pitch is *precisely* what you'll get for the playable game.

      "Is IDGI interference still going to be available?" It will be around in some form, yes, but less noticeable and annoying than before - iDGi-1 tech has advanced considerably. :-)

      Too many spoilers would be involved in answering the rest of your questions! All I can really say that is that we've worked out the interactive narrative in an *extremely* in-depth manner. All will be seamless and smooth. But I will say this: If protocol X-01 is invoked on you, the only communication you're going to have with the Consortium is via the Bishop that is sent in to apprehend you. :-)

    16. Missing avatar

      fug' on

      Would help with a Thunderclap!

    17. Gael on

      Great update! Of course thunderclap or any other way to "spread the word" is a good idea! You have our support :)

    18. AJB on

      So many questions.

      To what degree is code implemented at this point? Are the rooftop levels and conversations successfully integrated in a playable way, or were the conversations we've seen scripted (such as the 'don't you dare!' which seemed very... put together, while the weapon drop felt comparably fluid.) - a very small playable (if buggy) build of the roof would go a long way to sell this game to people, even if Zenlil or other locations aren't done.

      Is IDGI interference still going to be available?

      If you lose contact with the Consortium via X-01, can you still speak to them even after being shut down? Can you 'regain' your status with them? What happens to the mission - does 'Unknown' speak to you on his/her own?