A new breed of role playing game that obliterates the fourth wall! (WINDOWS) Read more
This project was successfully funded on April 18, 2013.
Extreme Zenlil Simulation and new Story Beta!
We've got some great news and developments to share with you all! Development is going great and the game gets closer and closer to completion everyday. Major milestones signalling how close we're getting to the finish line happen everyday. For instance, as of today, ALL of CONSORTIUM'S voice acting is now working in-game.
Extreme Zenlil Simulation
Remember that stretch goal we achieved just in time for the campaign deadline? Well we've got non-scripted decompression events working in-game now.... Here's a quick glimpse of it. (spoiler alert!) :
...just so we're clear, this is NOT what a Consortium Bishop is supposed to do. ;-) This is simply to demonstrate the fact that the doors CAN be blown out, either by accident or on purpose. Also, near the end, the only reason I didn't get sucked out was because I was running backwards, and the atmospheric shielding kicked in. Plus, to be honest, the FX for the player getting sucked out isn't quite ready for showing off just yet, though you CAN try it yourself in the latest story beta....
Digital Rewards and Story Beta #2
We have partnered up with the extremely cool folks over at Humble Bundle, and they will be helping us out with delivering all the digital pledge rewards to you as they become available.
To get access to your custom Consortium backer digital reward page, head on over to https://www.humblebundle.com/store/keyresender and enter in the email address you used to back us here on Kickstarter.
For those Beta Testers among you, you will notice a brand new build on your page, all ready for your play-testing enjoyment! Annoying server drops while downloading builds and corrupted install files are now ancient history...
Grab the latest, have some fun with it and then come join us on the development forum to discuss your experiences!
Even though we're close to the finish line, there's still time to join us and voice your opinions and ideas, as we put the final layers of polish and finishing touches on our game.
More soon everyone!
-the iDGi team