60% funded!! First stretch goal revealed - Extreme Zenlil Simulation
We are now 60% funded!!! We are all super pumped and excited about getting closer and closer to our core goal. THANK-YOU, EVERYONE FOR YOUR AWESOME PLEDGES AND SUPPORT!
We are also proud to reveal our first stretch goal...it encompasses some features we really want to be able to get into the game before we're finished.
It's set at $70K, and we're calling it "Extreme Zenlil Simulation":
Basically, this means we take an extra month to further polish and refine the game, and get the following features in:
- Unscripted decompression events. This means that with explosives, the exterior doors inside Zenlil can be blasted open, triggering dangerous decompression of the immediate area, causing internal airlock doors to slam shut. People could potentially get pushed out before the atmospheric shielding engages...
- Enhanced environment destructibility. This means that anything that looks "fragile", like computer screens can be severely damaged by gun fire, explosions, etc. Pawns would immediately be assigned to repair them...
- Enhanced turbulance simulation. We have turbulance in the game right now, but we want to add more detail and variety. Imagine everyone on-board reacting to turbulence (getting jostled, losing footing, etc). Imagine huge turbulence events causing objects to fly around the cabin....etc
Much more info on the game coming soon!
-The CONSORTIUM team.