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$62
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Funding Unsuccessful
The project's funding goal was not reached on Wed, August 14 2013 3:57 AM UTC +00:00
IDARTBy IDART
First created
IDARTBy IDART
First created
$62
pledged of $17,500pledged of $17,500 goal
6
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Wed, August 14 2013 3:57 AM UTC +00:00

About

IDART is 501(c)(3) non-profit. All monetary backing is tax-deductible. 

Learning Objectives: 

  • Coordinate activities on an inter-sector basis
  • Prioritize activities for the overall relief effort
  • Prioritize which sectors are most important to the recovery effort
  • Explain the “big picture” of emergency response and how individual decisions and assessments impact the scenario, with an enhanced appreciation of the importance of consensus
  • Establish post-play professional networks with other emergency response professionals  

Game Description

Disaster is a facilitator led game that challenges players to communicate and coordinate disaster relief efforts in the fictional country of Zamolto. Players will be expected to mitigate loss of life in the Main Disaster Area and mitigate related disasters as they occur. To do this, they will need to acquire needed supplies and build relief offices and centers as disasters arise, in not only the Main Disaster Area, but also areas that become affected during game play.

Game Objective

The object of Disaster is to secure the Main Disaster Area space while minimizing the over-all loss of life on the board. This will require the five sectors of disaster relief – as represented by the players – to cooperate and procure enough resources to build offices or centers to distribute supplies and save lives in affected spaces. Players’ individual performances will be assessed on the number of lives their sector is able to save throughout the game, lives saved in each sector may also be assessed against the dollar amount spent to save each life, as recorded on the game’s master digital spreadsheet.

Win State:

Players must coordinate to build one center and each sector must distribute four supplies and one personnel token to secure the Main Disaster Area. Once the Main Disaster Area has been secured for three rounds, it is considered stable. Stabilizing the Main Disaster Area will secure the board and win the game.

Loss State: 

1. Reaching maximum sustainable population loss in any Metropolitan space.

2. Losing 75% of the country’s total population.

Players:

Players represent the five sectors of disaster relief: 

  • Camp Management
  • Health 
  • Nutrition 
  • Water and Sanitation 
  • Logistics 


A moveable player token represents each of these sectors. Since each of these sectors is necessary to the overall relief effort in the game, each game requires at least five players. Additional players may work collaboratively within a sector, although only one decision input may be given for each sector and affect the moves of the sector token. 

Board Configuration:

The board consists of a cluster of hexagonal spaces that compromise the island nation of Zamolto. Each of these spaces contains information about its particular landscape as well as its maximum sustainable population. Each board also has one Main Disaster Area, one Airport space, one Port space, and a highway, which runs across Zamolto.

Board Setup: 

The game consists of the following assets: 

  • Playing Board
  • Sector Tokens
  • Personnel and Supply Tokens
  • Office Icons
  • Center Icons
  • Population Loss and Statistics (a digital spreadsheet)
  • Event Cards (includes: volunteer, donor, transport, and disaster cards)
  • Shock Cards
  • Info Cards
  • Money

Game Play:

Each sector is given $15 to start the game. After that, they must determine their respective stipend amounts. In order to do this, each sector rolls a six-sided dice.The dice amounts are then multiplied by five to determine the dollar amount sectors will receive at the end of each round.

Players are given one Personnel Token before the start of play. Additional personnel may be gained by drawing a “volunteer” from the stack of event cards.

Players can choose from any of the following actions during a single turn:

  • Transportation
  • Supplies
  • Construction
  • Personnel

Within one turn, a sector can choose actions from all of the categories above – transportation, supplies, construction, and personnel – in combination with each other according to the rules and within the space of one minute. They do not need to choose from all of the categories or all of the available actions if they do not wish to do so. Additionally, if a sector decides to decline its turn by skipping all available actions it may roll a six-sided die to earn a stipend for that round in addition to its regular stipend. This amount is the amount of the roll multiplied by five.

Once a sector has finished its turn, it must draw an Event card. These cards consist of the following:

Donation: This card bestows a one-time specified cash amount to the sector that pulls the card.

Free Jet: This card grants one-time free-chartered jet service to transport a Sector Token and up to five supplies to the sector that pulls the card, or may be donated to another sector.

Volunteer: This card grants one personnel token to the sector that draws the card. The personnel token is immediately added to the Sector Token.

Disaster: This card describes a disaster that causes population loss in a given space. Disaster cards specify a level of population loss to be accounted for each round while that space remains destabilized, and they indicate the amount of lives saved by each supply.

               o   Different shocks require different combinations of sector-specific supplies and generic supplies. A Disaster card will give the exact number of supplies required from each specific sector to stabilize the space affected by the shock, as well as a number of generic supplies that may be contributed from any sector.

               o In general, sectors are responsible for distributing their own sector supplies as specified by the Disaster card. Once players have contributed all the needed supplies according to the Disaster card, no further population loss based on that card occurs in that space.

               o Players must wait three rounds for that space to be considered “stabilized,” meaning that the deeds to all Offices or Centers are handed over to the local population and no further overhead costs are incurred by any buildings in that space and the Disaster card is removed.

In general game play in Disaster is defined by how players respond to the Disaster cards they pull in balance with their response to the Main Disaster Area each turn. Players must coordinate efforts to collectively minimize overall population loss on the board and stabilize the Main Disaster Area while maximizing the number of lives saved by their own sectors. 

Once the inter-round period is over, the next round will begin and play resumes until players either achieve the win state or the loss state for the game.

These are two examples of some of the basic rules for game play:

  - Rules regarding Supplies

Possible Actions

·Buy supplies from limited local stock in Zamalto. 

·Import supplies from unlimited stock outside of Zamalto.

Rules

·Sectors may purchase any number of supplies from any combination of sources in a single turn.

·When purchasing local or imported supplies, sectors may only purchase supplies from their own sector.

Availability

·Purchased local stock is immediately available in the Seaport space.

·Imported supplies require time to be shipped in. They become available in the Seaport space at the end of the following round of play. (i.e., if Health Sector purchases imported supplies during their turn in Round 2, their supplies will be available at the end of Round 3.)

Fees

·Local Supply Purchase - $5

·Imported Supply Purchase - $20

Risks and challenges

The unique challenge we face, if funding is successful, is to train enough facilitators to run the game in multiple locations simultaneously. We will need to have at least three facilitators per game for the smaller groups and five when we increase the numbers of players. As demand increases, we will provide more training to facilitators.

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    BRONZE:
    In addition to receiving video, photo, and email updates and a personal thank you on our website, you get a pen with the IDART logo!

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    SILVER:
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    GOLD
    As a gold member you receive a specialized IDART T-shirt, a pen, a tote, and all the updates on our project!

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    PREMIUM GOLD: As a premium gold member your name will be placed on a special plaque hung in the IDART headquarters. In addition, you will receive a special acknowledgment in the Disaster manual, as well as all the perks from Gold, Silver, and Bronze!

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Funding period

- (30 days)