We here at Hyacinth hope you had a nice holiday season and your 2013 is off to a great start!
We prefer to release updates with substance, so our apologies for going dark on here these last few weeks. We have been extremely busy on all fronts, but have had little to show up until now.
If you would like to check on our pulse you can always follow the little morsels of info at: www.wreck-age.net, Facebook.com/hyacinthgames or twitter.com/wreckagerpg. That being said, we hope this update is worth the wait, as it has some substance to it!
The Stakers box set is currently being finished up at the caster and will be shipping to us next week. This marks the completion of our first box set, and we are aiming to release another box set a month for the next three months, with Drifters being next on the docket, Stitchers after that, and Reclaimers finishing up our initial offerings in late April or early May.
We will be printing limited screen printed boxes for Kickstarter pledges in the upcoming weeks. If you have pledged for one box set and are interested in Stakers, or all 4 box sets, we will be sending out surveys as soon as that initial box set is ready.
If you ordered all 4 box sets, we will be shipping them to you as they are completed.
The book is coming along at a steady pace, and a number of chapters are now being edited.
The basic outline of the book looks something like this:
What is a Wreck Age, and a RPG and table top skirmish game? (in editing)
3: How Year Zero came to be (in editing)
A: Current Day
B: The Big Push
4: The Resurgence (in editing)
5: The People Left Behind (Alphabetical) (all major factions in editing)
A: Hy Plains Drifters
E: Church of Fun
F: The Arhk
G: The Vale
I: Other Factions
6: Building A Community
A: Rebuilding after collapse
B: Example (and floating) communities
C: Combat vs Compromise
Community and Character Creation 8 pages (revisions)
A: Stats and Skills 12 pages (in editing)
B: Unique and example characters 6 pages
C: Assets (mercenaries) (for table top) 2 pages
Community and Character Advancement (revisions)
Flora and Fauna (in editing)
Game Mechanics (in playtesting/editing)
A: Goods necessary for community survival or growth
B: Weaponry of Year Zero
Gear (in editing)
A: Weapons (by type)
B: Survival Gear
A: Disasters for a community (both natural and otherwise) 4 pages
B: GM Tools (For RPG) 10 pages
C: Misc 8 pages
The Spider’s Lair (revisions/playtesting)
A: Combat mechanics 3 pages
B: Skill Tests 2 pages
C: Character and Community Sheets 2 pages
A: References and inspiration
B: Creative commons
C: Web info/products sheet
Here is a short sample from the Stakers section of the book. We will have this laid out and be able to show everyone this entire chapter in the next week. This specific section addresses how the Stakers avoid becoming a bunch of inbred monsters;
'Now that surplus is an actual possibility with the Resurgence in full
swing, populations have been growing at an unprecedented rate.
Children no longer starve at the levels that they did during the Dark
Times, and with survival and surplus comes a higher birth rate. This
has led to the practice of younger children being traded between
communities in order to add some variety to a communities’ gene pool.
Stakers forsake their xenophobia with these new additions, and treat
them as equals in their community, as long as they adhere to the
culture and mores of their new home. Often, families trade an equal
number of males and females with each other, unless there is a
disparity of a gender in one of the communities. The sexes are prized
equally, the generally monogamous nature of the Stakers minimizing the
breeding impact of either sex. '
Speaking of monsters, our RPG group has been play testing the Spider, the introductory RPG adventure for our rulebook. This intro module is intended to show players a small slice of Year Zero. Here's a short excerpt from their briefing:
'The affliction that plagues us is so ancient that we only see mention
of it in the histories, but we have cross referenced the material and
believe it to be a strain of 'small pox'. The name itself gives little
insight to the terrible damage that the organism creates in a human
host. Productivity and morale have suffered greatly since its
introduction to the Data Haven, as you well know.'
'Our research has also uncovered a medical facility lost to time that
may have answers to the erasure of this malady. The Center for Disease
Control was once home to the most powerful weapons to counterattack
plague on this continent, but it is located in the great lost city of
Atlanta, of which little is known to us. We have sent a number of
surveyor teams to Atlanta over the past decade, some were lost, others
found nothing but the picked clean bones of a gone era. We now send
you to discover the location of the Center for Disease control and to
return with a full appraisal and, if it exists, any technology or
knowledge that can be used to fight this small pox. We acknowledge
that the probability of your success is low, and knowing that have
dispatched other parties to investigate other means of eradicating the
disease, but the rewards may outweigh the risks in your mission.'
Furthermore, quickstart rules are in progress, and should be posted on our website in the next week. This will give you the bare-bones basics for a shoot-out or other basic combat scenario.
Playtesting has been going full-force, with scenarios and RPG modules being tested on a regular weekly basis.
In April, we will be hosting a large multi-player event at Adepticon 2013 (www.adepticon.org), called: The Battle For Tenpike. It will be our first foray into large scale skirmish battles (with more than three players) and we're looking forward to it. We hope to see some of you there!