A Drifter’s work is never done.
The proceeds from this Kickstarter will finalize our first 4 boxed sets of miniatures, each representing a central faction in our narrative, and will allow us to publish the 300+ page hardcover rulebook.
Wreck Age depicts the desperate struggle of humanity after betrayal and disaster have decimated Earth as we know it. Your introduction to Wreck Age begins in the 26th century - in what we now call the Resurgence… “Year Zero.” 200 years previously, the world’s elite and privileged abandoned a desperate planet on the verge of complete collapse. They promised that subsequent waves would follow once they had cleared a proper path.
Despite gasping and anguished attempts to salvage the polluted husk of a planet, Civilization teetered then tipped into utter devastation. Billions died.
Humanity has watched countless generations pass in despair and desolation. But now, in the Resurgence, for the first time in hundreds of years, crops are growing more stably, the birth-rate is rising, haggard communities are reaching back out into the surrounding territories. For the first time in centuries, there is hope.
We have developed four basic factions (each represented by a box set of miniatures) to begin your gaming endeavor into the Resurgence, to help establish your community, to spread its influence and reputation, or to harvest the toil of others less strong than yourself.
These initial four communities are represented by the following faction, any and all of which you can receive with a simple pledge to the right (please note our stretch rewards stack, so contributors could potentially earn a free boxed set, or sets, as we progress toward each new level!). Here are those factions:
The Stakers: Almost immediately after the Exodus, the resilient, the far-sighted, the idealistic, and the indolent banded together to form the closest approximation of stability they could imagine. Many of these communities now lay buried under heaping piles of ash, bone, and e-waste, but those that remain are known as Staker communities, the modest and hopeful amidst a world of cruel opportunism.
This box set contains 7 unique models: 2 Field Hands, a Scout, 3 Outriders, and a Sapper.
The Hy Planes Drifters: Drifters are nomadic warbands descended from criminal gangs that had been left wandering during the Exodus and subsequent collapse. They value strength and live by a strict hierarchical code of violence and plunder. They believe that anything and everything should be taken and that the world is a massive plain ripe for their harvesting.
This set contains 9 unique models: a Chieftain, 3 Drifters, 4 Grubs (novices), and an Exploding Boar.
The Order of the Reclaimers: – Reclaimers are the world's foremost authority on scavenging. The e-wastes of North America and the rest of the world hold a veritable trove of disjointed information and oddly situated technology. With single-minded zealotry, the Reclaimers aim only to collect and to re-assemble the pieces of this grand technological mystery, to learn about the sins of the past, and to intuit how technology might someday lead the diligent back toward humanity's rightful place.
This box set contains 6 unique models: a Scriviner, a Power-Scav, a Zealot, a Server, and 2 Reclaimers.
The Stitchmen: During the Exodus, a ship carrying specialized medical personnel crash-landed before exiting atmosphere. The carnage was horrific, but the ill-fated flight had been loaded with skilled experts in the common field of life-longevity and practical medicine. The despairing but resigned survivors began their macabre practice immediately, and soon set out both in small bands and as individuals in order to carve, quite literally, a place for themselves in the harsh environment of North America. Some of these hapless few are rumored to exist even today...
This box set contains 6 unique models: a Doctor, 3 Hunters, an Orderly, and a Body Snatcher - a spider-like mechanical construct used to prepare bodies for processing.
Wreck Age is a post-collapse game based in the imagination of three friends and a legion of compatriots; it is a rich and suggestive world in which you can build your own narratives and structure your own adventures. Though devastated, Wreck Age depicts a fresh and unique gaming world, one that offers you a suggestive, rich, and wildly varied setting in which you can carve out a space tailored to your interests –from role-playing to tabletop miniatures, to the immensely rewarding combination thereof.
From the reaches of the Seattle Sea Wall, to the stilted city of New Orleans, to the aspiring young metropolis of Esperanza and Switch City; from the hobbled working cities of Coal Town and Gunmetal, to the haunted ruins of New York and Houston; from the small trading villages, like SonoTrader, Yellowstone, and Emergence, that dot the landscape, to the isolated tribal hamlets that have managed to survive despite staggering hardship… Wreck Age is yours to explore, develop, and enjoy.
Already two years in the making, Wreck Age is a fully realized, and yet open-ended, world of exploration, trade, community, desperation, intrigue, and adventure. In it, you create your in-game avatar/s through a simple character development system. The starting point for character creation is your community. Through your community, you can use Resource Units to train and equip your characters –a mechanism that works seamlessly across and between both the role-playing and tabletop skirmish games.
As mentioned, our game is set to launch for the first quarter of 2013, with a 300+ page hardcover core rulebook (see sample page above), and 4 miniature boxed sets. The Stakers, The Hy Planes Drifters, The Order of the Reclaimers, and the Stitchmen. Each box set will contain 6-9 unpainted and un-assembled metal miniatures, complete with an introduction to the game and initial scenarios.
There's more. As a special incentive, pledges between 180$+ will receive a free blister of the limited Switch City Security Agent models currently in development. These models will only be available for purchase through this Kickstarter! Pledges that meet this requirement and also have a blister of Security Agents can either take a second blister of the figures or swap them out for any two (non limited) miniatures from our line.
But wait… we have even more. In fact, there are four or more factions already waiting in the margins of this story, with artwork and some miniatures already in production. In this planned expansion, you will be able to create these other evocative factions:
The ARHK: a conglomerate of corporate entities that skipped the Exodus under the ominous notion that it would be better to reign in hell than serve in the heavens.
The Church of Fun: unapologetic hedonists who spread mayhem and callous merriment - a riot fueled by mind-bending chemicals. Tomorrow does not exist. There is only now.
Unicephalon: a secretive society charged with monitoring the fretted husk of planet Earth. Unicephalon watched as billions perished. Now, from an Antarctic colony, this faction sends agents back into the world to shape events in accordance with their secret directive.
The Vale: a death cult of staggering proportions. They believe that humanity has already reached its pinnacle, and the time for its utter destruction is at hand… yours first.
The No Ghosts: … hmmm. Not yet. We are keeping this one secret for a little while longer still.
Stretch Goals: Stretch Goals give us the opportunity to dream even more ambitiously. We have ideas, lots of them, but we could not make these reality without considerable support. In order to represent our gratitude for your contributions, and to encourage your generosity even further, we have designed a series of stretch goals to help push the boundary of the possible.
Thank you very much for your kind support. We are extremely grateful for your encouragement and for your willingness to help our small company breath life into this brilliant and ambitious game.
Please note: these rewards stack, so you will not only receive each reward as we achieve each goal, but also receive a number or rewards equal to your contribution. So, for example, if you order three boxed sets, you will receive three additional miniatures for each level of achievement, and so on. Moreover, each reward will be unique to the contributor, so you might conceivably earn one or more free boxed sets if we reach our more ambitious goals!
ACHIEVED $5,500 Stretch Goal: For helping us cross the first great hurdle, we will supply anyone that has ordered a book or a boxed set with one of our “dogs or war,” a seriously deadly little dog.
ACHIEVED $7,500 Stretch Goal: In addition to the above, anyone that has ordered a book or a boxed set will receive an additional Staker model.
ACHIEVED $10,000 Stretch Goal: In addition to the above, anyone that has ordered a book or a boxed set will receive an additional Drifter model.
ACHIEVED $12,500 Stretch Goal: In addition to the above, anyone that has ordered a book or a boxed set will receive an additional Reclaimer model.
$15,000 Stretch Goal: In addition to the above, anyone that has ordered a book or a boxed set will receive an additional Stitchmen model.
$17,500 Stretch Goal: Counters! In addition to the above, anyone that has ordered a book or a boxed set will receive a set of markers, designed to help you keep track of suppression, wounds, activation, ammunition, and Hold actions amongst other pleasant possibilities.
Bonus Offer! Add $15 to your pledge and get a bonus blister containing two Caravaneers! There will be an updating to tally these totals after the Kickstarter has funded, in case you would prefer more than one blister.
- (30 days)