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AU$ 1,357
pledged of AU$ 6,000pledged of AU$ 6,000 goal
32
backers
Funding Canceled
Funding for this project was canceled by the project creator on Apr 27 2016
AU$ 1,357
pledged of AU$ 6,000pledged of AU$ 6,000 goal
32
backers
Funding Canceled
Funding for this project was canceled by the project creator on Apr 27 2016

About

The old doll factory was legendary. For years it turned out simple toys that children loved, but technology made a change and kids wanted things with more gadgets and the factory fell into disrepair. Most of the toys were sent away, but some had been left behind. They were cracked and broken or deemed unsellable so they were left with the remains of the factory to gather dust and slowly decay.

However, a skillful toy business brought interest in the old style of toys and began production in the factory. They began to rebuild the old factory, bringing in new parts. Production began churning out shiny new dolls of every kind. The remnants of before were swept into closets or tucked under the old machinery, out of sight and out of mind. The owner said that competitors were behind the rumors that some of the construction workers had disappeared on projects after dark.

You’ve been hired to keep watch on the factory at night and see that the automatic machines stay running. As your boss walks out the door leaving you with your company issued flashlight, he says, “Oh, and don’t worry about those noises. We’re sure it’s nothing.”

FIXED VIEW

  • Controlled Camera Angles
  • Limited Movement that enhances the experience
  • Tight Angles that limited what you see and what lurks in the shadows

UNPREDICTABLE AI

  • Enemies that move via sound
  • Randomized Enemies in each game-play, keeping each game fresh
  • Enemies that teleport at will
  • Camouflage (Enemies that use items around to hide)

HUD SYSTEM

  • Power System that drains when you use to much
  • Time System that acts as a survival tool
  • Lighting System that helps you survive enemies
    You begin your rounds of the factory, hearing things just out of sight. That couldn’t be music could it? Or laughter? It must just be the night and darkness playing tricks on your mind. You shrug it off and continue going down hallway after hallway, checking room after room filled with machines making the newest toys.

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We have taken some in game close up footage of the models we have in our project, this is just showing off a few of what we have in stock. Here we show the doll that crawls in a set path towards the location of the player. He is sneaky an quick, but also hates light, which will come in handy when he is up close and ready to strike. The video above shows his idle animation which the player will see when you first spot the doll, in the background are broken down dolls which have been set aside when the factory re opened to the public.

The Musical Monkey is quick and mystical, when you hear the music you know the player is in for a challenge as he teleports around the map, getting closer to the players location. He is triggered by sound and movement, so it would be wise to time your moves and plan ahead if you want to survive the night.

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Unity is a cross-platform game engine developed by Unity Technologies and used to develop video games for PC, consoles, mobile devices and websites. First announced only for OS X, at Apple’s Worldwide Developers Conference in 2005, it has since been extended to target more than fifteen platforms.

It is the default software development kit (SDK) for the Wii U. Unity which is one of the most popular engines used today, which has created amazing games in the past. This allows us to port the game over to other platforms easier with no delay.

Brandon Fague is a up and coming voice actor which has played many roles in the video game industry, his talents reach across many styles. His role is to guide the player at the start of each level, without given away to much to the player, he also unfolds the story as the game progresses on. If you would like to know more about his talents or what he has done, please check out the URL below for more.

https://soundcloud.com/brandon-fague

Hush Interactive is a well formed team based upon different indie developer’s from around the globe, each member has had past experiences in this industry. We like to take pride in our games and designs, we feel making something that speaks to us, and allows us to really appreciate what we have created.

We are a developer and publisher of video games and various applications for all available platforms (iPad, iPod, Nintendo, PS VITA, Android system etc.). The company was founded in 2010, nevertheless, it is worth noticing its very fast development- we have already two daughter companies- NCM Entertainment Corp. based in Tokyo (Japan) and Madman Theory Games S.A. based in Gdynia (Poland). We also possess our holdings in Pastel Games Sp. z.o.o with its register office in Krakow (Poland). Furthermore, since January 2011, Forever Entertainment S.A. has been listed on the Warsaw Stock Exchange.

Products created by us are designed for markets all over the world, however, the most important for the company are Asian markets, in particular, Japan and China. As for projects created by our specialists, they feature characters from cartoons popular in Poland and around the world. At the same time, we concentrate on plans connected with family projects and older users

We believe in making games we can related to, or grew up enjoying. The good thing about being a Indie based company is not answering to high up publishers, this allows us to make what we want, an think outside the box. We do understand that we can not please everyone but we hope those who enjoy games will appreciate what we have done.

We believe a little goes along way so we put our own money and time into projects so when we bring it to the public we don’t expect the fans to pay for it all, we are grateful for everything the community can offer. We want to make something people can relate to and enjoy.

The Funds will go towards polishing the game, graphics wise and voice acting wise. We want to find the best people for the job, and we want to make the game feel the way we in-visioned it. This will also allow us to focus on it full time, and bring it to more platforms. We are aiming for PC at first but want to bring this game to Console as-well, but sadly requires a fair amount of funds, but with the engine we are using it the porting process shouldn't be a issue.

With a little extra funding we could bring this game to console, we would love to do this regardless but sadly it costs extra for a development kit. So we hope to get a little extra to allow us to run a console version, we would love to add the VR option to this game on the PC. We have the tools to do this but we do not have a VR machine to test on, if we can afford one then this option can defiantly happen.

We believe the PlayStation Vita is still going strong and would love to see this game on the platform; the tight game-play would work well with the screens touch pad. Very little is known at the moment for PlayStation VR, we are able to get our hands on a Developer kit for the system, but this takes time and is very costly, but we would love to see this feature on the game if it reaches console.

Our T-Shirts as top quality and do not fade with wash, you will be able to choose from three colors and many sizes. As the campaign goes on we will add more designs for you to choose from when the Kickstarter ends.

This Art book is packed full of designs and artwork, even things that May not even make it into the game, it’s a hard case and contains over 50 pages. With information on the level design, back story and small backstory for each toy in the game. We will also sign the inside jacket with your name and a personal message thanking you for the support.

This poster is big in scale, you can choose from A1 or A2 size with a solid black or white frame. We hope to have different designs soon, of big scale designs of each toy in the game. The choice is yours if you would like us to sign the poster before sending.

This is just a mock-up of the cover design for the game, this will change for the PC version, the reward gives you a hard copy of the game with a custom case similar to the one above. If we reach our goal for console then we will use the cover above which will contain the game inside and a extra Download code for a friend. Signing the game is optional.

Risks and challenges

We are currently in the pre-alpha stage of game development. In some cases with game development, delays may occur but we’ll do our best to keep them to a minimum, for example, Bugs, Frame rate issues, but we do like get the community involved with game testing to get the best outcome possible.

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Support

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    Pledge AU$ 1 or more About $0.71

    Big Thanks!
    Every bit helps, and we thank you!

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    EARLY BIRD

    Digital Game
    Everything above + Receive a copy of the game, DRM free, on release date + One Steam copy (once released, the game will retail for $19.99)

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    Digital Game
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    Soundtrack & Game
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    T-Shirt (No Game)
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    Pledge AU$ 37 or more About $26

    T-Shirt & Game
    Receive a T-Shirt and a code for the game.

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    Pledge AU$ 45 or more About $32

    Art Book & Game
    Everything above (Except for Early Bird tiers) + Digital Art Book for the game. Which includes concept art and descriptions of the characters

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    Pledge AU$ 55 or more About $39

    Beta Tester & Game
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    Ex Worker
    Everything above (Except for Early Bird tiers) + Become a ex worker in game, your bio will be a clipboard collectible.

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    T-Shirt x2 & Ex Worker
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    Signed Poster & More
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    Signed Physical Limited Edition
    Everything above (Except for Early Bird tiers) + A Hard copy designed by us.

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    Physical Art Book
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    Supporter Credits & More
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    Audio Log & More
    Everything above (Except for Early Bird tiers) + Have you voice in the game, as a collectible audio log, from a script provided by us.

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    Limited Diorama
    Everything above (Except for Early Bird tiers) + 3D Printed Limited Edition Diorama showcasing a scene from the game!

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    Playable Character
    Everything above (Except for Early Bird tiers) + Play the game in a alternate skin based and voiced on you, this option will be available to others also.

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Funding period

- (30 days)