Here is an update on all the Pending Content for the campaign since the last update (as the stuff that is already out you don’t need much of an update on):
RELEASES SINCE UPDATE
INTRO MANUAL - So, we updated the Quick Start Guide and added on the scenario “Tri-County Precinct” to make a fully fledged Intro Manual for the game which is available free for download. You can pick that up on the Hunters Entertainment Website or on DTRPG right now!
SPEW-AI 2.0 - So, we have technically released this out into the wild, but you should be aware that we have identified some bugs going on with it since it was pushed live that mean you may want to hold off for a little while yet (unless you just want to play around with it of course - consider it something of a sneak peek at the moment). Presently, the Skill calculations are incorrect and produce results that are much higher than they should be, and the Gestalt Point tracking tab is not spitting out formatted information making it very ugly to look at. We’ll be working with our developer to get this sorted out and we’ll make an announcement once all the bugs have been cleared so you can start actively using it. You can find it here:
STILL PENDING
GAMEMASTER’S GUIDE - As we’ve mentioned some before in comments, we did have some issues with some of the contracted designers not fulfilling deadlines we provided which caused some delay in the layout of the project. This, as a result, caused a delay in the delivery of the PDF which we originally projected to be Mid November. After dealing with the whole situation and getting things back on track we’re now projecting a PDF release of the book for early January. With that said, we are going to earnestly try to provide a backer only “first look” of the book sometime before that so you aren’t far off now.
ARCADE MODE STANDALONE - No real update on this at the moment, but again it is simply something supplemental we’ve decided we’ll do. The content that is core to the campaign is obviously far more important to us, so this remains on the back burner until we have a bigger chunk of the materials out to you all.
PHYSICAL ACCESSORIES - Again, not much of an update to give on this compared to the past update. The design for them is all set, and we should be good to ship these out with the Gamemaster’s Guide as previously noted.
STRAIN SERIES: CHIMERA & ZOMBV - These have been sitting on the backburner for a little while as we’ve been focused on the core content, though both were well into development before this happened. As we approach the close of the core content work these will soon be moving back into active development and should release over the course of 2019. Also, we may have some plans in mind that would allow backers to get involved some in the final development of some of the content for these products, but we’ll discuss that more down the road.
SHORT STORY - We’ve decided on a home for the short story by Jennifer Brozek, and that will be the Gamemaster’s Guide. We think it serves as some good flavor to get the creative juices flowing for the aspiring GM. That means, much like the book itself, you’ll have this pretty soon and we’re excited for you to be able to check it out.
SYRINSCAPE SOUNDSET - We’re very pleased to let you all know that the process for this is well underway since the last update, and the team have been doing a review of the initial set for the past couple days so we can pass on our first review notes. We’ve also scheduled a recording session to get some of our more ‘Defined’ opponents in place. Gluttons, Banshees, Etc. Needless to say, things are coming along nicely, and we’re very excited that we should be able to see some fairly quick turnaround on this awesome addition to the OU toolset.