THE NEXT CHAPTER to the AWARD WINNING Zombie Survival Simulation RPG!
Outbreak: Undead.. is the ENnie award-winning RPG that first premiered at GenCon 2010 as the very first Zombie Survival Simulation RPG. The game debuted to a wide audience gaining popularity with both Role Players as well as the Zombie/Survivalist community, obtaining a 'PLATINUM SELLER' status on DTRPG.
Over 7 years ago we told people YOUR ZOMBIE SURVIVAL PLAN WILL FAIL, and asked you to PROVE US WRONG. Many of you did, but CAN YOU SURVIVE the next stage?
Back in 2015, we took our first step into bringing 2nd Edition to life with the Starter Kit on Kickstarter, now we want YOU to be part of the journey to bring the 2nd Edition CORE RULES to print.
Help bring 2nd Edition to (Un)Life with Kickstarter!
OU2E will feature TWO 350 page full-color hardback books - one focused towards Survivors, aptly tilted the SURVIVORS GUIDE. While the second is geared more towards the Gamemaster, also aptly titled the GAME MASTERS GUIDE. Both will retail for $49.99 MSRP
These two books layout three levels of realism (rules) that in the end cover EVERYTHING to play the most realistic, survival horror game of your own design (while still in the safety of your own home).
Want to see a preview of what to expect? Download our QSG (Quick Start Guide) to see the art/layout/presentation of the rules.
Outbreak: Undead.. is Survival Horror simulation-based RPG, focusing on practical experience - and scarcity of resources rather than sensationalist hero fulfillment. The game asks you not ‘IF’ you are going to die, but ‘WHEN’.
What do we mean by 'Survival Simulation RPG'?
Outbreak: Undead is a sandbox system, with no real 'pre-established world building or lore' - players can create highly adaptable mission frameworks. Allowing for any kind of Survival Horror Apocalypse (slow, fast, sentient, biologically alive), in any kind of environment (urban, arctic, jungle, swampland), and take place in any kind of setting (divergent history, modern day, near future, fandom worlds) you can imagine.
The first edition had a lot of great elements baked into its design. But it also fell short in some respects. So with 2nd Edition, our focus is to:
- Expand in DETAIL the rules of the game in both a Survivors Guide for Players, as well as a Game Masters Guide for the aspiring GM.
- Earn SURVIVAL POINTS as players, while generating RISK that the GM's have access to create unbiased obstacles.
- Provide example scenarios in the form of our STRAIN SERIES.
- Make OPPONENTS that are the perfect fit for your players worst nightmares.
- Play the game at a level of REALISM that is most intriguing to your group.
- Use players GESTALT (practical experience) to zero in on what makes players special.
- Run group TACTICS, and wisely use COMPETENCE POINTS to give you the best odds at survival.
- Continue to expand on our proprietary SPEW-AI (Strength, Perception, Empathy, WIll - Assessment Inventory, an online 30 Q personality test), so you can play YOURSELF as a character with confidence.
Survival Horror at its core...
Like all trends, zombies come and go through our collective consciousness as excellent titles by talented people are drowned out by the wave of product just trying to capitalize on the trend.
Outbreak: Undead.. wants to focus on the PASSION of the STORY, as the best horror stories aren't about ZOMBIES, but instead SURVIVING A WORLD where we are no longer IN CONTROL.
Outbreak: Undead isn't just about fighting the Zombies/Infected - it's about:
- Scarcity of Resources
- Opposition of Nature and Man
- Stories of Individual Struggles peppered with Hope
It's about surviving in a world where THE ODDS ARE AGAINST YOU.
So in Outbreak: Undead.. you will be TELLING YOUR STORY of success and failure using resources generated by your practical skills. Degrees of Success and Degrees of Failure will either generate ACTIONS in combat, or LABOR in survival situations.
Levels of Realism:
While Outbreak: Undead.. is very much a test of wills, and the odds are often stacked against you - we understand it's still a game. So in 2nd Edition, we've broken the rulebook into THREE LEVELS OF CRUNCH.
The GREEN HIGHLIGHTS in the book will give you the basics of the system. While YELLOW will give you additional rules for realism. RED is for the players who are looking for a truly brutal survival experience.
Every level of difficulty allows you to integrate it into the others. So you could have a table with GREEN HORNS, TESTED INDIVIDUALS, and TRUE SURVIVALISTS all at the same time!
Strongholds: Live Together Or Die Alone
One of the unique features of Outbreak: Undead.. is the use of Strongholds and the foundation for your survival adventure. Strongholds allow players to make their games more than just a run-hack-n-slash affair, exploring interpersonal relationships and understanding what makes a society tick.
Beyond just finding safety in numbers, characters will have the opportunity to establish governmental bodies in order to manage and direct the communities they form, develop a working economic system that makes use of supply and demand, and establish a variety of relations with other groups that may also be out there in the apocalypse.
We also have a LOT of great goodies we want to share with you, if you help us go above and beyond our goal!
If you'd like to really deck out the SUPPLY CACHE pledge, help us unlock these great Premium Add-Ons!
Pandemic Play (Organized Play Initiative) and Action Rangers (Official GM's)
Outbreak: Undead.. was designed with an eye to small groups wanting to simulate their own zombie survival plans. When we started the journey of developing the 2nd Edition our community wanted a global campaign they could influence as it evolved over time.
Pandemic Play was born allowing a character’s heroism (or despotism) to become known far and wide.
Action Rangers are designated volunteer GM’s for Pandemic Play who coordinate players, run events, and report statistics on our website. Action Rangers also have access to exclusive content, prizes, and discounts from our store to help them run games at FLGS and home-games.
Estimated Shipping Costs
For this project, we will be charging shipping as we fulfill each item. YOUR PLEDGE DOES NOT INCLUDE THE COST OF SHIPPING. We will be using a pledge manager like Backerkit to collect information from backers and handle add-ons and pre-orders
Domestic Shipping: For traditional USPS shipping, we expect to charge $5-8 per package through our warehouse. If you’d like to get your package more quickly, we’ll have new upgrade options to USPS Priority, UPS, etc.
EU/AU/CA Shipping: We will be working with our fulfillment partners in the US to ship via E-packet. Currently we are exploring partnerships in the European Union, Australia, and Canada to ship books to backers with a minimum of fees. Typically, the cost to ship a package is $15-20.
Rest of the World Shipping: In general, we expect the cost to ship to the rest of the world to be roughly $20-25 per package.
We'll be working with DriveThruRPG to fulfill your many PDF rewards!
Take Care, Prepare...
Risks and challenges
We are a veteran RPG publishing company of 8 years. We've recently also started printing LIMITED EDITION books for some additional clients, so we are well aware of the milestones ahead.
We've priced out at regular breakpoints all of our add-ons, as well as secured the stretch goals. Really - the quality and deals we'll be able to offer on this campaign are only limited by what we are able to accomplish during this campaign. We're ready to scale back or staff up as necessary.Learn about accountability on Kickstarter
- (35 days)