Dead Reckon: The Zombie-Based Learning Comic Book
Learn to survive the Zombie Apocalypse using geographic concepts! Dead Reckon goes with the zombie curriculum used around the world.
To find the latest updates about Dead Reckon, visit: ZombieBased.com
The Dead Reckon Story
Dead Reckon is the narrative side of Zombie-Based Learning. The stories can be read alone or used along with ZBL to teach geography. The five issues of Dead Reckon follow a student from the preparations before the zombie outbreak all the way to the slow rebuilding of society.
Each issue teaches new geographic concepts and how they can be used to survive the zombie apocalypse. At the end of every comic there are notes on the geographic concepts introduced and prompts for projects that readers can work on. These projects encourage readers to think about how they would think like a geographer and survive the zombie apocalypse.
Dead Reckon begins in a suburban town on the brink of a zombie apocalypse. In the first issue, a student works with a teacher to predict and warn about the oncoming zombie outbreak. The characters use geographic concepts such as mapping and creating regions to prepare for the zombies.
The second issue of Dead Reckon picks up in the chaos of the full-blown zombie outbreak. Our student has found temporary safety but is running low on supplies. Through the use of mental mapping and an understanding of economic systems our main character is able to find the resources needed to survive. However, zombies are not the only thing to fear. A run-in with the wrong group of survivors means danger for our student survivor.
In the third issue, our student and a band of survivors decide to find a place to settle. The group must work together to decide the best location based on physical geography (climate and landforms). They also base their decision on knowing what natural hazards to avoid and analyzing zombie and human migration.
In issue four, our group works to build a sustainable community safe from zombies and hostile survivors. In order to be a functional community it must take into account the desires of all its inhabitants, avoid conflict, and monitor its effect on the local environment and resources.
The fifth and final issue brings our epic journey to a close. We'll see how our student helps lead the community to long-term survival. The community works to find other settlements and develop trade with ones they trust. They create policies around people migrating through their area. In the final scenes, the main character reflects that through planning, learning from the past, understanding, and using proper tools, humanity can overcome its biggest challenges, including the zombie apocalypse.
Dead Reckon would not be possible without the amazing illustrator and colorist. I was super-excited to be able to work with a couple of my favorite comic book artists. Their style is a beautiful match for this project. Follow the links to find out more about their great work.
Francisco does the illustrating and lettering. He has a wonderful vision and we've really been enjoying working together. Check out some of his other work on his blog, his Facebook, and on Deviant Art.
Oscar has an amazing way with color. I'm always fascinated with how he lights each scene. Check out more of his comic work and illustrations on his portfolio.
About Zombie-Based Learning
Last year Zombie-Based Learning was funded on Kickstarter. With that project, I was able to produce 10 projects and over 70 daily lessons that taught to the 2012 National Geography Standards. I was also able to create the first issue of Dead Reckon.I've decided to do another Kickstarter project to put out more issues of Dead Reckon. Even though it is a lot of work to do a Kickstarter project, I really enjoy it. I've made some of the best connections with backers and with their feedback and support, Zombie-Based Learning became more than anyone imagined.
The ZBL curriculum is everything a classroom needs to teach middle school geography set in the zombie apocalypse. It is rigorous and based on national standards. It includes day-to-day lessons, handouts, projects, and all assessment materials. The projects and lessons align with the Dead Reckon narrative. Teachers around the world are already using the ZBL curriculum.
List the projects of Zombie-Based Learning:
- Project 01 - Mapping the Outbreak
- Project 02 - Creating Regions to Warn About the Outbreak
- Project 03 - Mental Mapping for Resources
- Project 04 - Choosing a Settlement Location - Physical Characteristics
- Project 05 - Choosing a Settlement Location - Resources
- Project 06 - Choosing a Settlement Location - Migration
- Project 07 - Building a Settlement - Function and Design
- Project 08 - Building a Settlement - Human Impact
- Project 09 - Predicting Change in Ecosystem and Demographics
- Project 10 - Planning and Culture
More rewards will become available as the stretch goals are met. For everything over $10 you'll get digital downloads of all the comics. Get the next comic with each stretch goal. View the rewards to the right to see some of the great stuff. Zombie-Based Learning t-shirts are now available!
I've mapped out exactly how much everything is going to cost. I've used my experience from the last Kickstarter to really get down to details on how the money needs to be spent. Below you'll see where it is all going to go.
Risks and challenges
I believe that one of the biggest challenges with doing a Kickstarter is delivering on time. I've done everything I can to plan to keep this project on schedule no matter the size it ends up being. This project does rely on the writer, illustrator, and colorist. We have all worked together before and have discussed the schedule to complete this project and produce these rewards. We intend to stay on or ahead of schedule as long as there are no unforeseen issues.
No matter what, I will keep backers informed about the progress. In my last project I sent updates every 2 weeks. I will continue to post updates at least every 2 weeks throughout the duration of this project.Learn about accountability on Kickstarter
- (33 days)