
About

No Longer Home
£30,419
722
UPDATE 13/8/2018 : This campaign has reached its goal!! Thank you so much for your support!!!
The funding goal is the minimum amount we need to develop the first chapter. Further funding will help us make it better and will also count towards future chapters!Here are the stretch goals that we hope to meet in 4 days! Keep your eyes peeled for more updates!
UPDATE 18/8/2018: £29000 stretch goal met!


No Longer Home is an episodic magical realist point and click adventure game. Drawing from the personal experiences of the two lead developers, the main characters Bo and Ao, two recent university graduates, prepare to move out of their flat and face the looming threat of adult life. Wander through an intimate flat, and examine the everyday belongings of Bo and Ao. Delve into their thoughts and insights, and mould your interpretation of the characters through branching, multiple-choice dialogue. Have BBQs, play video games, and stay up late just talking in bed. No Longer Home will be available on Mac, PC and Linux. We have consoles and mobile in mind as potential platforms in the future.


(*early prototype footage)
29 acts as the first chapter of No Longer Home, and will be released for free. The game is set in a flat located in South East London where Humble Grove spent their final year at university. 29 is near completion and funding will help it reach its finish line. No Longer Home will be commercially released once the second chapter is complete, and as backers, you will be able to access the rest of the series with no additional cost.





Friary Road acts as a short prequel to No Longer Home, and is available for free download on itch.io. The series' protagonist, Bo and Ao are the only ones left after a barbecue and find themselves stargazing, pondering about their future, their identities, and what lies beyond their universe. This game is re-imaged from a submission for the Fermi Paradox Jam on itch.io.

Friary Road's original soundtrack is by Paws Menu, who is one of the talented collaborators of No Longer Home, and is available for download here.

Humble Grove is a two person illustration/games collective, formed by Cel Davison and Hana Lee, based in London, UK and Tokyo, Japan. They met on the Illustration course at Camberwell College of Arts which they both graduated, and proceeded to work together on projects. They are now working with a team of collaborators on No Longer Home.



Bo is a recent university graduate, getting ready to move out of the flat they've been living in during their final year, back to their parents' house. They think logically and critically, often finding themself pondering about what could be or could have been. They love plants, but aren’t the best at taking care of them, which seems to bug them a lot.

Ao is also a recent university graduate who moved in with Bo, and is getting ready to head back to their home country, Japan, as their student visa is expiring. They are a little scatterbrained, having trouble keeping their thoughts and surroundings tidy. They are quite frank and easy going, but often find themself overwhelmed by their own thoughts.

Lu is a strange creature who has recently appeared in Bo and Ao’s flat, claiming to be their new flatmate. He likes bass guitar and can live pretty much anywhere, as long as the company is good.

We’ve been working with a number of talented musicians on the soundtrack such as Paws Menu and Derek Daley. Leading the music and sound curation is Eli Rainsberry, who has worked on various games, including the IGF-nominated game Wilmot's Warehouse, as well as an eclectic range of independent animated shorts.
Along with Eli's score and soundscapes, and our curated collaborators, the soundtrack will help shape the world of No Longer Home, and intends to be just as much of a standalone experience as the game. You can hear a selection of pieces from the soundtrack below.
the lights around the wood
presence of flora

No Longer Home started off as a small project shortly after we graduated, but as we continued to work on it, we found that there was much more to be explored. The team grew as development progressed, and what we started off as a passion project transformed into something we knew that deserved a higher amount of attention.

29 is now around 70% complete, and we need your help through Kickstarter to give it its final push. This would allow the core team to continue developing the game and cover the collaborator costs of our expanding roster of artists. Additional funding will help us work on future chapters, which we already have planned.

- 60% will go towards game development
- 10% will go towards paying collaboration fees to our musicians
- 15% will go towards creating and shipping rewards
- 5% will go towards Kickstarter fees
- 5% will go towards business costs such as licensing, communication tools, version control (Git) etc.
- The remaining 5% will go towards taxes




















website // twitter // itch.io // tumblr // facebook // patreon
Risks and challenges
When we started developing No Longer Home, it was a way for Cel and Hana to keep in touch, as Hana had recently moved back to Japan from the UK. As time went on, we felt the issues raised in the game became even more worth talking about. Up until this point, we have managed to develop the game off our own backs and with the help of very generous supporters on Patreon, but we’ve been stuck in the final stretch of the game and require help to push it past the finish line.
As a small team with a lot of contracted collaborators, extra funding goes a long way. With your help, we can be able to craft the vision we have planned and focus on fine details that flesh out the world of No Longer Home. Through the world we have created, we have become part of several communities that are very important to us, and have pushed us to deliver something we can really be proud about. With Kickstarter, we’d like to build a larger community around the game that you can be a part of.
Having dedicated a lot of time to No Longer Home, it has become something very dear to us, and we think you’ll find it special too.
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Funding period
- (30 days)