"Raw, bloody, tough, and not the slightest bit concerned with civility." -- Rock, Paper, Shotgun
"Wild, melancholy, funny, and willing to take absolutely none of your shit." -- Wired
"Defined as much by its rough edges as by its moments of brilliance." -- Paste Magazine
EXTREME MEATPUNKS FOREVER: BOUND BY ASH is the second season of the primary story in the EXTREME MEATPUNKS FOREVER universe. In it, you play as the gay disasters Cass, Brad, Sam, and Lianna, beating up neonazis, hunting cryptids, and making plenty of bad decisions along the way on their quest to steal the sun.
Play Season One: Powered By Blood NOW at:
- $23,000 - EXTENDED SOUNDTRACK [!!!REACHED!!!]
The EXTREME MEATPUNKS FOREVER: BOUND BY ASH soundtrack gets two bonus songs, enhancing the audio landscape of the game!
- $24,000 - BONUS PAY [!!!REACHED!!!]
Each collaborator on the project gets an equitable split of this bonus pay! This doesn't come with direct rewards for y'all, but it'll allow all collaborators on the project to spend more time making it as good as it can be!
- $25,000 - CUSTOM EPISODE TITLE ART [!!!REACHED!!!]
All six episodes will come with custom episode title art, each by a different artist!
- $26,000 - EXTENDED POSTCARD PACK [!!!REACHED!!!]
If reached, this tier will extend the postcard set all $50+ backers will receive, showing visions of the lands of Rust, Sath, Cali, and the mysterious M.F!
- $36,000 - ROAD TRIP ANTHOLOGY
EXTREME MEATPUNKS FOREVER: ROAD TRIP ANTHOLOGY is a multi-episode look into the other regions of Meatworld in full visual novel format. Each episode is written by a different author as they give their own take on the bizarre and bloody landscape and the people who live there, from the surreal bloodswamps of the Fleshlands, to the ghostlands of Tornado Valley, to the sentient hateful forests of the Pacific Northeast.
You play as Sam, Cass, Brad, and Lianna, four antifascist mech pilots on the move. After a disastrous event which cost the lives of thousands, your small group is hurled directly into the middle of a massive conspiracy where even the sky isn't the limit.
With the clock ticking before the next disaster, you must band together and fight, sweet-talk, and jam your way across the treacherous Rozarx, piloting mechs, killing fascists, and hunting cryptids to pull off the greatest heist of all time.
We're gonna steal the motherfucking sun.
The combat in Meatpunks is kinetic, gnarly, and bloody. In each combat scenario, you play as one of the four main characters, each with their own specific abilities, moves, and animations, as you scratch, juke, and teleport through endless hordes of fascists.
Additionally, we're implementing a new HEART CHANGE system -- when a character has an especially big moment of growth in the story, it comes with a completely new move set for the combat sections! A character who's weak now may have a breakthrough that changes them to the strongest character in the game, or a strong character could become weak.
SAMAEL GODKILLER (he/him): An absolute sweetheart hiding a terrible secret, Sam used to be a farmer before being run out of town and finding solace in the Meatpunks. He tries his best to appear normal to not worry his friends, but if you look closely... He has two shadows.
CASSANDRA TRANG (they/them): The group's reluctant leader, Cass puts most of their effort into just trying to get through the day. At night, eerily prescient nightmares give them a glimpse of the horrible future. They're almost certain their guidance has gotten good people killed.
BRADLEY ULTRABRAD (he/him): Always quick with a joke or an inscrutable reference, Brad is the group's resident mech engineer. He's got a heart made of meat, and he's always willing to talk about his newest mech designs! He's been a little quiet lately, though... I wonder what's up with that.
LIANNA CARNAGE (she/her): Lianna made her first kill when she was twelve, and has caused a lot of damage to a lot of bad people since. She's pretty cheerful about it, too. Now that she's back in her home state, though, it looks like that first kill is coming back to haunt her.
THE TRUCKER (she/her): A new friend and potential tagalong for the group, The Trucker is looking to make one last delivery. She's quick with sarcasm and quicker with a right hook. She and Lianna seem to be getting along suspiciously well...
TH░ ░░░ ░░ ░░░ ░░░░░░ (░E/░░░) ░░░░░ ░░░ ░░ ░░░░░░░░░ ░░░░ ░░░░ ░░░ ░░░ ░░░ ░░░░░ ░░░ ░░░░░ ░░ ░░░ ░░░░░░ ░░░░░ ░░░░ ░░░░░░ ░░░░░ ░░░░ ░░░░░░ ░░░░░ ░░░░ ░░░░░░ E░░ N░ ░░░D ░░░░░ ░░░░ ░░░░░░ ░░░░░ ░░░░ ░░░░░░ ░░░░░ ░░░░ ░░░░░░ ░░░░░ ░░░░ ░░░░░░ ░░░░░ ░░░░ ░░░░░░ ░░░░░ ░░░░ ░░░░░░ ░░░░░ ░░░░ ░░░░░░ ░░░░░ C░░░░O░░░░ M░░░░E ░S ░░░░
Heather Flowers (she/her) - Designer, writer, producer
Heather is an independent developer with dozens of games under her belt. You may know her from her work as designer/writer on EXTREME MEATPUNKS FOREVER: Powered By Blood, programmer on GENDERWRECKED: Post-Apocalyptic Genderpunk, or creator on any number of smaller projects, from GODKILLER BRIGADE TEN TRILLION to You Are A Wizard. You can follow her on Twitter here, or find her games catalog here.
Josie Brechner (she/they) - Composer, musician, sound designer
Josie is a composer, musician, and sound designer from Brooklyn, NY working under the name Visager. She's worked on a number of games before, including Blossom Tales: The Sleeping King, My Electric Heart, Gay Monster Kiss Club, and EXTREME MEATPUNKS FOREVER: Powered By Blood. You can follow her on Twitter here or find her portfolio website here.
Ryan Rose Aceae (they/them) - Character artist/designer
Ryro (aka Gendervamp) is an artist, writer, and game developer. They’re known for their work as the lead writer and character artist on GENDERWRECKED: Post-Apocalyptic Genderpunk, and for their short comic (Non)binary Star. Currently they are in development on their highly-anticipated dating sim, Gay Monster Kiss Club. You can follow them on Twitter here and find their work here.
Colin Horgan (he/they) - Animator, combat designer
Colin is a game developer and programmer. Most notably, they worked on Ectoplaza, Uncharted: Fortune Hunter, and the critically-acclaimed LUCAH: Born of a Dream. You can find their Twitter here.
Annette Benny (she/they) - Concept writer
Annette is a concept writer and artist from New Zealand. She debuted into the games scene with EXTREME MEATPUNKS FOREVER: Powered By Blood. You can find her on Mastodon here.
Additionally, we have hired and will continue to hire a number of people to do smaller jobs on the project, to include as many different voices in the project as possible. At present, we've worked with:
Griffin B. Mabanglo (they/faer) - Sensitivity reader
Griffin is a sensitivity reader and artist living in the Pacific Northwest. They have been working professionally for over four years in a variety of mediums. Most recently, they have done sensitivity reading work on upcoming audio drama Internal Headache. You can find faer Twitter here and faer website here.
M Gewehr (they/them) - Additional recording and composition
M is a multi-instrumentalist, composer, and sound designer. Notably, they co-composed and performed on the EXTREME MEATPUNKS FOREVER: Powered By Blood fight theme, CRASH QUEEN. You can find their Twitter here, and their Soundcloud here.
Michaela Nachtigall (she/her) - Violinist
Michaela is a composer, violinist, and Otamatonist from California. You may recognize her work from the trailer up above -- she was the violinist! You can find her Twitter here, and her YouTube channel here.
Zero Perkins (they/them) - Splash screen artist
Zero is an artist from California. You may recognize their work on EXTREME MEATPUNKS FOREVER: Powered By Blood, as they did the main menu art for that game! They're returning to do more art for EXTREME MEATPUNKS FOREVER: Bound By Ash. You can find their Twitter here, and an overview of their art here.
Dave Makes (they/them) - Splash screen artist
Princess Kavallines (she/her) - Postcard artist
EXTREME MEATPUNKS FOREVER: Bound By Ash is currently in a pre-alpha state. Think of it as a game with all of its bones but none of the meat yet: all the mechanics are implemented, all the aesthetic decisions have been made, all the story's been outlined.
The primary thing we're missing is content, the meat to put on those bones. On the occasion that we succeed with this Kickstarter, we will spend the next year writing dialog, composing music, drawing character art, designing levels, and all the other little things that make a game like this shine.
In order to create that content, we need funding. Funding through Kickstarter allows us to make this dream game, without forcing us to compromise our vision for publishers. MEATPUNKS is loudly queer, proudly antifascist, and strongly anti-authoritarian. With your help, we can keep it that way, while continuing the story in a new and bold direction.
Here's a rough estimate of where your money will be going, by percentage! The reason we call it "rough" is because certain parts can only be estimated at present; it's impossible for us to know how many rewards we'll be filling until y'all give us that number!
Still, we're very confident we'll be able to complete the game with this budget.
For your convenience, here's a table of every reward tier, and what you get along with each tier!
Let's talk a little more about those physical rewards, since we're personally VERY excited about them!
At the $40 level, in addition to previous rewards, you get a sick MEATPUNKS patch! Here's the design for it:
At the $50 level, in addition to previous rewards, you get a set of postcards of different locations in the world of EXTREME MEATPUNKS FOREVER!
At the $75 level, you get the 16-page minicomic EXTREME MEATPUNKS FOREVER: GHOSTS. Here's a preview page to pique your interest!
At the $100 level, you get a signed postcard of your choice from the previous set...
And at the $150 level, you get a signed cassette tape containing the original soundtracks to EXTREME MEATPUNKS FOREVER: Powered By Blood AND EXTREME MEATPUNKS FOREVER: Bound By Ash! It's a two-for-one special! Here's a sneak peek at the concept art for it:
Then, we move on to the custom reward tiers!
At the $500 level, you get a Meatpunks-style character portrait based on yourself, a loved one, or an original character!
At the $1000 level, you get your very own MEATPUNKS-style custom fight theme in any genre of your choice (within reason)! The song will be 1.5 minutes long, you will get one round of revisions, and the composer will retain the right to distribute the final song.
Beyond that point, we have two tiers for people who want to give us several thousand dollars, which is kinda buck wild but we sure aren't disputing the idea.
At the $3,000 tier, we will work with you to design a character to be put in the game! This character will show up, have one or two lines, and then instantly die. Maybe a chandelier will fall on them. We'll work with you to give them a fitting death!
And finally, at the $10,000 tier, we will allow your in-game character to actually live throughout the main story! Many writers would say that inserting a complete unknown into an already-plotted story is a terrible idea, but we here are agents of chaos who don't know the meaning of fear.
EXTREME MEATPUNKS FOREVER: Bound By Ash is a hugely personal project, and by supporting it you help us bring it to life. For supporting the project, or even sharing it, let us say from the bottom of our hearts: thank you so, so much.
Risks and challenges
EXTREME MEATPUNKS FOREVER: Bound By Ash is a game with a small, dedicated team. We fully plan on fulfilling our promise to the community and delivering a game experience that lives up to your expectations, but the nature of independent game development is sometimes chaotic, with unexpected pitfalls. With such a small team, were something bad to happen to one of the members, it could easily delay the release.
That said, one of the benefits of this being a sequel is that we've basically already made a game exactly like this, and we already know all of the challenges ahead of us. Additionally, much of the game's framework already exists from the first season, and while we plan on improving on nearly every aspect of the original game, doing so with an established framework is much easier and less risky.
Each person on the team is among the best at what they do, and the worst that could happen to the project (outside a serious emergency) is the project being delayed by a few months. We're a hardy team, and we are confident we will bring the game to completion in a timely manner.Learn about accountability on Kickstarter
- (31 days)