For anyone who missed the chance to contribute, Chipmunk2D for Unity is now available on our store! Previous owners of Chipmunk2D can upgrade and add the Unity version for $39. ... Read more
Android support has been completed. With the completion of this critical step, Chipmunk2D now supports Windows, Mac, Android, and iOS. In the past week, the text for the API docs... Read more
Beta version has been sent out!
The beta version has been sent out via email to the first wave of backers! If you haven't answered the survey yet, please do so! More rewards will be sent... Read more
Chipmunk2D for Unity is Funded!
Wow, thank you everyone! Quite a rush at the end. Surveys will be coming out soon to get contact info!
Infinite Procedural Terrain in Unity with Chipmunk2D
Here's a quick teaser of how we've implemented infinite procedurally generated terrain in Unity using Chipmunk. In about two pages of code we set up code that adds and... Read more
Buoyancy Teaser Video and Upcoming Beta
A detailed instructional guide on using buoyancy effects in your games is coming soon. This is just one awesome effect you can create with Chipmunk2D that other engines will... Read more
Our Cup Runnenth Over!
Thanks again for helping exceed the $5k goal!
Now that the goal has been passed, where is the extra money going? So far there has been a lot of interest... Read more
The fastest, lightest, most fully featured 2d physics engine in the world is now being ported to Unity.
Stretch goals... anyone got suggestions or wishes? Email email@example.com
- The... Read more
Chipmunk2D works on Unity Free!
We finally got some time to look into a suggestion by one of our backers on getting our plugin to work in Unity Free. After a bit of digging, we... Read more
We passed $2k, and about our Character Controller Demo
A huge thanks to all our backers so far, we've hit $2k and if things keep up like these, we'll have no problem getting funded. But this is no time... Read more