Hollowhead's Virtual Reality Time Machine Breaks Kickstarter
Hollowhead's VR Time Machine is a scientific and educational virtual reality exploration of the history of life on Earth.
Hollowhead's Virtual Reality Time Machine Breaks Kickstarter
Hollowhead's VR Time Machine is a scientific and educational virtual reality exploration of the history of life on Earth.
This project will only be funded if it reaches its goal by Thu, August 29 2019 1:39 PM UTC +00:00.
Help us give life to an amazing scientific journey, a fantastic voyage through space and time, an educational exploration of the history of life on Earth - from the very beginning of our planet's creation right up until modern times. Help us build...a time machine.
The Idea. Hollowhead's VR Time Machine is an educational virtual reality experience that empowers courageous time travelers to journey through various periods of Earth's history. Think of it as a four-dimensional zoo, a living museum, or an interactive documentary. This VR experience gives the traditional three-dimensional virtual reality experience the addition of travel through time. It un-cages the animals and brings them to life, freeing you (and your students) to explore with them.
The Experience. You, the time traveler, explore ancient habitats and observe species - from the first bacteria to powerful dinosaurs to modern mammals - in action as they struggle to survive in their environment. Each life-form the time traveler encounters will have a corresponding recorded narration, playable on demand during the exploration. Our aim is threefold: popularize science, create an engaging VR-based curriculum for teachers to use in the classroom, and provide an awe-inspiring virtual reality adventure that everyone on Earth can enjoy!
The Kickstarter. This project will help fund the creation of the first volume of Hollowhead's VR Time Machine and will feature the history of life on Earth up until the Pleistocene Epoch. Volume 1 will feature crucial science disciplines like biology, paleontology, and zoology, and also include some brief discussions of geology and climate science (e.g. geological timescales).
Break History. Every Kickstarter backer who supports this project -- at any pledge level - will have the opportunity to contribute to this VR experience. Every backer will have the opportunity to submit a 3-minute 2D video time capsule which will be available for viewing within the VR experience itself. Pledge at the Patron level and we will create an in-game marble bust featuring your likeness, which can be displayed next to your 2D video time capsule. Pledge at the highest levels and we will incorporate your likeness or the likeness of your loved one in the form of a brief 3D animation.
Prototype designed for the Oculus Rift:
A prototype version of this software for Windows can be downloaded for free here:
The prototype features the visual style and core mechanics of Hollowhead's VR Time Machine for all Windows-based versions of the software. This prototype is a good example of what we hope to accomplish for the versions of the software which will be compatible with Oculus Rift, Oculus Quest, Valve Index, and HTC Vive.
Prototype designed for the Vive Focus:
We also offer another prototype version of the software, which is available for download at a cost of $1.00 from VivePort:
This particular version of the software was ported to VivePort for use on the Vive Focus. We include this link as an example of what the Time Machine will tend to look like on less powerful VR headsets.
Please note: Hollowhead's VR Time Machine will initially be designed for the Oculus Rift, HTC Vive, Valve Index, Oculus Quest (sideloading only), and headsets based on the Windows Mixed Reality platform. This initial design will be completed and available for download by August 2020. Sony Playstation VR will be ported by March 31st, 2021. Oculus Go will be ported by August 31st, 2021. Vive Cosmos, Vive Focus, Vive Focus Plus, Google Cardboard, Google Daydream and Samsung Gear VR will be ported by August 31st, 2022. For more details please read the VR Headset/Platform Deployment Plan section below.
Chapter 1 is set during the Hadeon eon, approximately 4 to 4.5 billion years ago. There is no life; the Earth’s temperature is extremely high; there is frequent volcanic activity and the earth is constantly bombarded by meteorites. The time traveler will discover that Earth is a vast barren and hellish landscape.
Chapter 2 will bring you to the beginning of life on Earth, roughly 4 billion years ago. An unrecognizable era, characterized by a near oxygen-free landscape, that gave birth to the world as we know it. Diverse molecules transform and combine into the hallmarks of what we now call life. Witness the microscopic events that led to the first living organisms, a process we’ve yet to see again in our explored universe. Learn how some of these tiny species eventually changed the face of the planet by bathing Earth in oxygen, after evolving to harness the power of the sun through photosynthesis.
Chapter 3 explores the increasing complexity of life that began nearly 2 billion years ago. Early species became more than just bags of molecules, ‘eukaryotes’ evolved the capacity to segment their cells into distinct regions, or organelles. Explore the early lifeforms that exploited the abundant oxygen and transformed into the first multicellular organisms, built of individual cells completing different tasks. This era of drastic change has many competing theories that provide the foundation of evolutionary biology; investigate these ideas from a first-person perspective, like never before.
Chapter 4 takes the traveler back approximately 650 million years ago, when Earth became (nearly) entirely frozen. The time traveler will be able to explore the frozen landscape and inspect multiple points of interest that reveal evidence supporting the Snowball Earth theory.
In Chapter 5, the time traveler is immersed underwater and surrounded by life. Most of the major animal groups first appear in the fossil record during the Cambrian explosion, approximately 540 million years ago. The time traveler can discover life forms like: anomalocaris, waptia, hallucigenia, vauxia, wiwaxia, and pikaia.
Chapter 6 allows the time traveler to study the range of time when the first life on land appeared, focusing on early insects that arose between 430 and 300 million years ago. Chapter 6 excludes vertebrate land animals, instead focusing on life forms like charophytes, rhyniognatha hirsti, meganeura, and anthropleura.
Chapter 7 will be an exploration of the development of vertebrate land animals and their descendants prior to the Permian Extinction, from approximately 375 to 250 million years ago. Life forms in consideration for inclusion in this chapter are as follows: tiktaalik, hylonomus, amphibians; and later the scutosaurus, and the gorgonopsia.
Chapter 8 reveals the world during the Permian Extinction, approximately 250 million years ago. Roughly 7 in 10 land species, and 9 in 10 marine species vanished from the face of the earth. The time traveler will encounter groups of animals that did not survive this extinction event, such as the pelycosaurs and moschops, as well as the survivors like the synapsids (later the therapsids), and the archosaurs.
Chapter 9 takes the time traveler to return to the period known in the popular imagination as the Age of the Dinosaurs, 250 to 65 million years ago. Chapter 9 covers the Triassic, Jurassic and Cretaceous periods, which fit within the Mesozoic Era. The time traveler can find over 20 different species of dinosaurs, and several species representing other groups of animals.
Chapter 10 focuses on the Cretaceous-Paleogene (K-Pg) extinction event (formerly known as the Cretaceous-Tertiary (K-T) extinction). The K-Pg extinction event was a sudden mass extinction of approximately 75% of the plant and animal species on Earth approximately 65 million years ago, believed to be caused by the impact of a 10 to 15 km wide asteroid. The time traveler visiting this chapter will watch from the ground, near the impact site, as the asteroid strikes the earth, and be able to observe its effects.
Chapter 11 will focus on the Paleocene & Eocene Epochs, from 66 to 34 million years ago. The time traveler will observe a variety of species of mammals and birds that survived Chapter 10’s Asteroid impact. These organisms eventually dominated the various ecological niches left vacant by the now extinct dinosaurs. Chapter 11 will prominently feature the rise of different groups of mammals, such as: Hyracotherium, Diacodexis, Plesiadapis, Aegyptopithecus, Barylambda, Arctocyonidae, Palaeomastodon, Condylarth, Coryphodon, Hyaenodontidae, Notoungulata, Pantolambda, Purgatorius, Buxolestes, Embrithopoda, Gustafsonia, Metacheiromys, and the Diacodexis.
The time traveler visiting Chapter 12 will encounter one of the many species of archaic humans, Homo erectus. The time traveler will observe a small family group of Homo erectus as they struggle against the environment hunting, foraging, and making and using complex tools.
Chapter 13 will allow the time traveler to observe prehistoric animals from the Pleistocene Epoch, 2.6 million to 12 thousand years ago. Species all over North America will be featured, including those found at the La Brea Tar Pits in present-day Los Angeles, California. The time traveler will encounter these species: Dire wolf (Canis dirus), Ancient bison (Bison antiquus), American camel (Camelops hesternus), Saber-toothed cat (Smilodon fatalis), Columbian mammoth (Mammuthus columbi), La Brea condor (Breagyps clarki) and the Woolly mammoth (Mammuthus primigenius) - our personal favorite.
Chapter 14 will feature the most interesting or popular animals from the present time. An emphasis will be given to endangered animals, those species most at risk for extinction, which may include the following: Amur Leopard, Gorillas, Sea turtles, Orangutan, Sumatran Elephant, Saola, Vaquita, Tiger, Rhinos, and the Pangolin
First draft of the print brochure (dated July 27, 2019).
Dropbox link is as follows:
Jason Holloway, Co-Founder of Hollowhead, Inc., has been starting and managing education and training companies since graduating from the University of Northern Colorado in 2001 with a degree in Business Management. A life-long learner, Jason taught himself how to program software using books and online training courses delivered by Udacity, and Devslopes (a Kickstarter-funded project). After acquiring his first Oculus Rift approximately two years ago, Jason dove head-first into VR/AR software development and hasn't looked back since.
David Holloway, Co-Founder of Hollowhead, Inc., is 25-year software industry veteran. He attended the University of California, Berkeley from 1991 to 1995, studying Computer Science and Chemistry, and received a Biochemistry degree from California State University, East Bay in 2004.
The two brothers co-own Nevada Technical Associates, Inc. (since 2010), which delivers live, classroom-based training on Radiation Safety in the workplace and other Health Physics topics.
Brian Graf, Programmer / IT Administrator. Day-to-day workload includes IT support for the office and developing mobile game applications on Unreal Engine for Android and iOS. Brian studied Theatre at Columbia College Chicago from 2004 to 2005, and is currently attending UNLV for a Bachelor's Degree in Computer Science. Brian is also fluent in American Sign Language.
Kelly Lim Holloway, Curriculum Development, Received her degree in Kinesiology, Exercise Nutrition and Wellness from California State University, East Bay in 2005. She is the Course Coordinator at Nevada Technical Associates and has over a decade's worth of experience managing the development of curriculum for educational and workplace training courses.
Clare Meehan will be the narrator for volume one of the Time Machine. Clare is an actor, singer and writer living in Los Angeles. She graduated with a B.A. in English Literature from the University of Colorado, Denver, before moving to Los Angeles to pursue acting. She has performed on the LA theater scene for over ten years, predominantly with 3KO Broadway Theater Company and the Long Beach Shakespeare Company. She was nominated for an LA Weekly Theater Award in 2007 for her performance in the play "Bash," by Neil Labute. She has also performed in several independent films, most notably the short film "Devastated by Love," which was written and directed by famed TV writer/producer Sy Rosen and showed at the Sacramento Film Festival. She has recently moved away from theater and film toward voiceover work and audiobook narration and is listed on the roster of talent at Deyan Audio, one of the world's largest independent producers of audiobooks. Voiceover narration, such as her work narrating Hollowhead's VR Time Machine, provides her the flexibility to pursue her passion while still allowing her to thrive in her day-job of raising her two small children. As a writer, Clare has worked as a freelance copy editor. She is also a poet, playwright, and essayist, and is currently writing a book of nonfiction essays.
Jeremy Nathan Tisser is a multi-talented, award-winning composer, who has bolstered many projects across film, television, and video games. He spent a year and a half creating the complex and varied score for Survios' highly anticipated VR game Raw Data. The acclaimed game continues to win loyal followers and break records, including becoming the first VR game to break one million sales in a single month.
In order to score the immersive, sci-fi adventure, Jeremy drew on a wide array of musical experiences that have honed his skill and approach. The result is music that amplifies the intensity of the game and contributes to the emotional experience of the engrossed player. The complex soundscape exudes channel classical orchestral techniques, as well as industrial percussion, and heavy metal guitar riffs. For one of the most memorable levels, Jeremy infused a uniquely spiritual mixture of didgeridoos, throat singing, and a traditional Maori-inspired Haka. This was Jeremy's third collaboration with the game's creators; he not only created the music for their first, highly-popular game, Zombies on the Holodeck, but even composed music for the creator's senior VR master thesis.
The complex soundscape exudes channel classical orchestral techniques, as well as industrial percussion, and heavy metal guitar riffs. Previously, Jeremy also provided music for the independent comedy, Actor for Hire, for which he orchestrated a jazz quartet to create organic-sounding riffs that matched the chaotic, metropolitan focus of the film. Jeremy also created the music for the short film Valiant starring Gil Darnell (Bones, Reign) and Navid Negahban (Homeland), which earned him multiple awards at the international film festival circuit. Previously, Jeremy has contributed to the musical production of a wide array of projects, including Pixar in Concert and Justice League: The Flashpoint Paradox. He also had a minor on-screen role in La La Land, as a drummer in the famous highway musical number.
Much of Jeremy's skill and intuition comes from his time spent under the mentorship of acclaimed, six-time Emmy winner Mark Watters. The pair shared a Hollywood Music in Media (HMMA) award win for their work on the theme for KLCS' popular series, Composers on Composing.
Jeremy resides in Los Angeles with his wife. When not making music, he's steadily honing his skills in four separate styles of martial arts.
The supporters of this project who donate at the Patron level will receive a bust of their likeness, which will be displayed in the Hall of Patrons, an in-game, museum-like exhibit which will be included within the VR experience. You will need to submit two reference images, front and profile, similar to the examples below. You will then be able to choose the style of bust. We offer jade marble, white marble, cracked marble, and brass.
VR Headset/Platform Deployment Plan. Hollowhead's VR Time Machine will initially be designed for the Oculus Rift, HTC Vive, Valve Index, Oculus Quest (sideloading only) and headsets based on the Windows Mixed Reality platform (through SteamVR). This initial design will be completed and available for download by August 2020.
We will then deploy the application to Sony Playstation VR. Porting to Sony Playstation VR will likely take an additional 6 months, and will be completed, at the latest, by March 31st, 2021. At this time we cannot guarantee Sony Playstation will accept this concept and distribute this application on its store as the application must still go through Sony's formal review process.
The application will then be ported to Oculus Go, and porting will be completed, at the latest, by August, 31st, 2021.
It is our long-term goal to make this application as widely available as possible. With that in mind we plan to port variations of this application to Vive Cosmos, Vive Pro, Vive Focus, Vive Focus Plus, Google Cardboard, Google Daydream, and Samsung Gear VR. This process will take approximately one year, and will be completed by August 31st, 2022.
On devices such as the Vive Focus, Oculus Go, Google Cardboard, Google Daydream, and Samsung Gear VR, the limitations of the hardware will force us to drastically change the application's gameplay, graphical style, and content, and on those devices the application will differ considerably from what we can accomplish on the more powerful devices and platforms.
Risks and challenges
Time, as always, is the enemy, especially when it comes to software development. The biggest risk we face is that we may not finish this project within the time period we've allotted ourselves and promised to you. That's why we've restricted the scope of this project to practical, achievable goals within our realm of expertise, goals which we've already demonstrated we are capable of achieving.
We've also made the decision to paint the broadest sketch of the history of life on earth. With respect to the various life forms which will be found in each chapter, we will likely include no more than 10 to 15 animal or plant species, at least initially.Learn about accountability on Kickstarter
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