About this project
In a not so distant future, agrochemicals have become a normal practice. The mining industry created toxic wastes, combined to pollution they proved fatal to agriculture. Soon, the first mutated crops unleashed havoc. Water was no longer enough for them, they wanted a protein-rich, juicy steak dinner. We tried to give them our politicians instead of steak, but they just wouldn't eat them… it made them sick.
Though we were tough, not to be frightened by zombie potatoes. We learned to tame our mutated vegetables. The farming profession went from a peaceful activity to a very risky albeit lucrative profession. Those who can sow, water and feed the best crops will become rich.
It's your turn to go to the fields. The Mutant Crops are waiting... will you dare to harvest them?
In Mutant Crops you're playing as a farmer who is seeking riches farming some of the most ravenous and dangerous crops the world has ever seen. Mutated from decades of pollution, these aren't your everyday vegetables.
NOTE: PNP Demo and Rulebook aren't final. Both will be improved based on your feedback (Rules) and on stretch goals (Deluxe PNP).
Note: All previews where made with the prototype box. Final box will be different, and game components quality will be highly improved.
We'll be working with GamesQuest for fulfillment outside of the US, which will allow us to be EU-friendly. Since the game is under $20, it will also be US, Australia and Canadian-friendly.
To keep the cost of the game down we're going to send untracked packages, though we'll look into having an add-on in our pledge manager to add tracking after the campaign.
Sebas & Rocio
Mutant Crops was designed by Sebastian Koziner and illustrated by Rocio Ogñenovich. We're a married couple consisting of a board game artist (Rocio) and a graphic designer/game design (Sebas). For the last several years we've worked together running OK Art Studio, which has been involved in the art/graphic design of over 10 successful games with clients such as Dr Finn and Pencil First Games.
We publish our games and comics in Argentina with our publishing studio, OK Ediciones - a pioneer in modern games in our country. Mutant Crops will be our second game published worldwide, our first was called Oni. Oni was published through Kickstarter in 2015 by Treesharp Games. We're really excited to bring Mutant Crops to Kickstarter!
Atheris Games is a board game publishing company based out of Orlando, FL. Atheris Games launched Cul-De-Sac Conquest on Kickstarter and were 're proud to bring Mutant Crops to Kickstarter!
Sebastian worked with Atheris for the graphic design of Cul-De-Sac Conquest and our up-and-coming game Supernatural Socks - when he said he had a game he would like us to publish we of course had to take a look. Though we definitely agreed to look at it because he was so great to work with, we were instantly super impressed with this little worker placement game. Mutant Crops is a great game, and one Atheris is proud to publish.
We hope you will enjoy it as much as we do!
Mutant Crops was originally co-published in Argentina by OK Ediciones and El Dragón Azul. We would like to specially thanks to Laura and Witty from El Dragón Azul, they are doing an amazing job publishing games in South America. If you want to know more about their work, please visit their site:
Thanks to Federico Fontana for his awesome work translating the rulebook. If you need english/spanish translations, he is your guy!
Risks and challenges
Atheris Games is well versed in risks and challenges. We've learned an incredible deal from our first campaign for Cul-De-Sac Conquest. We've made a plethora of mistakes and encountered every obstacle that one could think of - which raised our costs, and extended our ship date.
However, we learned from that and have all the artwork complete and the game ready, so that we can begin manufacturing Mutant Crops as soon as the campaign ends. We also took out some of the campaign pledge levels that added time for Cul-De-Sac.
Though we're sure we will encounter some mistakes again we feel that we have learned a great deal to prevent them. Also, we have added a more solid buffer in our shipping time to account for any potential problems.
Furthermore, our transparency with our backers and our communication is of supreme importance to us. For Cul-De-Sac Conquest we delivered thank you cards and stickers to all of our backers who answered our backer survey and continually update the campaign so backers knew everything that they needed to about the progress of the game.
Despite being late on Cul-De-Sac backers were still constantly reminded that that we were working and doing everything in our power to deliver the best game possible. The same will be true if any unfortunate delays may happen with Mutant Crops.Learn about accountability on Kickstarter
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