Torla is an upcoming adventure RPG that takes place in a strange and whimsical land. The player must explore and survive to discover the truth of their mysterious arrival and unknown past. Inhabiting this surreal world, meeting its bizarre denizens, and solving its riddles will unravel not only your own story, but unlock Torla’s many secrets and tangled history.
You wake up on the beach of a strange island...
A mysterious figure appears to you, leaving supplies for your survival.
You must harvest and inhabit the environment:
Craft tools and build structures to make life more fun:
Grow things for food or pleasure:
Catch things that lurk within Torla waters:
Make friend or foe with Torla's majestic fauna:
Be a helpful neighbor to your fellow Torla-dwellers:
Solve puzzles throughout the land:
There's much to be done both day and night:
And each season holds unique and greater challenges:
The rules don't really apply in the land of Torla, and nothing is quite what it seems...
The shortest path isn't always the quickest, and exploration may take you in unexpected directions.
This strange and whimsical place carries its secrets between many disconnected dimensions, but if there's anything that's clear, it's that something important awaits at the end of this twisting path, and that nothing should be taken for granted.
But what about some specifics?:
And just like Qora before it, Torla's soundtrack will be integral to the mood and beauty of the adventure. So if you're curious about the soothing sounds that will fill the silence of the Torla landscape, here's a sample:
Now that you know some stuff about the game, here's what you need to know about how it's being made and why we're using Kickstarter.
Holden divides his time between video games and filmmaking. He released his first PC title, Qora, in 2014, then spent the next year and-a-half making a film in the deserts of Death Valley, California.
Since Qora's release, Holden has traveled all over the U.S. and China making films and working with a number of programmers on small game projects. Currently located in Boulder, CO, Holden spends his time working on Torla as his two cats, Ponyo and Oupian, watch from the couch.
He is the designer, writer, illustrator, animator, and composer for Torla.
Amir is a spunky L.A. native who spends his days bringing the world of Torla to life, one line of code at a time. Despite his young age, he is extremely passionate about game development and has seven years of experience making games, holds a consistent 5-star satisfaction rating for his freelance work on Upwork, and has even garnered recruiting attention from Fortune 500 companies like Apple and Disney Interactive.
Inspired by classic games like Ron Gilbert’s “Monkey Island” and contemporary atmospheric works like Capybara’s Superbrothers: Sword and Sworcery, Amir was attracted to Torla’s unique blend of traditional point and click controls, RPG mechanics, and quirkiness of Holden’s distinct hand-drawn illustrations.
He decided to join Holden back in December 2016, and the two have been working on the project together remotely ever since.
Well... Holden found Amir in December of 2016, at which they immediately began development on what was to be a short teaser trailer for Torla. They planned out a few months to create enough content to launch a Kickstarter campaign.
However, very quickly they both fell in love with the project and decided to put the next six months into creating a rich and beautiful world that would be unlike any other.
With Amir on the verge of starting his college career, the two were determined to build as much of the game as possible before he had to devote his time to preparing for school at the end of June.
With their ideas and designs becoming deeper and more magical each month, they knew that Torla would need a much longer time to develop and truly blossom into the beautiful baby they envisioned.
Today, Torla is a functioning game with a lot of its foundation completed, its chapters largely prepared, and a few handfuls of pretty places to roam around in, but without the scrutiny and polishing it needs to be presented to the world as a playable piece.
We've worked for six months now to prepare a first look at our vision for Torla, and hope it piques your imagination enough to support it here on Kickstarter!
Here's the plan:
Torla's story is told in 3 chapters. Each Chapter will be released separately along with a Prologue and Epilogue.
We need to raise the funds to develop the First Chapter which we believe will take about 5 months (minimum) to finish.
We'd like to take the time to perfect Torla's foundational code, create a ton of its universal artwork, and have plenty of room to make sure Chapter 1 is absolutely incredible before we release it upon the world. That way, Chapter 2 and 3 will be smooth sailing afterwards.
We estimate that all 3 chapters will take about year total to develop, with some added breaks in between chapters.
A year of hardcore game development requires money, of course!
Mostly, we need to eat, drink, and shelter ourselves during the game-making process. However, there's also a couple things we need to pay for at certain points in development.
Take a look at this fancy chart that breaks it all down:
So why are we only asking for the funds for Chapter 1?
We believe that the most important part of any large creative project is getting it started. Once the funds are in place for our team to be together creating Torla full-time, there's no stopping us from that point forward.
We are extremely confident that once Torla makes it onto the marketplace, it will both fund itself, and attract enough support to carry it through to the finish line. (And don't worry, we have extra fallbacks, just in case!)
However... if by a stroke of well-deserved luck, Torla's Kickstarter Goal of $36,000 is met with time to spare, we will keep charging forward in hopes to fund Chapter 2 and Chapter 3!
That's right folks, for an additional $27,000 each, we will be able to fund the development of the remaining 2 chapters and finish the game!!!
Oh. You'd like something in return for your support?...
OK! Here's the stuff we wanna give you for helping us make Torla (See the actual Rewards options for more details):
See anything you like? We don't want our backers to feel like they're just "pre-purchasing" the game, but have access to awesome stuff that you can only get by backing the campaign.
So whether or not you decide to support the game here on Kickstarter, keep checking back for new artwork, levels, characters, and other material that we'll be posting during the campaign.
Risks and challenges
Making a game takes time. The biggest challenge when a project is stretched out over a significant period of time is staying focused and motivated in order to hit milestones and deadlines.
The Torla team has not only done this before, but is in love with this project and wants nothing more than to put their best effort into making it an incredible experience for those who play it.
We're ready to take on the challenge of a long-term project and the risks involved in releasing it upon the world.
- (30 days)