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A Puzzling Thriller for the Nintendo Switch and PC, inspired by the Danganronpa and Zero Escape game series.
476 backers pledged $13,887 to help bring this project to life.

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Thief's Roulette is a Choice Driven Puzzle game inspired by the Danganronpa and Zero Escape game series. The game is being developed for Nintendo Switch and PC. Thief's Roulette takes the narrative heavy design of Visual Novels and combines it with immersive, first person Puzzle gameplay to create a unique gaming experience. With Thief's Roulette I hope to take the player on a journey through betrayal, deception, and trust. Player freedom through choices, building alliances or creating rivals will be the driving force of the game.

STORY

Thief's Roulette takes place in a far off future Earth, where people are no strangers to android life, body augmentation or any of the other concepts of a high-tech society. Our characters live with it every day, to them its the way things have always been. That is simply the world they inhabit, and it all takes a back seat to the terrible events that the characters must face.

Lady Luck's sign. Will you ever see her face?
Lady Luck's sign. Will you ever see her face?

You awake in a strange place surrounded by unfamiliar faces. You have all been kidnapped and forced to compete for your lives in a series of challenges, hosted by a mysterious woman calling herself Lady Luck. She claims you have all been taken to her Casino. When the group is split into 3 Teams you learn the horrible truth of this game. To win means to sentence your opponents to death. 

All 15 Strangers were chosen for a reason. Lady Luck proclaims them to all be thieves, liars and con men. All things she despises. For her, they will perform in a game of both trust and deception. To win you must deceive yet you must also work together. But in a room full of liars, who can you trust? 

LADY LUCK’S GAME

Before the games can begin, the 15 Contestants are randomly assigned to 3 Teams of 5. From there, they will enter their respective challenge rooms and attempt to complete the task the fastest. The catch, is that both 2nd and 3rd Place Teams will have to take part in the Marking Roulette. Members of the 2 teams are randomly Marked for Death. If you are ever Marked twice, you will be Executed.

A party of 4, nothing but death could have led to this.
A party of 4, nothing but death could have led to this.

This means that if you are Marked and your Team gets 2nd Place, being Marked again means you die, if you are lucky and are not chosen, you live. However, for the 3rd Place Team, the Marking Roulette Spins Twice. Being in Third Place doubles your chance of being Marked and Killed.

He's just looking out for you, right?
He's just looking out for you, right?

After every Round in the Challenge Rooms, the Teams are randomly scrambled once more. So you will not always be with the same teammates. All Marks will remain even after changing teams. You must complete all 7 of Lady Luck's Challenges. Whoever remains in the End may leave this place alive.

One last thing! When a Team gets 1st Place, one Player from that team is randomly selected to receive the Trade Token. The 3rd Place Team will have one Player randomly selected to receive the Reroll Token.

The Trade Token can only be used right after the Teams have been scrambled. With this Token you may swap places with anyone else on any Team. 

The Reroll Token can only be used right after the Marking Roulette. With it, you may choose to Reroll the Marking process. Perhaps for a more ideal result.

These Tokens can only be used once. You are allowed to give, trade or steal Tokens. You are also not obligated to ever use them. That choice is yours. At certain points in the game You (the Player) will receive these Tokens. How, when, or if at all you choose to use them will have a major effect on the game’s story.

A rotating number Puzzle.
A rotating number Puzzle.

In Thief's Roulette there is heavy emphasis on exploration and discovery when it comes to the Challenges. In the Challenge Rooms you have full control of your character in a first person view. You can run, crouch and interact with things in your environment. These mechanics and more intend to make exploring the Challenge rooms as engaging as possible.

Hand/Eye/Mouth

These are your means of communicating and interacting with the world. My imaginary QA Testers calls it the HEM system, for Hand, Eye, and Mouth. Upon activation, you are given the ability to perform one of these 3 commands. This system is how all of the game’s puzzles and mysteries are solved. They also allow for more common interactions.

  •  Hand: Use to touch things in the environment. You can pull levers, open doors, grab items or tap a character on the shoulder to get their attention.
  •  Eye: Use to focus on points of interest in the environment. Upon usage, your character gives an analysis of what they are seeing.
  •  Mouth: Use to talk or make noise.This is mainly for speaking with characters, but there are more clever uses for this option as well. I won't spoil what those are, so you’ll just have to trust me!

Every one of the HEM options have additional uses that players will discover over the course of the game.

A simple cipher
A simple cipher

Along with the HEM System, and not only in the Challenge Rooms, you have ITEMS. Items are used to solve the various Puzzles of the game. They can be examined, some items can be combined together to form a new item, and some only have use outside of Challenge Rooms. During the moments you spend outside of Challenges, you will come across unique items that can be put to use in special ways. 

Each of the game's 7 Challenges have a Room that is unique visually, and in regard to their objectives. You will be required to carefully examine your environment, use items and tools found in the room, and solve logic puzzles.The 3 Teams are competing to complete these Challenges before the others. 

It is worth noting that as the Player, your Team’s placement is determined by choices you make, rather than a proficiency for puzzle solving. I don’t want the story to be led by how fast you can rush through the gameplay! 

Break Time

There is a Routine to Lady Luck’s Game. On the First Day, the Contestants perform in 2 Challenges with short breaks in between. After both Challenges, the Players are given the rest of the day off. During these breaks, the Player is free from Challenges for the time being. Each Contestant has an assigned Room in the Living Quarters and are allowed to freely explore The Casino.

Everyone is given their own room in Lady Luck's Casino.
Everyone is given their own room in Lady Luck's Casino.

After Break Time is done, the contestants will awake to a new set of Challenges. 2 More for the Day and it's back to Break. After every day of Challenges, The Casino expands and new locations become accessible

During Break Times you can investigate the Facility using your full range of skills (the HEM system). You can gather bits of backstory and clues about Lady Luck’s Game and the outside World.

You may also speak with any of the living contestants. After all, they will be taking part in the Break as well. Gather more information about the characters you’re stuck with, or simply call it a Day and get some sleep.

Special events can happen during the Break, as your choices can lead to unique encounters with the other Characters. 

If you're ever in need of assistance, ask one of your Teammates.
If you're ever in need of assistance, ask one of your Teammates.

FEATURES

  • A gripping story of deception. Who you choose to align with may either lead to your death or your survival.
  • Heavy Player Choices that can alter the path of the Story.
  • Multiple Endings
  • Immersive and Intricate Puzzles to Solve.
  • A Natural approach to Difficulty: Any time during a Puzzle, you may ask your teammates for help. Players who want to take on the challenge with no clues can simply not ask for assistance.
  • Fully explorable 3D Environments and VN Style Artwork.
  • A cast of unique characters with their own goals and personalities. Some are only out for themselves, others may have your back when the time comes.
The Main Character - Lady Luck mistakenly wiped too much of his memory. Lucky you.
The Main Character - Lady Luck mistakenly wiped too much of his memory. Lucky you.

I will be Showcasing the rest of the Cast as the Campaign goes on! 

*Thief's Roulette will come with Very Partial Voice Acting if we do not hit the Final Goal.
*Thief's Roulette will come with Very Partial Voice Acting if we do not hit the Final Goal.

“Is this a visual novel?”

I don’t know. Maybe?

"What do you know?"

Thief's Roulette is a game that I've wanted to do for years. Its inspired by some of my all time favorite games so I hope to do them justice. I believe Thief's Roulette is my chance to show my skills as a game designer and story teller. The game has gone through numerous revisions along this journey, but the 2 main themes have always stayed the same: Strangers forced to perform in a deadly game, and puzzle solving through exploration and discovery. 

"Where is the demo?"

Currently, the game is in its very early stages! A demo is not quite ready, but the majority of the game's gameplay features are in place, and functional (you can see this much in the Trailer). Still, some of the core features require more attention, so releasing it right now would likely hurt me more than it would help. My optimism made me think it'd be done by the time the Kickstarter launched, but it's not. Because of that, this first Demo will be released to all backers regardless of Tier. 

This Demo will consist of the Cast waking up in Lady Luck's facility and learning about the Game they will take part in. You'll be taken through one full Challenge Room, and the Demo will end after a Marking Roulette. You'll get to meet every character and get a feel for the game. The demo will be out 1-2 months after the Campaign. This gives me the time to use those funds to polish what I have now, and make sure your first time in Thief's Roulette is as memorable as possible.

Some early concept art, more characters are on the way
Some early concept art, more characters are on the way

"Who are you?"

My name is Malik Brown, I tend to go by hiromu656 on the internet. I am an Artist and Animator from Chicago. As an animator my primary focus was short, hand drawn stories, but I also enjoy working in 3D. I have a passion for art and I've been playing video games my whole life. For some years now, I've been creating small scale games, and I think I'm finally ready for something big. I’m the sole member of the Thief's Roulette team, so I am currently handling the Art, Story, and Development on my own. Music on the other hand, I am having made by my friends. They’re working for free as of now and that never sat right with me. Hopefully with Kickstarter we can change that.

"How will the money be used?"

Well first, I know that a percentage of funds will go to Kickstarter. With the remainder, I will finally get to paying my sound friends. Since I’m doing this solo at the moment, hiring a Programmer is the main priority. I’m confident in my ability to create the Art and Assets, but handling code on top of that makes this process longer than it needs to be. A successful Campaign means I get to focus my attention on the Art, and we can get the game out much sooner. Although I am happy with the current character art, I want to have a chance to take them all under the knife once more. A full upgrade to all art assets, and especially the environment, is what I'd love to do. Success here, means that I can afford to.

That’s about it. If you have any questions at all, ask away! Thank you for reading this far, and I hope you choose to support the project!

Risks and challenges

Can't think of many risks, but challenges will surely pop up. As I've said on the main page, the Project's main hurdle is how I can balance the game's coding and all of the game's art as the sole developer. With enough funding I can hire a Programmer for the team so that I'm not wearing myself thin. The project is about 90% written out, characters sketched and all that good stuff. The hard part will be transferring all of that to the game world. I'm very well prepared on that front, but I know firsthand that things never go as smooth as you would hope. With your support I will get this thing done and into your hands.

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    Thank You! x5

    Along with my gratitude you get your name in the Game's Credits.

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    Receive a discounted, Digital copy of the game for being so fast. for PC or Nintendo Switch.
    SPECIAL NOTE: All "Game Tiers" will be invited to the game's official Discord Server. Meaning any Tier that includes a copy of the game includes an invitation.

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    Digital Soundtrack

    Running out of clever titles. At this Tier you will receive the game (for either PC or Nintendo Switch) and a Digital copy of the game's soundtrack.
    SPECIAL NOTE: All tiers from HERE and UP will gain access to all Future Betas of the game. These betas will be Spoiler Free, and mainly meant to test gameplay mechanics. I'll be mixing things up for the full game.

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    Digital Artbook + Digital Soundtrack

    Receive a Digital Artbook/Making Of Book for the game. Also the Digital OST. This artbook will include all of the characters from concept to completion, environment art, game design notes and more. It also doubles as a "Making Of" book, so expect words along with the pictures.

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    Contestant

    Receive all previous tier rewards. Get your name on a physical Board in the game world. A list of the past Contestants in Lady Luck's death game. This Board will be in the same room as the "Unlucky" Tier's contestants.

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    Contestant Deluxe

    Same as the Contestant Tier, except I'll give you another copy of the game. So 2 Digital Copies for either PC or Nintendo Switch. Maybe get 1 for each.

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    Physical Soundtrack

    Receive a physical copy of the game's Soundtrack. Comes with a cool wallet for the disc with original artwork. You also receive a digital copy of the game (PC or Nintendo Switch), and every previous reward besides Contestant 2.

    Includes:
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    • Digital Copy of the Game
    • Physical Soundtrack
    • Name on the In-Game Contestant Board
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    Physical Artbook

    I will print and ship that Artbook/Making of Book to you so you can hold it in your hands. You also receive the previous rewards. Contestant 1 though, not 2. You only get 1 copy of the game.
    SPECIAL NOTE: The Physical Book tier is NOT automatically included in the higher Tiers.

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    • Digital Copy of the Game
    • Name on the In-Game Contestant Board
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    Physical Soundtrack + Physical Artbook

    Receive the Physical Soundtrack and the Physical Artbook. This Tier also comes with a digital copy of the game and every previous Tier minus Contestant Deluxe.

    Includes:
    • Your Name in the Credits
    • Digital Copy of the Game
    • Physical Soundtrack
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    The Marked

    Whenever the Main Character speaks, he will have a unique Dialogue Border and Pin on his jacket to symbolize the backers of this Tier. No one else will look this cool. All previous rewards besides Contestant Deluxe. This Tier comes with your choice of either a Physical Artbook or Physical Soundtrack, or neither.

    Includes:
    • Your Name in the Credits
    • Digital Copy of the Game
    • Name on the In-Game Contestant Board
    • Digital Soundtrack
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    • Unique In-Game Mark
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    The Marked Deluxe

    The Marked Tier + the Physical Artbook and the Physical Soundtrack (or you can choose just one). Big Delivery. Includes all previous tiers except Contestant Deluxe.

    Includes:
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    • Digital Copy of the Game
    • Physical Soundtrack
    • Name on the In-Game Contestant Board
    • Digital Soundtrack
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    Behind the Scenes

    Take part in the game's Puzzle Design Process. Gain access to Spoiler Filled builds, with Puzzles and Character Encounters straight from the Full Game. Plus Producer Credit.

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    • Digital Copy of the Game
    • Name on the In-Game Contestant Board
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    Behind the Scenes Deluxe

    The Behind the Scenes Reward, plus the option of receiving BOTH the Physical Artbook and Physical Soundtrack. Or you can just choose one.

    Includes all previous tiers except Contestant Deluxe.

    Includes:
    • Your Name in the Credits
    • Behind the Scenes Builds
    • Unique In-Game Mark
    • Physical Artbook
    • Digital Artbook
    • Digital Soundtrack
    • Name on the In-Game Contestant Board
    • Physical Soundtrack
    • Digital Copy of the Game
    • Producer Credit
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    Unlucky

    You were an unfortunate participant of the very first of Lady Luck's death games. You will design and name your own original character. In Lady Luck's Casino, there is a door that leads to your Shrine. All 15 of the original contestants will be highlighted here. A portrait and a hand-written note for all 15 of that unlucky bunch.
    This is a physical room in game, every version of the game will have this room.
    Includes all previous rewards except for Contestant 2. Inclusion of a Physical Art Book is Optional.

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    Design a Main Character

    This one's a big deal. Work alongside me to design an original addition to the game's main cast. Receive credit as a Character Designer, and gain access to the Behind the Scenes builds. Optional Physical Artbook and/or Physical Soundtrack if you want one.

    Includes:
    • Your Name in the Credits
    • Design a Character
    • Producer Credit
    • Behind the Scenes Builds
    • Unique In-Game Mark
    • Physical Artbook
    • Digital Artbook
    • Digital Soundtrack
    • Name on the In-Game Contestant Board
    • Physical Soundtrack
    • Digital Copy of the Game
    • Character Designer Credit
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Funding period

- (30 days)