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THE LONG DARK is a first-person post-disaster survival experience set in the Northern wilderness. How far will you go to survive?
THE LONG DARK is a first-person post-disaster survival experience set in the Northern wilderness. How far will you go to survive?
6,966 backers pledged CA$ 256,217 to help bring this project to life.

Update 28 -- The Final Push, New Stretch Goals!!

Posted by Hinterland (Creator)

Dear Hinterlanders,

We're now in the final 20 (make that 19) hours of the campaign. This is the final push! Thank you so much for being a part of this, and for being with us during these final hours.

Our combined Kickstarter and PayPal totals are close to $245K, about $5K away from our next Stretch Goal of the Extended Game Soundtrack (Double the Music!) from Cris Velasco and Sascha Dikiciyan.

Since we're going to hit that, possibly soon, we're unlocking two new Stretch Goals for you to drool over.

New Stretch Goals!

In honour of our amazing International audience, we're unlocking two "International Reach" stretch goals:

  • International Reach, Phase 1 -- All game text translated + subtitles in French, Italian, German, and Spanish.
  • International Reach, Phase 2 -- All game text translated + subtitles in Russian, Swedish, Finnish, and Dutch.

But these stretch goals are not just for our non-English speaking friends at home and overseas -- we're also unlocking some goodies for our English-speaking backers.

  • The Long Dark Radio Play. We're going to pull award-winning voice talents like Mark Meer, Elias Toufexis, Jennifer Hale, and David Hayter into a sound studio and have them act out a radio play from The Long Dark universe.
  • The Long Dark Graphic Novel Gets a Voice! We're going to add voices from our all-star cast to the downloadable Graphic Novel we already unlocked at $225K.

So, to recap these new Stretch Goals:


$275K Stretch Goal -- International Reach, Phase 1; Radio Play! We'll translate all in-game text and offer subtitles in French, Italian, German, and Spanish. We'll also give everyone an incredible Radio Play featuring our award-winning voice cast.

$300K Stretch Goal -- International Reach, Phase 2; Voiced Graphic Novel! We'll translate all in-game text and offer subtitles in Russian, Swedish, Finnish, and Dutch. We'll also add English voices from our all-star cast to the downloadable The Long Dark graphic novel all backers are already getting!

The Final Hours

In honour of our backers and the amazing amount of support we've had on Twitter, we're going to be Live Tweeting the final hours of our Kickstarter campaign, starting tomorrow at 4AM PST. (Oh why didn't we start the campaign at midnight?)

We'll be using the hashtag: #thelongdark

Here are the relevant Twitter handles:

  • @HinterlandGames (the studio's Twitter account)
  • @emilyclaireafan (Emily Claire Afan, Community Manager)
  • @alanlawrance (Alan Lawrance, Technical Director)
  • @davechanedm (Dave Chan, Audio Director)
  • @zacwhyte (Zac Whyte, Video Editor)
  • @raphlife (Raphael van Lierop, Creative Director)

Who knows, some of our other amazing talent, either composers or actors, might also be around to join in the fun!

And here's some great info on Live Tweeting, from Twitter:

We'll also be on Facebook, where various Hinterland team members will also be jumping in to interact with backers and community.

We hope you'll join us in either venue. We'll be taking questions, sharing thoughts as we come in to the final hours and minutes of the campaign, retweeting the various #survivalbeard, #survivalbraid, and even...#survivalcakes photos that come our way.

So set your alarm clocks, put the automatic timer on the coffee maker, throw some pancakes on the griddle, and come be part of the beginning of the end (of the beginning).

(International backers -- this means you too. Pancakes are a meal best eaten, well any time of day really!)

Let's finish this thing the only way we know how to finish things at Hinterland: strong.

- The Hinterland Team 

Update 27: One More Thing...David Hayter Joins The Long Dark! PayPal! Survival Vignettes!

Posted by Hinterland (Creator)

Hello Hinterlanders,

Well, we're in the final stretch now! Less than 48 hours to go in the Kickstarter campaign for The Long Dark. 

This is the way the world ends. Not with a bang, but more thing.

David Hayter Joins The Long Dark!

One of the most celebrated voice actors in games today, David Hayter is best known for his over fifteen year role as the English voice of the iconic video game hero Solid Snake, from Hideo Kojima’s Metal Gear Solid series.

David’s years of experience bringing the complex, multi-layered character of Solid Snake to life make him ideal for delivering the kind of deep, character-driven storytelling that players will discover in The Long Dark. We’re thrilled to have him join the cast!

In addition to his extensive career as a voice actor, David is a successful screenwriter, director, and producer, having written the films X-Men, X2: X-Men United, and Watchmen.


We're so close to hitting the $225,000 mark for the Kickstarter campaign!! As soon as we do, we're officially unlocking the Downloadable Graphic Novel stretch goal. Onward to the $250K Extended Soundtrack goal! Woohoo!!!


For those of you who've been waiting to back The Long Dark using PayPal, you may now do so at our microsite:

We'll be combining the PayPal and Kickstarter totals for the next 48 hours to see if we can hit some of our stretch goals, so tell your friends and spread the word!

Add Physical Goods To Your Digital Tier!

We are happy to now offer Physical Add-Ons to backers of All Digital tiers. Simply send us a message indicating what Add-Ons you want to purchase, and your shipping address. We'll calculate the shipping, and then send you the total to add to your pledge.

Remember that backers of Physical Goods tiers can already Add-On any physical goods (and of course all backers can purchase Digital Add-Ons).

Survival Vignettes: How Far Will You Go to Survive? 

We've put together a video showing some snippets of the kind of choices you'll have to make in The Long Dark. Check it out, and if you like it, please share it within your network!

Indie Love

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We're heading into the final hours, folks. Let's see how far we can push this!

- The Hinterland Team

Update 26 -- Giving Thanks, 67 Hours, Music, & PayPal Update

Posted by Hinterland (Creator)

Hello Hinterlanders!

We're still reeling from an emotional day yesterday. Today is Thanksgiving in Canada, so this seems like a good moment to thank all of you, again, for your support of the project.  And for our friends in Canada -- which includes most of the team -- it's almost time to tuck into some turkey and all the fixin's. 

But before that, we have a couple of updates.

67 Hours

You may have noticed that the Kickstarter clock has switched from 'Days Left' to 'Hours Left'. And you may have noticed that the counter says 67 Hours. That means we have less than three days to go until the end of the campaign! We're excited to see the end is near, and with the $200K goal behind us, our thoughts now turn to crashing through some stretch goals. Let's see if we can't keep this amazing momentum going to the finish line! We think $225K and even $250K are within reach!

And keep in mind, we'll include the PayPal total with the Kickstarter total when we calculate which stretch goals we've reached. Speaking of PayPal...

PayPal Update

We're just putting the final touches on the PayPal site now. We'll be launching it tomorrow! So, make sure you let anyone you know who might be waiting on PayPal support -- it'll be here tomorrow.

Music Update

You've heard some of the fine music from Cris and Sascha, our composers, but beyond that we haven't said too much about the soundtrack for The Long Dark, or how it's being conceived. We asked the guys to put together a short write-up that outlines some of their thinking about the music. Like everything we're doing with The Long Dark, you just know it's going to be something special.


The musical apocalypse.

It’s been an incredible journey so far; from working on games like Mass Effect 3, The Borderlands series, Space Marine, Tron, and many more. No matter how big or small the game, the goal is always the same: Get the player emotionally involved into the game. And what better way to do it than with music? George Lucas once said that sound is 50 percent of the movie experience. I like to think the same can be applied to video games. Without music and sound, we are left with a half-empty canvas!

When Raphael and Dave Chan (audio director) first approached me and Cris Velasco with the exciting proposition of working on The Long Dark, I was immediately hooked! I just knew that working with an independent developer would be a great opportunity to create something very unique and innovative….

Many emails were exchanged early on, talking about direction and what The Long Dark should say musically. We knew right away that whatever the music would eventually become, it should reflect Mackenzie’s loneliness and rather desperate situation. After seeing some of the beautiful artwork and reading up on the story, one inspiration came to mind: John Carpenter's The Thing. Of course in The Long Dark we don’t have an Alien lifeform buried underneath the ice but some similarities are still to be made: the cold winter, the isolation, and sheer need to survive.

“Rules are a great way to get ideas. All you have to do is break them”

And our first main idea came from the story itself: All of humanity’s technological might is laid to waste, neutralized in a kind of quiet apocalypse. So we realized we needed two things: something that would reflect the more organic, nature side of the game, and something that would also give the game’s score a sense of beauty and hope.

So sure, grab a violin, you say? Not so fast.

Remember, we’re here to break rules. And we sure will. While details are still to be kept in the dark (ha!) I can tell you that we are in the process of planning a custom instrument just for this game. And mostly with parts to be found on a scrap yard. Excited yet?

But we’re just getting started. Dave had yet another brilliant idea. While we never wanted to have a electronic score per se, we need something to support the darker aspects of the game. But in The Long Dark world, all technology is useless, right? So should we break our own rules? Dave comes to the rescue. His idea was to use the oldest form of electronic music equipment. Welcome to the world of Modular synths. One of the first such synths was created in 1964 by Robert Moog (of famed MiniMoog synth) and many universities still carry a lot of these massive modular synths. It just so happens that I am a Modular fanatic and with the current rise in people getting to know this form of music-making, it’s perfect timing!

Of course, all of these ideas are only possible with your help. Here we are only with a few days left to go. I’m very excited about the music and you should be, too. We’ll keep you updated on things and hopefully document our process of how we will create the score for The Long Dark...

- Sascha & Cris


This might be a good time to remind you all of our $250K stretch goal of an Extended Soundtrack! We really want to be able to put some additional resources behind the music in the game, so that Cris and Sascha can really push the limits here and come up with something  truly groundbreaking, and worthy of the game. We'd also like to prepare some great documentary footage that covers the development of the soundtrack and the actual recording as well. We hope you're as excited about that stuff as we are!

Happy Thanksgiving, all. Tomorrow will be another HUGE day for The Long Dark. We may have hit the $200K goal, but we're not done yet.

- The Hinterland Team

Update 25 -- $200K. You Did It.

Posted by Hinterland (Creator)

You got us to $200K. You did it.

It's been an incredible journey. And it's just beginning.

Over the past weeks, the thing that's kept us going through the 18 hours days and the ups and downs of the emotional rollercoaster that is Kickstarter, is you.

When things were looking a little grim for the campaign and we had people reaching out to us to say..."You should quit, 'cause I've seen enough of these to know you're not going to make it.", we said -- no. As long as we have one backer who believes in what we're doing, we're taking this all the way to the finish line. One way or the other.

We knew this is what you would expect of us. Every day, the team at Hinterland has been so inspired by how all of you have stepped up to help make this game, this experience, a reality. You've given us the will to continue fighting.

On behalf of the incredibly passionate and talented people I'm so fortunate to call my collaborators and friends -- Alan, Dave, Hokyo, Emily, Marianne, Zac, Cris, Sascha, Pablo, Eric, Mark, Jennifer, Elias -- thank you for your support, your belief, your trust, your energy, your passion, and your courage. 

Together, we're going to make something amazing. 

Now let's blow some of those stretch goals out of the water. We have 3 days left. Let's give this a fight to the finish worthy of The Long Dark.

- Raphael

Update 24 -- The Home Stretch!

Posted by Hinterland (Creator)

Hello, dear Hinterlanders...

What an incredible whirlwind the last few days have been. Yesterday was a huge day for the project, with our second highest daily raise since we started the campaign. We had multiple HUGE pieces of coverage -- The Verge, Game Informer, Boing Boing -- and then we unleashed the news of Jennifer Hale's involvement and then...well...the internet basically melted.

Since yesterday morning, we've raised more than $30,000 and added more than 750 new backers to our community. We also sailed past the 5000 backers milestone, and there are as of this moment 5,172 (wait, 4) amazing backers for The Long Dark.

Thank you from the bottom of our hearts. After the months of hard work and the weeks of the campaign so far, the last few days have really reminded us of why we're doing this. The community support and outreach has been incredible. The support from all of you, and from the press, has been really incredible. 

At this moment, we are less than $12,500 away from hitting our goal. A scant few days ago, that number was a lot bigger. Let's keep this momentum going, and maybe see if we can't knock down a few of those Stretch Goals as well.

But first, let's get caught up on some cool news.

Razer Partnership

After we launched our gameplay footage this week, Min-Liang Tan reached out to us to let us know that he really enjoyed the footage, loved the concept, and thought he had something that might really help us.

For those of you who don't know, Min is the CEO of Razer, and Razer is the largest designer and manufacturer of high-end peripherals for PC gaming. Min has been voted amongst both the top-25 most creative people in tech (alongside Gabe Newell (Valve) and Jony Ive (Apple)), but also amongst the top-40 most powerful people in gaming. So when Min reaches out to you on Twitter, you sit up and listen.

Min let us know about a technology in development at Razer's laboratories that he thought might be well suited to the type of experience we're creating in The Long Dark. A software plug-in called Razer Surround, that simulates true positional 3D audio and supports a full 7.1 surround sound solution, regardless of what kind of speakers or headphones the player might have.

We've always said that audio is 50% of the experience of The Long Dark. It's not just background like in a lot of games but it's front and centre and critical to the gameplay experience. So we knew that Razer Surround would solve a major challenge for us, which would be how to ensure everyone can enjoy the full audio experience of The Long Dark without necessarily having to upgrade to expensive new Surround Sound gear.

Today we're officially announcing our partnership with Razer! We're super excited to be working with Min and his team, to ensure we can deliver the highest-quality audio experience possible, for you, our players.

For more info on Razer Surround, check out:

New Founders Tier

Some of you have asked if it would be possible for us to create an All-Digital version of the Founder's Tier ($1000). Why yes, yes it is possible. In fact, we just did it. Check out the new $750 Founder's Tier in the Rewards sidebar. What does this reward get you, you ask? Nothing much. Just Naming Rights, Gear Design, and Designer Credit rewards, and Hinterland games for life! 

PayPal Support

We know there are those of you who would like to throw your financial support behind The Long Dark, but haven't been able to because you're unable to pay by credit card. We are pretty much ready to go with taking PayPal payments, and in the tradition of most Kickstarter projects before us, are waiting to hit our funding goal before opening up that option. We'll blast an Update to you to let you know when the PayPal floodgates have opened. If you have a friend who might be interesting in becoming a backer, but has been holding off, let them know that help is on the way.

Revised Stretch Goals

We're revising our original Stretch Goals to see what we can bring within reach, since it looks like we may actually hit and exceed our base $200K goal pretty soon. 

We already shifted the original $250K Oculus Rift stretch goal to the base funding level. We're making the following changes effective immediately:

  • The Long Dark graphic novel for all backers, unlocked at $225,000
  • Extended soundtrack by Cris Velasco and Sascha Dikiciyan (50% more music!), unlocked at $250,000

We'll keep working on these and keep crunching the numbers to see what else we can bring within reach. 

Quotes Video

As we close in on our $200K goal, we thought we'd leave you with a fun little video by Hinterland videographer extraordinaire, Zac Whyte. Soak it up. Enjoy it. Share it with your friends. 

See you on the other side of $200K.

- The Hinterland Team