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$832 pledged of $50 goal
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All or nothing. This project will only be funded if it reaches its goal by .

About

Warsong Second Edition is a game about cataclysmic war. A game that looks into the face of destiny, and decides for itself. It is a game about mythic deeds, and choosing free will over fate.    

Destiny is a choice. 

The Viziers guide the flow of our world toward its inexorable doom. The armies of the world amass and gather, intent on destruction and death. Only you can choose the path of your own fate. By your actions, you choose the course of history. 

The burden of free will is yours alone. The chains of destiny cannot hold you.  

You are free.

Draw your sword.

Make your choice.

Guide your destiny.

In Warsong Second Edition, you play as one of the Viziers, ancient shape-shifting Quicksilvers, dread undead Neverborn or one of the other primordial inheritors of the world. It is your free will that will shape the course of history and decide whether the world will fall by its own hand, or rise up from its ashes. The ancient powers are but memories, and the people fight for the right to rule.

The skeins of destiny have begun to fray and the Ancient Viziers have disappeared along with the old gods, leaving destiny in the hands of their heirs. You are one of the children of the primordial powers, born the promise of destiny, and bound to its power.

Armed with the power of magic and the ability to shape destiny itself, the Viziers, divine offspring of both god and man, stand as the world's last defense against the forces of entropy and their own self-destruction. The gods, ancient viziers and primordial powers have disappeared, the nations refuse to stand united for a promised future and bitter rivalries burn as brightly as ever while the world's life force dwindles down to ember. It won't be an easy choice, but it will be yours to make.

What will you do with Free Will?

Warsong Second Edition began in 2013 as a play-test sample world built along with Pathfinder guidelines. Over time, it became a game of its own and Kickstarted on June 25 2016. Since then, it's become a dynamic world that has gathered some of the most passionate fans Higher Grounds has ever seen. Now, a bit over a year after the game's release, a revised and expanded second edition is nearing completion. Renewed in its second edition, Warsong Second Edition takes a year of reviews, feedback and criticism and puts those lessons to work.

Today, Warsong Second Edition is ready to jump back into the fray as a distilled and refined game using the Fate Core System rules, ready to ride the skeins of fate once more.

 The Warsong Second Edition Kickstarter is designed to enable us to create a hardcover edition designed to improve upon the look and feel of the last book. We want to create a 6" x 9" hardcover with a beautifully designed, symbolic cover image. We estimate this book to be over 400 pages on high quality paper stock. We will also offer black-and-white paperback options.

Warsong Second Edition will include rules for playing many kinds of heirs, including the Viziers, Quicksilvers and Neverborn. It will include Extras for each type of character, including powers for each type of character as well as new Aspect types and antagonists including the destiny-warping Untouched, Skein-Walkers that guard the threads of fate and many more. It will also include detailed setting information and adventure hooks and even a starting adventure to help get new players started.

The Viziers are the main type of character in Warsong Second Edition. They are heirs to the destiny of the world, and the direct descendets of the ancient, god-like Viziers that watched over the fate of everything from a rabbit in the woods to cataclysmic disasters. As a Vizier, you do not have the world-shattering power that your ancestors held, but you must take up their mantle and choose whether to guide the world toward oblivion, or save it from certain doom. You wield powerful Loom Weaving abilities, which allow you to make alterations to the very destiny of the people, places and events around you. You can Hack The Loom, allowing you to make minor alterations to your own destiny and the destiny of others, or you can Dive, allowing you to create a fake persona and change situations in the past or the future by your own hands. As a Vizier, the fate of the world literally rests in your hands. 

The Quicksilvers are descended from the ancient Lycanthrope. You are blessed with free will and the ability to change your shapes into any animal or person that you've encountered. Your do not have one true shape, but two. That of your human form which you were given at birth, and your animal totem, which gives you the power of the Eldritch Primordials to change your shape. It is your geas to protect the world and all life within it, and your ancestral prophecies have destined the end to come within your lifetime. Those Quicksilvers who will fight in the final battle have already be born.

The dreaded Neverborn are feared knights of death, itself. You do not need ancient lineage or powerful ancestors to claim your power, for your power was earned upon your death. You are the end of the cycle of life, culling the weak and feeble. You are also the means by which new life can grow. Without death, there is indeed no life. Without you, life would not exist. You can wield the powerful, inevitable mastery of death itself as one of the Neverborn, powerful agents of death and rebirth.

There are more types of characters to play as well. There are powerful mortals that have been trained by one of the clans in their very own styles of martial arts and warfare. They can wield strange technologies such as Power Armor, Relics and even Eldritch Sorcery, a dangerous and often outlawed method of using the energies of the Far Dimensions to create magical effects in reality. 

Each of the Five Nations has a ruling class of individuals that either belong to a bloodline or have been adopted in. These families are called Clans and each clan has a ruling lord that seeks to vie for supremacy over the other nations. As the Grand Emperor reaches his final days, the already-fragile peace between the nations has devolved into all-out war. There is the stout and loyal Crab Clan, the ferocious Tiger Clan, the clever Monkey Clan, the devious Snake Clan and the wise Dragon Clan. There are clans that exist outside the rule of the Grand Emperor. Mistrusted and often seen as enemies to the rule of the Grand Emperor, there are the graceful Crane Clan and the malicious, deadly Scorpion Clan. 

Who will rule the nations? You must decide.

Our intention with this Kickstarter campaign is to make the best version of Warsong Second Edition possible. Getting your support now will allow us to fund the best production, use the best components and perhaps even add even more art and content to the book.

 

Risks and challenges

We have successfully finished and completed six Kickstarter projects and several more are headed to completion as you read this. All those projects have taught us how the various pieces of the process works, sometimes painfully, and we have increased our ability to judge the various stages of delivery better with each Kickstarter. The text for Warsong Second Edition is finished, and we are only looking at adding additional production value to the book itself.

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