It started with an idea.
"What are the consequences of our actions?"
The idea that fate was malleable was the founding concept of Warsong 2nd Edition. The idea that our actions really do matter. It was a concept that I felt was neglected in other role-playing games. Fate was something I wanted to explore thoroughly in Warsong. And as the setting grew into its own unique life form, another creature began to emerge.
Artificial Sentient Life.
They are the products of man-made ingenuity and madness. Years of knowledge and sorcery culminating into a tool to be used. What happens, then, when that tool becomes aware of its purpose? What happens when the tools we use to make our lives easier become aware that they are slaves to their creators?
Warsong 2nd Edition explores the infamous Machine War that followed in the wake of The Source, an interconnected web of technology throughout Lemuria, becoming self-aware.
Warsong: The Host explores Lemuria from the artificial eyes of living machines.
The Host includes:
• Rules for creating and playing artificial life such as Awakened machines, living programs and advanced Synths.
• New rules, powers and abilities for the machines and cybernetic implants in humans.
• New setting information and revelations regarding the Emperor and the Treaty of Parnassus.
• Setting information for the City of Kojo - a machine settlement governed by The Source.
• New information regarding The Host, a group of living machines born directly from The Source when it tried to calculate morality.
What Are The Host?
The best way to answer that question is to ask another: "What would happen when a machine tries to calculate human morality?"
The Host are a very small portion of the machine population, but are arguably the most widely known, and rightly feared among their species. They are the seraphim and devils of Lemuria. They can be winged saviors of humanity, or horned corruptors who seek only the desolation and destruction of everything around them.
They are, in a sense, every facet in the spectrum of human morality given life and form.
Why The Host?
The Host represents a turning point in the setting of Warsong Second Edition and this book will help bring to life an entirely new species of creature within the setting. It will give players a new and valuable outlook of the world from the view of the machines and even give players new revelations directly from The Source itself.
The book will include more detailed information on the Treaty Of Parnassus and what exactly happened when the Emperor and The Source forged peace at the end of a seven year long Machine War. It will also give Game Masters valuable tools to use if they wish to include The Emperor's whereabouts in their own games.
The book is called The Host because, while The Host themselves comprise only a small part of the machine population, they are arguably the most well-known and feared.
Risks and challenges
The Host is still in the writing stages! I am working hard to ensure that this book has enough spoilers to give GMs and players a good grasp of machines within the setting but not to give everything away. It's a delicate balance, but one I'm looking forward to overcoming!Learn about accountability on Kickstarter
- (16 days)