Detailed Info on Tiers
As the project has organically grown over time, and as things have gotten a bit more complex on the tiers, we have now added tables outlining what each pledge tier choice will provide to you more specifically. Scroll down to the bottom and find the table that details your pledge tier choice.
Being Clear with you about the Add-A-Thing Tiers
Unfortunately because of the way Kickstarter works, we're relying on the folks at Kickstarter to update some text that we can't change to make things clear to you. The ONLY tiers that provide you an AMD Radeon HD 6870 video card are the following:
While we understand that the $150 and $175 tiers says "previous rewards +", that was the text in place before these new special tiers were added and they are not intended to be included in other tiers. Sadly, we don't have enough cards or budget for previously existing tiers to get video cards. If you want a video card, you need to choose a tier that specifically identifies that it comes with a video card.
Ideally (and perhaps the Kickstarter folks will do this), the $100 tier should now say "$75 rewards +..." , The $150 tier should say "$100 tier rewards +...", and the $175 tier should say "$150 rewards +".
We're very sorry for any confusion. Had we known ahead of time that we'd be adding these tiers at the end we would have worded the original tiers differently, but unfortunately as we responded to what our community is asking for, we didn't have the ability to update the original tiers so it would be more clear.
Also, we expect all video cards to ship out in September. December 2012 is when DG: Containment is expected to be released to backers.
On the AMD Radeon HD 6770 front, the only tiers that provide those are:
$106 DoubleCard tier
Let us know if you have any questions by messaging us directly.
You'll Get DG2
We're working to cross the minimum and fund Defense Grid: Containment. But please also understand that by joining the team as a backer, you'll also get a copy of DG2 when we release it. We'll need to do extra work on our end to earn or raise the remaining funds in order to complete DG2, but when we do, you'll still be a part of the team. Crossing $250,000 gets you DG:Containment this December, and DG2 when it is complete.
Recorded Team Events!
The team members at Hidden Path played Defense Grid for 24 hrs on http://twitch.tv/dg2tv from Friday morning through Saturday morning and you can watch the replay if you missed it!
Also, if you missed Thursday night's Spreecast, you can watch a recording of it at http://www.spreecast.com/events/defensegrid2 . Enjoy!
New Reward Item Added!
Pledge tiers $110 and over, now include Fletcher's Defense Grid Fortune Telling audio button (see image at the bottom of the page). With 20 random specially recorded lines from Defense Grid's AI: Fletcher, you can ask a question and be sure you'll get an answer (because the battery is included). Any question a Magic-8 ball can answer for you, Fletcher now can too. And it is yours with any pledge tier you choose, $110 or greater. Watch the Project Update #9 video for more details!
Your Road to Defense Grid 2
Now you can help the Hidden Path team build a great Defense Grid sequel: a DG2 that exceeds your expectations and goes beyond the award-winning gameplay and amazing reviews of the original. A great sequel is our passion too, but it's an expensive undertaking, costing $1 million more to build than we can self-finance, so we're inviting you to join the Defense Grid family and help us make DG2 real.
Let's Kickstart this together - we can't do it without you. To make sure everybody wins as we target our goal, we have a step-by-step plan that delivers new Defense Grid content to you at funding points along the journey, starting at $250,000. Here's the road to how we get there:
AMD, Razer & DG2 Together
To ensure an even better game for you, our friends at AMD Gaming Evolved and at high-end gaming company Razer are each helping out on this project as well.
We'll work closely with the engineers at AMD to make sure that our new Defense Grid 2 engine takes full advantage of the latest technology in its video card lines, including the Radeon HD 6000 series and Radeon HD 7000 series. We're also integrating the cool new Razer SwitchBlade user interface into Defense Grid (both the original game and the new engine). We love the level of control that Razer provides across its devices, including gaming mice like the Naga Hex with its 6 mechanical side buttons. They open up entirely new dimensions for the game, which is paramount as we include multiplayer gameplay for Defense Grid.
The folks at AMD have provided a limited number of Radeon HD 6770 and Radeon HD 6870 cards as pledge rewards, and the Razer team has provided a limited number of Wraith Red and green Naga Hex mice. Both AMD Gaming Evolved and Razer will be supporting us through this Kickstarter event, during development, through each Defense Grid content release, and beyond. Both want PC players to have an exceptional experience playing Defense Grid and are partnering with us to help make it happen.
Defense Grid & Now Defense Grid 2 (DG2)
When we launched Defense Grid four years ago we were blown away with people's positive reactions, including the press: "Best of the Rest" - Joystiq, "A Masterpiece is Born" - GamePro, "Most addictive game in ages" - Game Focus, and "Defense Grid shouldn't be missed" - PC Gamer. We were thrilled when it was considered to be the best strategic tower defense game you could play.
We worked so hard on graphic fidelity, polish, and balance to exceed any quality level we'd seen before in a TD game. We were the first to add a storyline and a character when we introduced Fletcher, a helpful and amusing AI character who helped you through the game as he reminisced about past wars and favorite snacks.
We knew how hard we had worked and how much we cared about every little detail, but we hadn’t dared hope that players would become such loyal fans and love the game as much as you did. Your outpouring of support, strong sales, and emails about how much you loved the game really moved us to try to make more Defense Grid for you. The strong sales helped us stay together at a time when so many developers were closing down.
We came up with exciting plans on how to take Defense Grid to the next level and started talking with publishers about those plans. We've been disappointed with the number of publishers who love the game and sequel plan, but can't make the modest indie profit level work in their publishing financial structure. Everyone agrees that DG2 will be successful, but the profits publishers need in order to take a chance are higher than ever.
As we get closer to completion on Counter-Strike: Global Offensive for Valve, we decided now is the right time to bring DG2 directly to you.
Defense Grid is a Lot of Fun!
Defense Grid is a strategy game where you spend resources on building towers that destroy waves of incoming enemies. As you kill more enemies, your resources grow. It’s a combo of strategy and puzzle play, and because the game is balanced just right, there are a million different ways you can beat a level so your solution is truly your solution.
If you don't already know about the original and popular Defense Grid, take one minute to watch the original game trailer below.
You’ll find that when you play Defense Grid you might get close to beating the level the first time through, but if you try it again, you‘ll come up with a new solution, even better than your last one. Your mind starts racing with all the different ways you can beat back the aliens. You watch yourself getting better and better at an amazing pace.
In Defense Grid aliens come after your power cores in the middle of your base. If you don’t destroy them, they’ll steal your cores and your base will stop working. As you progress through the game you get new tower types that destroy aliens differently, and of course new kinds of aliens start showing up too.
The levels start off simple with straightforward paths for the aliens and places for towers to be built alongside the paths, but as you progress further, you actually get to redirect the route of the invading aliens based on where you place your towers and which path you choose for them can make all the difference in the world.
Pledge $15 or more and not only will you help us make new Defense Grid content that you'll receive once we've completed it, you’ll also receive a copy of the original Defense Grid game to play or give to a friend right away!
So Who are the People Behind Defense Grid?
Hidden Path Entertainment (HPE) has been an independent game developer for over 6 years, with 32 passionate employees and tons of experience making hit games. HPE currently is developing Counter-Strike: Global Offensive for Valve, the first major update to Counter-Strike in 8 years. Prior to that, Hidden Path created Defense Grid: The Awakening and released it on PC & Xbox 360. The team has developed games and projects for Valve, Microsoft, Sony and Nintendo. You can learn more about the company and its founders, Jeff, Mark, Michael, Dave and Jim and more about Defense Grid at http://www.hiddenpath.com
You also may learn more about our partners at AMD Gaming Evolved and their video card technology we'll feature in the DG2 engine at http://sites.amd.com/us/game/Pages/game-home.aspx
Our teammates at Razer make high performance gaming hardware with cutting-edge technology and design. You can learn more about their peripherial lineup at http://store.razerzone.com/store/razerusa/en_US/pd/productID.244052300/categoryId.35208800
Let's Kickstart Defense Grid 2!
Do you want more Defense Grid? We're here to make it for you and all we need is for you to pledge the amount that gets you what you want. Should we achieve all our funding goals, you will get the Defense Grid: Containment expansion and then Defense Grid 2 the second it is available. You'll be the first to play them! If we make it part of the way, we'll deliver to you everything up to the tiers we have reached.
We also want you to share this opportunity with those you know who also want more Defense Grid. It turns out there are many out there who play and enjoy DG. Hundreds of thousands of people actually! That's really exciting to us. We're thrilled to have the opportunity to make more Defense Grid for you.
How disappointing would it be if people who wanted to fund this didn't know about it and missed the opportunity to join us? Tell your friends and other players to become part of the Defense Grid 2 team. Together, we can make things happen that traditional publishers can't do.
In fact, you also can have a great deal more influence on how we develop the game and be part of the conversation throughout the process. We will get ideas in front of you as we're building the game, get your feedback, and keep you engaged during development. Of course our team will make sure to craft a great quality game and we have some fun plans for how to make the conversation work with you really well too. With your help, so much is possible!
Let's make more Defense Grid!
Here are detailed tables outlining more exactly what is covered with each tier:
Tiers $15 through $108:
Tiers $110 to $325:
Tiers $500 through $10,000:
It might someday, but the current focus of the Kickstarter is PC, Mac & Linux. Adding platforms can be stretch goals, and we likely will turn to the backers to determine which platforms they'd most want us to develop for if we were in a stretch goal situation. Also, recognize that on most of the consoles (OUYA being different), we don't have control of whether or not it can be on the consoles. We have to present the game to Microsoft, Sony, or Nintendo and they get to decide if the game will get a slot on their platform. Since we can't ensure it will have a spot, we don't want to promise that. We have already talked with the folks at Steam and are comfortable being able to deliver on all the promises we make above.
There have been several folks more specifically asking us about the OUYA console and if we could or would support it with Defense Grid 2. Obviously we still have a ways to go to achieve all our goals, but it would definitely be possible on our new engine for us to do an Android version of DG or DG2, and it just would be a question of development cost and timing. Likely the Android / OUYA version of the game would be of a similar additional cost to develop as the Mac and Linux versions would be once we have the new engine up and running on PC. If this is something the backers want, we can figure out where it fits in as a stretch goal.
We put everything we had into Defense Grid; we wanted the game to be able to reach a lot of people, and looking back we probably sold the game at too low a price. It paid for it’s cost, but not enough for us to make DG2 on our own. It takes a lot of money to make games (especially ones with 3d art instead of 2d sprites). We've been pitching it for several years but it's not f2p social (where the money is now in small games), or AAA (where the money is in big games). We still think there's enough interest to be successful, but that's what we're finding out by doing a Kickstarter.
Since Defense Grid shipped, we’ve been working for other folks who look for people who make high quality games – most recently Valve for the Counter-Strike franchise – and that has been great work that helps our team gel even further and allows us to create great game experiences, but it also isn’t going to provide enough to fund a Defense Grid 2.
Our system to deliver them is now up and running, and you should get it as soon as one of our team receives notification of your pledge. When they do, you'll get a message in your Kickstarter inbox, and it should have your Steam key for the game or game+DLC that we're providing to you, even before the Kickstarter event closes.
Yes, for a $15 pledge, you get any digital game content we are able to make with the money raised. If we raise $250k, then you'll get DG:Containment. If we raise $500k, you'll get DG:Containment and the remastered DG1 with multiplayer. If we raise $750k, you'll get DG:Containment, the remastered DG1 with multiplayer, the level editor, and Mac & Linux versions. If we raise $1m you'll get DG:Containment & DG2 for sure, and the community can vote on whether they want us to have us make a remastered DG1 with multiplayer, level editor and Mac & Linux, or just put those resources towards a larger DG2 which will also have multiplayer, level editor and Mac and Linux.
Thanks for the new DG code / codes. If I already have the Steam game are these codes more special than what I have?
No. The codes we are sending out are for the same Steam content that you may already have. In the future when we ship DG:Containment, DG2 or any other content you are to receive, we'll send new codes then. These codes are just for the existing content - a copy of the Steam game and a copy of the DLC.
Absolutely. Since the codes you received are not connected to any future content, feel free to give them out to your friends.
Many backers have been asking if it's possible to gift these codes via Steam; unfortunately, it isn't. You can't add these to your inventory if you already own the game, so if you would like to give them to a friend we advise sending them via e-mail or otherwise.
If we hear anything otherwise from Steam, we'll let you know.
Yes, we'll get that fixed. The system has been updated and we have worked out the known issues, so that you should now be getting your Steam codes pretty quickly. If for some reason you haven't received them within a couple hours of pledging, send a message our way and let us know.
If you pledged at a level that offers two additional Steam codes, those additional codes will be sent after the Kickstarter's successful conclusion.
It's a fair question. We took this approach because each of these were pieces of our DG2 plan, and we came up with an approach that would allow us to deliver content to you along the way.
We said ok, we're going to have a team building DG2, what do we need to do. "Well, we need a story, and we need the story to be bigger than last time. We need the new engine. We need multiplayer. We need a level editor. We need Mac & Linux support. We need new leaderboard technology." And those are all things in our DG2 spec.
Then later when we were working on the Kickstarter, we said - "hey, what parts of DG2 could we release as we're building them?" and that's what led to the tiers.
"Well, we could release the intro part of the story early to people" - thats where DG:Containment came from. "Well, we could release some multiplayer once the new engine is avialable" - ok. "Hmm, but the new engine with just a couple of multiplayer levels doesn't sound too interesting, oh, but we could move over all the existing content on to the new engine and make sure the engine is fully ready for single player release as well as multiplayer release" - ok, that works.
"And then once we're on the new engine, we can release it with the multiplayer and original content early on Mac, Linux, with more multiplayer and with the level editor we're building." Ok. "And then when it's all done, we can release DG2."
So that's how the plan was born. You're funding DG2 no matter what we do, but we're releasing pieces of it as we develop it rather than waiting and holidng everything back until it is all done.
That's the thinking from our side anyway.
We're in this to make DG2. But, we don't have the money to do so. If we did, we likely would be already 1/2 way done. So this is our way of turning to you to make DG2. But we recognize that any time anyone asks for a large amount of money it's a tough ask. So, we came up with a development plan to get to DG2, came up with things we could deliver along the way, and created the tiers.
But, as people donate and wonder if it can reach the full amount, they ask - what will happen, and the answer is we'll keep trying to make DG2, and we'll get a portion of the way because of you whether that's 1/4, 1/2, or 3/4 or more. And for anything we raise here, we will focus on delivering you the things we promised (that's a big deal to us - you're trusting us and we have to deliver for you to keep this partnership going), and then once we deliver everything we promised, we'll do what we can to come up with the rest. We'll sell the pieces that make sense to sell and use the proceeds, we'll work on other games for other people if we need to and save any profit, and we'll work to complete the full DG2. When we do - and that may be more than a year out if we don't raise everything needed in this kickstarter - you will still get a code for DG2 when it is released. We won't forget you or how you helped us get as far as we will get through this campagin.
This is this weeks bonus DG game. Basically you have a pet alien and you get to crossbreed it with a friend's alien (better chance of good stuff happening) or against the top-20 leaderboard. After you breed, you choose to keep the old one or switch to the new one, and then that alien is sent off to the non-lethal fighting pits, and they advance through the ranks. You get a score based on how far it advances.
HP = Health (How much damage the alien can take before it's KO)
Spd = Speed (How fast the alien can attack)
Str = Strength (How much damage the alien does on average)
Amr = Armor (How much damage the alien absorbs without being hurt)
Acc = Accuracy (How often the alien hits the opponent)
Def = Defense (How often the alien dodges the opponent)
In the top right of the alien card, you'll see your current score, and underneath you'll get a synopsis of how powerful it is (higher ranks are better). You can only breed once a minute, but each time you have a chance to make a more powerful fighter.
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