This is it.
DG2 is about to ship. We’re there! Tuesday is ship day. And… wow.
The game is out there, shipped to the console manufacturers, about ready to go to Steam, and it’s time to share it with you. First off, Russ Pitts finishes his 10-part Polygon series (there were actually 10 of those articles,… wow!) on the making of Defense Grid 2 – please enjoy the latest in his series of watching a game get made.
We agreed to the idea of allowing a reporter to watch the process in part because of you. You had backed us on Kickstarter and wanted to be involved in as many ways as possible and this type of transparency felt like a way to share with you the process we go through to work to entertain you in the best way we know how. So unusual a thing, yet we are glad that it worked out so well.
So, here is a list of what is going to happen on our road to get you DG2 and a list of answers to questions you may be asking:
1. Beta: The beta has just been turned off by Valve. All the beta keys are now expired and will stop working. Only backers, press and paying customers will continue forward!
2. Prep: Now that the beta is down, we’ll need some time to put up our final build up on Steam, do some final testing and then give you access to it. I’m guessing that it will be tomorrow (Saturday) before we give the green light to let players in to the full version of the game.
3. Keys: Then we will send to YOU final Steam Special Edition keys (using the email that you have given Kickstarter). Each of you will get one, and some of you will get 3 per your Kickstarter pledge level. Those Special Edition keys will include all of the following content:
- Defense Grid 2
- The Art of Defense Grid (pdf file)
- The Art of Defense Grid 2 (pdf file)
- The Making of Defense Grid 2 ebook (pdf file) FYI - you'll get a book excerpt for launch, the full ebook will be updated in December 2014
- A Matter of Endurance Audio Play (English cast performance)
4. Steam Keys: The keys will redeem on Steam and work for Windows, Mac, and SteamOS.
5. Mac & SteamOS Status: Today, the Windows build is in good shape. We're going to fix a few bugs over the weekend and on Monday, but it's very very close to ship ready. The Mac and SteamOS/Linux builds do play single player well on higher end machines, but they still have some bugs, crashes, multiplayer issues, and performance work left to be done. Looking at the progress the team has made, I unfortunately don’t expect that Mac & SteamOS will be fully performant and up to our standards on Tuesday as we were hoping to do.
For those of you who are focused on Mac and SteamOS I expect that there will be 1-3 weeks post-launch while we continue to update the Mac & SteamOS builds and get them to the ship quality they deserve. We apologize for not having all 5 platforms ready for September 23rd, but Mac and SteamOS are very close.
You as a SteamOS or Mac player can wait until we give the “all clear” – or you’ll have an early build of the final product on Monday or Tuesday and that will get updated multiple times as it becomes a finished product within weeks.
6. DRM: Though we are using Steam, we have turned the DRM off. That means that while you do need Steam to install the game, after it is installed, you should be able to uninstall Steam and continue to play the game offline. Obviously none of the online features (multiplayer, leaderboards, friends leaderboards, score comparison, achievements, etc.) will work if you are offline or not connected to Steam, but it is a DRM free build of the game that you can enjoy the single player campaign and all of the challenge modes.
7. No Console Codes: Several people have asked if we can provide you console codes of the game and the answer as we know it: is unfortunately no. This is because we don’t have codes for the console versions of the game to give you. We have asked both Sony and Microsoft if they would be willing to give us enough codes to share with our backers (both companies have said that they are interested in supporting game Kickstarters in the press), but so far the answer we have received is “no” from our queries.
8. Languages: The PC version of the game will have full audio in English, German and French, and will support those languages in text as well as Spanish, Italian, Brazilian Portuguese, Russian, Korean, and Japanese. Later we’ll add Traditional Chinese and Simplified Chinese text support to the Steam version – likely 3-4 weeks away.
9. Extra Map Offer: I’m not sure when it will go live, but we’ll also have an offer where players register off of a link on the new launcher and for that registration, we’ll send you a Steam DLC code for the Designer’s cut of Level 16: Double-Take. We don’t have a way to automatically give that to you, so go ahead and register and you’ll receive the code and be able to redeem it for the free DLC once that offer goes live. It may not be live until early next week.
10. What remains? After we ship these keys to you, we have some physical art books to fulfill, we need to put the soundtrack for DG2 in a place for those backers who get it to download it, and then we believe that brings this Kickstarter to a close.
It has been a crazy crazy ride over the last couple years with you and we are so appreciative and so thankful for your participation. We hope you really enjoy Defense Grid 2 and that it meets your expectations and delivers a fun and entertaining experience.
With that – protect the cores!!!
And thank you so much for all of your support!
The Hidden Path Team