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Defense Grid set the standard for tower defense games and now we're giving you the power to make Defense Grid 2 real for everyone.
6,291 backers pledged $271,726 to help bring this project to life.

Full Backer Beta Bonanza

Posted by Hidden Path Entertainment, AMD & Razer (Creator)

Come one, come all, 

All backers are now invited into the Defense Grid 2 Beta testing.  Jeff just sent out 5,000 or so emails and one of them very likely went to you (if you aren't already in the beta). 

The first thing at the top of that email is YOUR BETA CODE.  

Use that code on Steam

Download the Beta.  Check the minimum system requirements in the email or on the web page.

Enjoy playing a little bit of a Defense Grid 2 experience!

We'll see you on the leaderboards!

The Hidden Path Team

Gregg Seamon, Paul Dozier, and 20 more people like this update.


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    1. Hidden Path Entertainment, AMD & Razer Creator on

      Most emails went out on 5/23/2014 at 5pm.

    2. Paul Ungar on

      Hey, I was just going through my KS notifications (I know I'm a little behind), but I can't seem to find my e-mail with my beta key.

    3. Hidden Path Entertainment, AMD & Razer Creator on

      @Marc - Ah, good call - the leaderboards might not yet have full controller support - thanks for pointing that out. The leaderboards are a more recent feature.

    4. Marc Aranha on

      My daughter and I are loving the beta! She plays the maps on Easy and I play them on Normal. She's thumping me. :D

      Scoring is tough! I won Gold medals fairly easy in DG1, but haven't been able to break past 76k on Competitive Normal. Have to learn the new tricks...

      One small note: I'm using a controller and I can't seem to navigate the leaderboards with it. I can only change the first search parameter, but can't figure out how to move over to the other parameters without a mouse. Maybe I'm being dense :)

    5. Missing avatar

      Pesticide on

      oh, one question where do we report bugs and give feedback ? couldn't find that in the email. Noticing screen tearing with vsync on and also the game really needs borderless windowed mode plz :D

    6. Missing avatar

      Pesticide on

      Awesome start of the weekend, lets try this sucked out, if u dont have acces to steam , feel free to come check out my first experiences while i stream them

    7. Missing avatar

      Resistanc3 on

      wonderful :) thanks, it was probably written somewhere, must have missed it...

    8. Hidden Path Entertainment, AMD & Razer Creator on

      Controller support is in, you just have to adjust your Steam launch options "-controller xbox" to activate it, Steam controller is supported by default at the moment.

    9. Missing avatar

      Resistanc3 on

      Beta, yay! But no controller support :(
      I'll pass for now.

    10. sbock on

      Thanks for this. You're the best!

    11. Hidden Path Entertainment, AMD & Razer Creator on

      The codes that have gone out are all beta codes and will all expire on a given day. I don't know when that day will be, but it will be sometime before the game's launch.

    12. rodabon on

      Question: Will this beta code on Steam eventually become the final game or is it just some kind of temporary code for beta testing purposes only?

    13. Joshua Flanagan on

      Is my BETA CODE the same as my DG2 final code? I'd like to give the beta code to my nephew, who will be able to play it more now, but don't want to give up my DG2 final copy.

    14. Missing avatar



    15. Hidden Path Entertainment, AMD & Razer Creator on

      You'll find an explanation in the notes of the day on the launcher. But I'll repost here for all:

      Philosophically, we want score to reflect both your efficiency and how well you hold on to you cores. The top scores should be those that save all cores while spending the least amount of resources.

      We’ve used an interest mechanic (resources tick to score at a regular rate) to be a marker of efficiency, but we’ve recently found several flaws in this approach - score was weighted far too much towards efficiency and not enough towards keeping cores (it was better to let aliens escape near the end of the game). In addition, there was an incentive to keep games going as long as possible to continue to receive more score, and to micro-mange the selling of towers at the end of the level.

      In response, we’ve made several substantial changes to the latest score system
      • Score is no longer based on time
      • When you kill an alien, you get score for that alien and bonus points based on the value of your resources, the sell value of your placed towers (efficiency) and how many cores you’ve held on to (defensive success)
      • The resource drip stops on the last wave of the game, but you’ll receive a large resource bonus by finishing the wave before, to spend on the last wave

      As a result:
      • Not killing an alien will result in a substantially lower score than you would get by killing the alien. You will miss out on a score tick.
      • Selling your towers makes no difference to your score. Building new towers does lower your efficiency a little (by 25% of the tower cost)
      • Keeping your cores is very important. They both impact your score immediately (you lose out on the score you’d get for the alien who escape), and later (all subsequent bonuses are reduced)
      • Juggling is still a viable strategy, but now only if it takes less towers to kill the same number of aliens, not just for lengthening the time aliens are on the map

    16. Jacob on

      I'm enjoying the beta so far, but I'm pretty confused about how the scoring works. In DG1, the narrator explained how you earn interest based on your balance and the number of cores in the housing. Could you give a quick explanation of how your cash balance and your score go up over time?

    17. René M Jensen on

      nice. looking forward to trying it out.