Frequently Asked Questions
It might someday, but the current focus of the Kickstarter is PC, Mac & Linux. Adding platforms can be stretch goals, and we likely will turn to the backers to determine which platforms they'd most want us to develop for if we were in a stretch goal situation. Also, recognize that on most of the consoles (OUYA being different), we don't have control of whether or not it can be on the consoles. We have to present the game to Microsoft, Sony, or Nintendo and they get to decide if the game will get a slot on their platform. Since we can't ensure it will have a spot, we don't want to promise that. We have already talked with the folks at Steam and are comfortable being able to deliver on all the promises we make above.
There have been several folks more specifically asking us about the OUYA console and if we could or would support it with Defense Grid 2. Obviously we still have a ways to go to achieve all our goals, but it would definitely be possible on our new engine for us to do an Android version of DG or DG2, and it just would be a question of development cost and timing. Likely the Android / OUYA version of the game would be of a similar additional cost to develop as the Mac and Linux versions would be once we have the new engine up and running on PC. If this is something the backers want, we can figure out where it fits in as a stretch goal.Last updated:
We put everything we had into Defense Grid; we wanted the game to be able to reach a lot of people, and looking back we probably sold the game at too low a price. It paid for it’s cost, but not enough for us to make DG2 on our own. It takes a lot of money to make games (especially ones with 3d art instead of 2d sprites). We've been pitching it for several years but it's not f2p social (where the money is now in small games), or AAA (where the money is in big games). We still think there's enough interest to be successful, but that's what we're finding out by doing a Kickstarter.
Since Defense Grid shipped, we’ve been working for other folks who look for people who make high quality games – most recently Valve for the Counter-Strike franchise – and that has been great work that helps our team gel even further and allows us to create great game experiences, but it also isn’t going to provide enough to fund a Defense Grid 2.Last updated:
Our system to deliver them is now up and running, and you should get it as soon as one of our team receives notification of your pledge. When they do, you'll get a message in your Kickstarter inbox, and it should have your Steam key for the game or game+DLC that we're providing to you, even before the Kickstarter event closes.Last updated:
Yes, for a $15 pledge, you get any digital game content we are able to make with the money raised. If we raise $250k, then you'll get DG:Containment. If we raise $500k, you'll get DG:Containment and the remastered DG1 with multiplayer. If we raise $750k, you'll get DG:Containment, the remastered DG1 with multiplayer, the level editor, and Mac & Linux versions. If we raise $1m you'll get DG:Containment & DG2 for sure, and the community can vote on whether they want us to have us make a remastered DG1 with multiplayer, level editor and Mac & Linux, or just put those resources towards a larger DG2 which will also have multiplayer, level editor and Mac and Linux.Last updated:
Thanks for the new DG code / codes. If I already have the Steam game are these codes more special than what I have?
No. The codes we are sending out are for the same Steam content that you may already have. In the future when we ship DG:Containment, DG2 or any other content you are to receive, we'll send new codes then. These codes are just for the existing content - a copy of the Steam game and a copy of the DLC.Last updated:
Absolutely. Since the codes you received are not connected to any future content, feel free to give them out to your friends.Last updated:
Many backers have been asking if it's possible to gift these codes via Steam; unfortunately, it isn't. You can't add these to your inventory if you already own the game, so if you would like to give them to a friend we advise sending them via e-mail or otherwise.
If we hear anything otherwise from Steam, we'll let you know.Last updated:
Yes, we'll get that fixed. The system has been updated and we have worked out the known issues, so that you should now be getting your Steam codes pretty quickly. If for some reason you haven't received them within a couple hours of pledging, send a message our way and let us know.Last updated:
If you pledged at a level that offers two additional Steam codes, those additional codes will be sent after the Kickstarter's successful conclusion.Last updated:
It's a fair question. We took this approach because each of these were pieces of our DG2 plan, and we came up with an approach that would allow us to deliver content to you along the way.
We said ok, we're going to have a team building DG2, what do we need to do. "Well, we need a story, and we need the story to be bigger than last time. We need the new engine. We need multiplayer. We need a level editor. We need Mac & Linux support. We need new leaderboard technology." And those are all things in our DG2 spec.
Then later when we were working on the Kickstarter, we said - "hey, what parts of DG2 could we release as we're building them?" and that's what led to the tiers.
"Well, we could release the intro part of the story early to people" - thats where DG:Containment came from. "Well, we could release some multiplayer once the new engine is avialable" - ok. "Hmm, but the new engine with just a couple of multiplayer levels doesn't sound too interesting, oh, but we could move over all the existing content on to the new engine and make sure the engine is fully ready for single player release as well as multiplayer release" - ok, that works.
"And then once we're on the new engine, we can release it with the multiplayer and original content early on Mac, Linux, with more multiplayer and with the level editor we're building." Ok. "And then when it's all done, we can release DG2."
So that's how the plan was born. You're funding DG2 no matter what we do, but we're releasing pieces of it as we develop it rather than waiting and holidng everything back until it is all done.
That's the thinking from our side anyway.Last updated:
We're in this to make DG2. But, we don't have the money to do so. If we did, we likely would be already 1/2 way done. So this is our way of turning to you to make DG2. But we recognize that any time anyone asks for a large amount of money it's a tough ask. So, we came up with a development plan to get to DG2, came up with things we could deliver along the way, and created the tiers.
But, as people donate and wonder if it can reach the full amount, they ask - what will happen, and the answer is we'll keep trying to make DG2, and we'll get a portion of the way because of you whether that's 1/4, 1/2, or 3/4 or more. And for anything we raise here, we will focus on delivering you the things we promised (that's a big deal to us - you're trusting us and we have to deliver for you to keep this partnership going), and then once we deliver everything we promised, we'll do what we can to come up with the rest. We'll sell the pieces that make sense to sell and use the proceeds, we'll work on other games for other people if we need to and save any profit, and we'll work to complete the full DG2. When we do - and that may be more than a year out if we don't raise everything needed in this kickstarter - you will still get a code for DG2 when it is released. We won't forget you or how you helped us get as far as we will get through this campagin.Last updated:
This is this weeks bonus DG game. Basically you have a pet alien and you get to crossbreed it with a friend's alien (better chance of good stuff happening) or against the top-20 leaderboard. After you breed, you choose to keep the old one or switch to the new one, and then that alien is sent off to the non-lethal fighting pits, and they advance through the ranks. You get a score based on how far it advances.
HP = Health (How much damage the alien can take before it's KO)
Spd = Speed (How fast the alien can attack)
Str = Strength (How much damage the alien does on average)
Amr = Armor (How much damage the alien absorbs without being hurt)
Acc = Accuracy (How often the alien hits the opponent)
Def = Defense (How often the alien dodges the opponent)
In the top right of the alien card, you'll see your current score, and underneath you'll get a synopsis of how powerful it is (higher ranks are better). You can only breed once a minute, but each time you have a chance to make a more powerful fighter.
Have fun!Last updated:
Don't see the answer to your question? Ask the project creator directly.Ask a question