Hidden Kingdom - Arthurian Role Playing Game
Role Playing Game with over 300 Characters from the times of King Arthur. Detailed Heraldry, Rules for economics, war, politics;. FUN!
Hidden Kingdom was a labor of love made over 30 years ago in limited quantities. Our Goal is to get a 2nd printing out, then put out additional material to support the game and to keep it in print. Hidden Kingdom is a role playing game focused on the knights and times of King Arthur. Not only is it a great game, but it is a work of art with beautiful illustrations and a very large two part full color map or the British Isles. See Photos and Details at FunQuestGame.com and follow us on Facebook. See here on Board Game Geeks.
Here are 27 exciting things to know about Hidden Kingdom:
1. Details Stats and information on over 300 Character's (Knights and Noble Ladies) taken from Arthurian Literature.
2. The information includes Heraldry and Coats of Arms for each Character.
3. Heraldry Guide.
4. Detailed Political and Economic rules.
5. Two Full Color Maps of the British Isles, including Ireland.
6. Details on 21 different Kingdoms and over 235 Provinces on the British Isles.
7. Alignment Rules reflect the conflict between Paganism & Christianity; Chivalry & Lawlessness, and the cultural conflicts of the many peoples on the Islands.
8. Players have two alignment value systems with often conflicting goals.
9. Rules for Large Scale Warfare and Naval Combat.
10. Play a King, a minor Lord or a Landless Knight.
11. Simple and playable combat system. A very unique approach to keep the game moving and reflect the unique character of the Fights in Arthurian Literature.
12. Very unique rules for Jousting Combat.
13. Detailed instructions on Role Playing for the beginner. Including examples of play.
14. Detailed Creature Section featuring Monsters, Animals, Fairy, and man type encounters.
15. Built in Situation-Type Encounters that represent 96 mini adventures already built into the game.
16. Bibliography of Arthurian and related literature.
17. A game that is designed to encourage the reading of great literature.
18. A game can be played in one simple setting or can be a long and continues game of intrigue, politics, warfare and adventure.
19. Rules for Super-natural intervention featuring the unique differences of Magic and Miracles.
20. List of Magic items from the times of King Arthur.
21. Tournament Rules and formats.
22. Twenty highly acclaimed Illustrations by Paula Lamb reflective of the stories and legends.
23. Easy to learn. A new player could be up and playing within minutes. But a lifetime of fun, adventure, and learning.
24. Player Record Sheets for tracking your Character's Skills and Abilities, Damages, Family, Comrades, and enemies, possessions, and alignment achievements.
25. Detailed Charts and table used for playing the game.
26. Loose leaf format for planned expansions, supplements, and advanced rules.
27. Suitable for miniatures.
The original game was 5.5 x 8.5 format with 335 pages. The new game will end up about 200 Pages on 8.5 x 11 format with a large and modern typeface. We will be reprinting the original maps, however, we plan to eliminate the white boarder to keep within the printer format. We may also be able to do some other upgrades to the map. Rather than a large chart for charts and tables we will put them on 4 front and back printed card stock 8.5 x 11 sheets. The prototype is prepared. We are doing another edit to finalize the game.
Risks and challenges
The cost of printing the maps is the main obstacle. Therefore we are going with a "Desk Top" approach. But not low end. Our main cost will be large printers to handle the volume of rules printing and the color maps. The maps are 26 x 18 (each) and we will take them down to 24" primarily by eliminating the white boarder area. We will then be printing on a 24" roll printer. Hence the largest cost will be printers. We have budgeted in warranties on the printers, ink, and other associated cost. Although we have left a good margin for error this first project will not provide much profit, just the satisfaction of getting this project out again. However, we will then have the equipment to do future projects in hand.
The original Hidden Kingdom (30 years ago) failed because we did not design the game with a good business model, but just a great hobby game. Thirty years in various businesses and the hard knocks of the first time around have shown us what needs to happen to make this work this time.
- (60 days)