Undine is an upcoming first person, steampunk based underwater exploration/adventure game.
In the game, the character will be able to choose different quests to go on, with completion of certain tier level quests, will unlock higher tier levels, showing new places to explore, harder monsters, and the chance to gather materials to allow upgrading to better weapons, scuba suit pieces, ships, and ship parts.
Although the game is currently only single player, I plan to add in an AI-buddy system which will allow you to hire "guild members" to go on quests with you, who can help with repairing the ship or shoot their assigned ship weapon. I will one day implement a multiplayer, that will allow you and your friends to either crew a single ship together, or take your own individual ships.
Ships come in 3 common classes
small, medium, and large. Small ships are typically one man pods that are perfect for explorations or taking on smaller foes, although due to their size and mobility, they can be used for hit and run tactics (most bosses do not regenerate health), but due to their size are limited on the amount of weapons, weapon power, and health they have.
Medium ships are the middle ground between ships. They have average speed, mobility, health and weapon power. Some can be managed by a single person (with some difficulty) or you can have one or two crew members assist you.
Large ships are essentially floating fortresses. What they lack in speed and mobility, they make up for in sheer weapon power and defense. But due to their large size, repairing damaged parts or trying to avoid incoming attacks will be difficult, and will most likely require a large crew to assist you.
Keep in mind that some monsters will have preferences to what they attack. For instance, sharks will often view humans and smaller ships as prey or rival "animals", but may ignore larger ships. Larger monsters may have the opposite viewpoint. They may view larger ships as potential threats but ignore small ships and humans (unless you provoke it!).
Types of Quests
Scavenging = scavenging quests are usually simple return items quests. The player usually has to scavenge for a particular item in buildings or caves, and return a set amount to the Quest Chest back at the base. These can range from simple items such as medicine, metal to harder items such as Shark skin or Kraken Teeth.
Hunting = Hunting quests are pretty self explanatory. You must hunt down either a set number of monsters or take down a specific boss monster. Some quests may require you to take on 2 or three boss monsters at a time!
Excavation = Excavation quests require the player to travel to certain key points and "excavate" several locations in order to unlock a new ship or weapon. While excavating the player must stand still and charge up a meter before that point is done. But be warned, excavation sites are often patrolled by enemy monsters and machines, as well as possible enemy nations, forcing the player to stop and defend themselves. (Don't worry, the meter doesn't go back down... at earlier tiers).
Repel: Repel Quests are similar to Hunting Quests, except instead of facing animals and machines, you will be facing a set number of ships from an enemy nation. The good news is you may have some backup helping you out! You win by either destroying or repelling the enemy ships. Keep in mind, they usually come in waves, so don't let your guard down!
Reason for kick starter goal
The reason I ask for your help to raise $1000 is to mostly cover the cost for 3D models, such as local flora and fauna, different buildings, weapons and outfits, as well as other objects for the game.
While I am capable of creating 3D models myself (and actually enjoy doing it), it IS time consuming for a one-man-team and pulls me from other parts of the game, such as upgrading computer programs such as enemy AI that are faster and more accurate, which help ensures the game is made in a timely fashion and has less bugs.
By pledging to our Kickstarter, you help to ensure the game has a great graphical feel to it, but also ensure that lower end computers are able to play Undine with no problem... Which is always a great plus!
We at Hidden Clan Studio have researched models that look great for Undine, making sure they fit the steampunk/underwater environment, while ensuring that the models are not very polygon and vertex heavy (which can cause lower end computers to slow down).
What happens when you reach your goal?
First, we throw an awesome steampunk party inside a submarine!...ok... We really just have a few drinks and bask in how awesome it feels in our work studio....
Once we reach our goal of $1000, We can purchase the models that we feel will immediately improve the feel and quality of Undine, such as underwater monsters, random NPCs, weapons and equipment.
If we reach $2000, we will be able to purchase ALL the models we require, allowing us to focus on other parts of Undine, as well as being able to hire on an additional employee to help with Undine.
All additional donations will be used to help hire extra help to create Undine, purchase any additional models/programs/music/audio that we feel will make Undine more awesome.
Risks and challenges
The only real possible risk that may happen after we are successfully funded thanks to you awesome people, is that Steam does not immediately give us the Greenlight to release Undine.
To help combat this, we have already started advertising Undine on the Steam Concepts page (with a 88% approval rating within the first 2 weeks!) And has stayed at a steady 86% to even now. The Concept page is less visited than the actual Greenlight page, so we expect that it will Greenlit extremely fast!
But in the rare event that Steam decides to not release Undine on their website, we will create our own webpage where anyone can purchase Undine, with all the backers receiving it for free thanks to your contribution!
The other risk that is possible is if we do NOT make our goal, which will only make it take longer for Undine to be released.(possibly about half a year, give or take). But I promise you that we will continue to work on Undine every day and night, until it is finished. But not only finished, but at the quality you, the fans, deserve!Learn about accountability on Kickstarter
- (30 days)