This project's funding goal was not reached on September 17, 2012.
This project's funding goal was not reached on September 17, 2012.
...is the first game from Hg Template Studios, currently in development for Android mobile devices. In it, the world's color and life has been stolen by evil beasts known as Shades, and only Huey and his trusty paint brush, Tint, can restore the world’s stolen vibrancy.
As Huey darts along, the player must defeat the waves of gloomy enemies, Shades, that swarm our hero by properly reacting to each Shade’s attack. Following the defeat of each Shade, they drop seeds that the player can use to create new environmental features and colorful animals to populate them, thus returning the world to a beautiful state.
After conquering waves of Shades, Huey and Tint must defeat a boss at the end of each level of the game - though this is easier said than done. Each boss can only be defeated in a particular way, and the player must remain alert to figure out how to thwart each boss without Huey having all the color drawn from him.
Chroma is unique because it combines gameplay and the environment of Huey's world. Upon arriving at the end of each level, the player will have left behind a unique landscape created entirely by their actions and they will be able to wander through their levels whenever they wish; they’ll be able to explore the world they created. As the game is further developed and supported, we hope to add a greater range of enemies, environments, gameplay modes, and boss battles.
Chroma is currently in its Alpha Testing stage, and will be made available to the public sometime in the month of September. We’re currently working to create a number of new features for you to enjoy, including: a panoramic screenshot function so that you can save your created worlds. We’re also working on a function that will allow the player to run through and explore their world, giving the player a chance to take in the beauty of their creations. We'll have pictures and a video of Chroma gameplay up very soon!
Hg Template Studios is a small start-up game development and production house based in New York City, dedicated to the idea of making engaging and sophisticated games that break the norms set by the industry. We want to make games that we ourselves would want to play; ones that offer unique and innovative gameplay without the always-on DRM, overpriced, Day 1 DLC, and general “sequelitis” that seems to plague AAA developers and publishers.
We are a small but dedicated team, utilizing Cloud-technology and VOIP to connect employees that could be anywhere in the world. HgT is a company of Gamers, by Gamers, for Gamers, and we want to focus on providing the best possible gaming experience for our customers.
Long story short, we feel that today's biggest developers and publishers have strayed away from making the best games they can and have placed their quarterly earnings over the satisfaction of their customers. Hg Template Studios believes that gamers deserve better, and we're willing to do something about it.
Our purpose in starting Hg Template Studios is simple: we want to be an indie game studio that breaks the mold for indie game studios. We feel that the best games are made when developers try things that haven't been done before--when they go out on a limb and do something strange, new, and exciting. With every game we develop, we ask ourselves, “What's special about this game? What are we doing that nobody in the industry has tried? What does this game add to the lexicon?”
We feel that many major competitors in the gaming industry have become so focused on profits that they’ve been letting the quality of their games fall by the wayside and heaping painful restrictions on their customers. We believe that we have a better way to manage a gaming studio, and we want to introduce a new business ethos within the game developing and publishing industry by offering high quality in-house (and eventually third-party) games without trying to milk them for all they’re worth (which, as far as we can tell, works to the overall detriment of the customers anyway). In addition, we want to promote practices that ultimately benefit the gaming community, such as offering some older titles as open-source software, advocating for the promotion of video games as an art form, and respecting our customers as both people and fellow gamers.
While we may be small now, we have great ambitions. We want to see indie developers with great ideas get the attention and budget they deserve. We want AAA games that aren't just increasingly crappy sequels with the middle bits hacked out to be sold later for only an additional $15. We would like to see major releases that aren’t grey-and-brown military shooters. We want to revolutionize the gaming industry and give control to the players.
Matthew Chen: The owner and mastermind behind Hg Template Studios. A longtime avid gamer, he has played every game under the sun (or so he wishes). He has experience in managing modding teams, as well as actually modding, for many games, such as Minecraft, Star Wars Knights of the Old Republic, and Warcraft 3. He is currently a student at New York University, studying Game Design and Development, with Hg Template being his life's project. Now living his dream, all that's left to do is to bring his vision of a world of gaming, to life. Matt is currently working behind the scenes on the various legal and logistical aspects of Chroma and Hg Template as a whole.
Lyle Sterne: As one of the two vice presidents of Hg Template Studios, he is the right hand man of Matt. Lyle was born in Japan where he grew up with his best friends, Godzilla and Pikachu. Upon arriving to the United States, he came to know the magics of Baldur's Gate and Neverwinter. From there, he has journeyed into outer space using Mass Relays, and has fought off super mutants in the post-apocalypse, but eventually he came back to New York University to become an actor and game designer. Lyle currently leads Hg Template and the Chroma team with his outrageous people skills (human resources), and witty banter (basically anything and everything that Matt delegates, including but not limited to playing games such as Tongue of the Fat Man, reading Atlas Shrugged, and writing a 400 page dissertation on the pros and cons of good vs evil and how it fits into the world of Fifty Shades of Grey - that was a joke).
Jack Holmes: One of the two vice presidents, he is an aspiring game designer and writer, and an avid supporter of the idea that all-day Battlefield marathons are best accompanied by NPR and coffee. He attends NYU’s Gallatin School of Individualized Study, studying - you guessed it - Game Design. Though Chroma is the first digital game he's worked on, Jack has plenty of experience in designing non-digital games. Jack currently leads the Chroma team in setting deadlines and how to implement the creative vision of...
...Nicole Zelek: The general producer and creative genius behind Chroma. Blessed and cursed with an overactive imagination, she fuels Hg Template with her spunky ideas. A student of Media, Culture, and Communication at New York University, she embraces gaming as both a favorite hobby and a way of life. Why? Because both playing hard and winning feel great. Nicole currently leads the Chroma team in creative design.
We’re not rolling in money by any means at all, but we’ve managed to gather artists, programmers, musicians, writers, producers, and designers who all share our unique vision. We’ve fused together the brawn of their brains to develop innovative games. We’ve spent the past year wrangling paperwork and shaking down our relatives for pocket change, and the hard work has paid off; we’re just about ready to take our first production to market, a game that we feel does the name of Hg Template Studios proud...but we need a final push!
And that’s really where this Kickstarter comes into the equation. We want to pay our staff, make our games, and run our servers, and that’s a lot to ask from a cash-strapped startup. But your investment into Hg Template Studios does more than just feed a starving codemonkey; it’s a vote for better games, better companies, and overall, a better gaming experience.
So...here's the challenge: $5000 in 30 days. Let's do this!
The game is free yes, but we plan to have an in-game store so that players can unlock items using earned in-game points (for anything game-play related) or cash (for anything purely cosmetic as well as game-play related).
The $20 will unlock any and all in-game store items including, but not limited to, new environments/themes (such as underwater, sky, or volcanic), in-game boosts (such as color bombs, and other such things), and skins for Huey and Tint (such as the Kickstarter limited edition skin). It will also include every reward from under $20.
Yes! However, since our team is currently very Android oriented, we will need time to port the game to iOS. ETA after release on Android? Not sure at the moment.
$6000: The first "DLC" for Chroma (a brand new environment/theme complete with all new shade types and bosses) will be available for free for everyone who donated to our Kickstarter.
$7000: A port to iOS is not only imminent, but will come within the next 6 months.
Long story short, it might.
While we would love to have it on OUYA, implementing our game's multi-touch features using a controller may not be possible. That's not to say that we're not working on a solution, but we do want to make sure that it's possible to do what we want to on OUYA, and that means waiting until after it comes out and we're able to get a dev kit.
- (30 days)