Bit Band - A Fast-Action Puzzle Game with Crunchy Rhythm Fun
Bit Band - A Fast-Action Puzzle Game with Crunchy Rhythm Fun
Control the band with puzzle bits that jump, rotate, and lock into the the music track. Explore a curious story in this unique game.
Control the band with puzzle bits that jump, rotate, and lock into the the music track. Explore a curious story in this unique game. Read more
Hi, we're Hey Bud Games, two brothers. I'm Gavin, an artist, and Rem's a coder. Making games is our long lost dream! Ever since our first D-pad blisters we've wanted to make a game together. Now is the time! We need your help to make it happen!
- Unique Tetris-inspired game-play, with crunchy rhythm mechanics
- A short story in a strange city setting
- Meet bands, attract fans, play venues, and tour festivals
- Craft potions and upgrade gear for bonus stats
- A diverse soundtrack of synth/chiptune themed tunes
- To be released on Steam Direct and Itch.io
- Goal for the Nintendo Switch console
- Game controller optimized
Two main forms of play in Bit Band:
- On stage, playing tunes with the rhythm/puzzle mode
- Walking around in exploration, seeing shows and living the story.
Puzzle Play On Stage
Let's slap some run-n-jump physics onto puzzle blocks and call them Bits! Control your band by sliding, jumping, rotating and locking your bits into place to build your track.
The track moves with the beat through the playhead (at the end of the play area). Guitar, bass and drums have their own track lane and play when the bits go through. This earns points toward a successful set. One block is 4 counts.
Musicians take damage, stop playing, and lose set points when there are gaps in their track lane. If the musician's meter reaches zero they faint. It'll be tough to achieve a successful set without them.
Earn bonus set points by locking bits into place on the beat. This rhythm mechanic is essential for success in more prestigious venues.
Potions provide special powers and abilities to your bits while the band plays on stage. Shoot, boost, float, slow the flow, soar, pound the floor and more!
Enemies called nerves, are sent out by corps to keep rising indie bands in their place. They increasingly show up in higher venue levels. They break down your track and blow up your bits. Some even use evil magic to change your bits into oblong shapes. Most nerves can be stomped, but are destroyed faster with potion powers.
Visit venues, go to see shows, dance and chat up NPCs. Aside from skill, it all comes down to who you know for getting booked at venues. Beware, you don't always know who you're talking to.
Explore curious backrooms, hallways and cellars of the venues for secrets, strange NPCs who may share important knowledge.
Equip guitars, amps, drums, and clothes which give stat bonuses. For instance, equip a hoodie like armor so when you mess up, your musician doesn't take as much damage. There will be music and clothing shops in the game to find and unlock new cool stuff.
Play shows, working your way up to more prestigious clubs and stages. Between yours and other band performances, explore each venue for secret goodies and talk to interesting NPCs.
Venues, levels one through seven:
- Coffee Shop
- The Dive
- Hive Mind
- The Iceberg
- Corporate Jungle
- Festival Tour
If you play successful shows you'll gain buzzpoints. Allowing you to play bigger venues and gain more fans. Tour as an opening act at festivals and beyond. That is, if you've got the chops.
Bit Band is in it for the love of playing! They have a unified cause, but each have their own agenda. Help them through their personal struggles in the process. Insecurities, egotism, and temptations could split their goal.
Tunes are separated into five difficulty levels (⚡️⚡️⚡️⚡️⚡️) which represent the track tempo/speed. Higher speed rated tunes earn more set and buzz points. Tunes can be arranged into set-lists for maximum points.
Here are a few original tunes by Gavin Reed:
Trading Card Examples
Cassette Tape Example
Remington and I have always been close, connected through our love of gaming.
I'm creating the art, animation, music, game design and some programming for Bit Band. My brother Remington, half of Hey Bud LLC, is also programming.
I have great friends who have been ready and willing to help along the way with programming or as an extra set of eyes, including Lee Gray, Derek Fitzpatrick, Ilian Markowitz, Christy Reed, and my mom, the "Troll 2" Queen.
Hey Bud Bios
Gavin Reed earned a BFA from The School of the Art Institute of Chicago. In the ten years since, he has combined all art forms in various media. In music, he's played and composed in bands, as well as written jingles for commercials. In art, Gavin has shown paintings in galleries, animated for many commercial endeavors, winning two Addys with Camp Pixel. During the last five years, he has been building game prototypes, entering jams and learning game design.
Remington Reed has always had a strong passion for video games and grew up with a controller in his hands. Some of his fondest memories are playing games with his brother. The strongest in his mind is the first time they got Super Mario World. He's played many types of games whether it be traditional platformer or RTS. He also enjoys plenty o' board games or pen & paper RPG. His day job is a Manager over Software Engineering, and has worked on projects for multiple industry leading clientele. He is married and raising two wonderful gamer girls, a dog, cat, bunny, and chicken.
We're in this together! This is a great way for you to see what Bit Band is all about. With your help I can work full time on the project to get it out faster rather than working on the side. So we're deeply grateful to all of you who have encouraged us in this concept!
Taxes, kickstarter fees, sending out reward merchandise, Unity license payments, Nintendo Switch licenses/hardware, will be our main expenses. The remainder will cover any unforeseen development challenges as well as help with living expenses.
Risks and challenges
Starting a game is easy, finishing a game is the challenge. Rem and I both have the needed skills to finish the game. This will be our first finished game! The game is about a quarter of the way there.
Nintendo Switch is a huge priority for Bit Band. We first need to be accepted and then port to the console. The good news is we're developing in Unity which makes porting much easier. Tools like Unity have made game development possible for a polymath -- sans the math -- like me.
For the last five years I’ve had fun studying game development, entering game jams, and building game prototypes. I'm grinding hard to level up. Several of the prototypes have shown promise. The Lineup and Bloom Shrooms especially gained momentum. To those of you who have shown such enthusiasm, just know I appreciate you and that these games are still in the pipeline.
Thank you for helping make this dream a reality!Learn about accountability on Kickstarter
- (30 days)