OLDGRID – An Old-School RPG
OLDGRID – An Old-School RPG
A character-driven RPG in the style of games like Mother and Undertale. Pixellated graphics, crunchy music, rich narratives.
A character-driven RPG in the style of games like Mother and Undertale. Pixellated graphics, crunchy music, rich narratives. Read more
(A note to Lets Players and other video makers: we won't be sending copyright strikes on any of your material. You're safe.<3 )
OLDGRID is an old-school RPG with a character-driven narrative, simple and appealing art, and a friendly sense of humour, inspired by games like Mother and Undertale.
Follow MOXXY, a halfling and handymage, as she explores and solves puzzles in the twisting depths of the Old Grid. Moxxy opened the PNEUMONOMICON-- the fabled Book of ancient mechanical magicks-- resulting in the powerful spirits inside getting out. Now it's her responsibility to get them all back.
The SYSTEMS, chaotic vassals of a lonely eldritch being, wreak havoc at every turn, each in its own domain of the Old Grid; if Moxxy wants to return them back to the Book, she'll need all the help she can get.
Battles are built on the SHIFT system, where the focus of battling is helping, not hurting-- the battle ends when Moxxy has repaired the opponent's health back to its maximum! Moxxy can SHIFT between three different tools, each with their own unique skills and passive buffs, allowing battles to be played in a multitude of ways-- even more when you've collected enough tools to mix and match!
OLDGRID will be coded and built in the most current version of the Unity Engine.
OLDGRID's main theme, "An Echo In the Hardware":
HEXJELLYFISH is a one-person game-making imprint, run by Eleanor Jordan. This is their first full-scale game, although they have been involved in a handful of fangames (and some spicy Dungeons and Dragons sessions).
Eleanor Jordan is a writer by trade, but also has ten years of classical piano training, and an equally impressive amount of time hiding from nature with her Nintendo. Find us on our website here.
If you want to continue to support HexJellyfish after the conclusion of the Kickstarter, they will be running a Patreon! Patrons will have access to full versions of original compositions, concept sketches, and some other fun goodies (including individual commisions for high-level Patrons! But don't worry-- focusing on the game will always come first).
As a one-person team, particularly one studying for a degree, most of the funds will be used to prevent the team from starving to death on noodle cups and cans of soda; they will also justify spending time on making the game instead of working a part-time job in addition to studying. If there's a good amount of funding left by the end of the project, it will be used to commision a number of guest artists to design characters or songs to appear in the game!
No physical merch has made it to the funding tiers because we feel that the funds would be better suited to focusing solely on the game. However, there are a handful of posters available on RedBubble (shown below)!
We can be reached at our website, where a contact form will put you in touch with the team directly.
We also have a Twitter handle, @HexJellyfish ! What a steal, right? If you decide to support our project, tweet at us and we'll do our best to thank as many of you as we can!
Risks and challenges
All of the base systems of OLDGRID are already in place, meaning there are no more major hurdles in terms of programming the game. Thus far, Unity as an engine has been incredibly cooperative, so no problems there either! The vast majority of time will be dedicated to making art and music assets, and writing dialogue; both of these tasks will be long, but doable with some spunky time-management skills.
The game has no copyright or producer hoops to jump through, beyond getting the game on Steam when it's finished, so you can be assured there'll be no corporate interruptions!
Beyond that, the project is only limited by how much time the team has, being composed of a single person. Right now, the tentative release is sitting around December 2019-- but that is a very rough estimate, and may change when the project is further underway. These changes will be communicated to backers as soon as they've been made by the team (and consulted on by a magic 8-ball).Learn about accountability on Kickstarter
- (33 days)