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$136,849 pledged of $800,000 goal
By Pixelmage Games LLC
$136,849 pledged of $800,000 goal

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    1. Crabbok on October 4, 2016

      I wish there was a way to get this removed from my list of backed games. Nothing against these guys, but this is the only canceled kickstarter that shows up in my list of backed projects and it's driving me crazy!

    2. Atomsk Blade on September 7, 2016

      I would back again but I don't like indiegogo. Is there another Way to back

    3. Heavy Water on September 7, 2016

      Hero's Song is now on IndieGoGo with pre-sales for the game and there is a ton of new art and game play video! https://www.indiegogo.com/projects/hero-s-song-game-rpg/x/14965310#/

    4. Really Good TV on March 18, 2016

      with an august beta you would think they might want t o start taking peoples money or see whos interested in this

    5. Missing avatar

      Zack on March 15, 2016

      Hey guys,

      Been looking around the inter-webs but haven't found an official site you guys are updating yet. Found a wiki and a reddit that have been enjoyable. But nothing about the current work in progress material or finished work implemented to the project. Perhaps you have a link to post for something like that?

    6. Bill Trost on February 19, 2016

      Hi Backers!

      I wanted to let you know I have started a thread to brainstorm abilities over on the Hero's Song subreddit if you would like to take part!


      -Bill Trost
      Creative Director, Pixelmage Games

    7. Francesca Halbert on February 6, 2016

      I agree with Zack, I was attempting to get 2 copies, one for myself and one for my son. We each had different interests, he appreciated the developing game, while I was looking forward to Rothfuss' storyline. Please notify your backers when it's ready for early release on steam. I'll be happy to grab two copies at that time.

    8. Takeru Salvigsen on February 1, 2016

      @ET3D, I love the pixel art. Not really because I love how it looks (Although that contributes) but because it allows them to update it so much faster. It's alot easier to add content to a game with pixel art because 3D texturing is annoying to do and takes a while to do.

    9. ET3D on January 27, 2016

      @Stalvos, I don't think that pixel art by itself is bad. I dislike low resolution pixel art, but I think that what Pixelmage Games showed here was decent enough. However, that art IMO should be at the top, and the low res pixel art decorations should be gone, because they're just detracting from the game's image.

      A lot of people do like low res pixel art, but it still gives games a cheap look.

    10. Missing avatar

      Zack on January 27, 2016

      Send us out an update when/if you get your game into the early release program through steam. Would happily put down my money for the game pre-release. Especially if you guys offered the same 2 for $30 deal.

    11. Doctor Zaius
      on January 27, 2016

      I think the market is oversaturated with "pixel" art at the moment. It was "quaint" at first, but now it comes off as lazy. While gameplay is more important than graphics, you can only take so much 8 bit or 16 bit garbage before your eyes start to bleed. We're not in the 90's anymore. Nostalgia can only take you so far.

    12. ET3D on January 27, 2016

      I agree with Robdro, if you have enough money for the game, do what Harebrained Schemes did with Shadowrun: Hong Kong. They started with a $100k goal and had a long list of stretch goals of what the extra money would add to the game. That not only makes it easy to get funded, it also tells backers that there's a development plan, and exactly how their money will help.

      Dahkoht Lewin, I don't think any project was saved by a large number of updates. The most successful projects tend to get funded early, before many updates are even made. They have a combination of demand for the type of game, good presentation and rewards.

    13. Missing avatar

      Robdro on January 26, 2016

      500k would be far to high again. You are putting too much faith into the kickstarter tracker. Most likely it wouldnt have worked out like that, especially if they didnt have the gameplay videos to show. You have the funding, why be greedy? If they do another kickstarter it should be an easy to obtain goal like 250K. That way you know it will get funded, the community gets to be involved and stretch goals can be met. If you have the funding, you shouldnt focus so much on the money, but on getting the word out and getting people involved. Even if I dont play the game, I would have loved to have the signed print from the whole team. That would have been cool, but now we get none of the good stuff.

    14. Solaris on January 26, 2016

      John Smedley and Company, if you crowd fund on your website, I'll donate there in a heartbeat. GET ER DUN!

    15. Dahkoht Lewin on January 26, 2016

      "I fully believe that, if they made another Kickstarter, learned from their mistakes, and set a realistic goal, they'd have a good shot at actually getting it."

      Fully agree on that. That's why I think it's better to cancel then let it fail. Come back in 4-5 months show some actual gameplay , put some effort into the KS also and say a 500k goal and I think they would hit it without issue.

      That's assuming organized KS with add-ons and straight forward tiers , daily attention to updates and questions , and most importantly in game screenshots with new ones added each day to add to interest.

    16. SilencedScream on January 26, 2016

      They made several mistakes.

      They're a new company (experienced employees or not, new companies are always given some doubt initially), asking for nearly $1million USD. That's a LARGE stretch, especially since 1.) Kickstarter video games have left many burned in the past and 2.) everyone who's heard of Smedley knows that he isn't exactly hurting for money.

      They complicated the tiers. First, they added double rewards (and since KS doesn't allow changing tiers, some people were getting confused with what was going on and if they needed to change, etc.). Then they added physical items (which CAN be useful, but most printing companies require a minimum amount, so it could wind up backfiring), creating even more tiers. There should've been fewer - it should've looked nicer and more organized.

      Nothing to show. There's three rough screenshots. No gifs, no videos, no images for what their spur-of-the-moment physical items would look like.

      And, to top it off, they suddenly have investors that will ensure that they'll meet the expected release date without needing our $800,000. I have to agree with some of the speculation - it really seems like they were just trying to sweeten their own pot (the game must be mostly finished, if they're expecting to have it released in only a few months' time).

      I fully believe that, if they made another Kickstarter, learned from their mistakes, and set a realistic goal, they'd have a good shot at actually getting it.

    17. Benton Willford on January 26, 2016

      Glad the game is still getting made. No reason to bother with a Kickstarter campaign if one isn't needed.

    18. Dahkoht Lewin on January 26, 2016

      Chuckle William , I just live in the real world. Not the fantasy one where many of you seem to ignore facts , and well , math.

    19. Christopher McWhorter on January 26, 2016

      Should have just left it up. There's always a huge push the last 3 days of any Kickstarter. And if it failed to get funding, the end result would have been the same as canceling.

    20. Missing avatar

      William Eldridge on January 26, 2016

      Dahkoht Lewin, I'm glad I don't live in your dark, pessimistic world.

    21. Dahkoht Lewin on January 26, 2016

      And yes I'll back on a private site too , as I'm one of the true believers in the actual game too. I'm just one of the realists who knows how the real world works , and was the reason I was pointing out for the past few days why this thing was doomed if it wasn't sold x1000 better and effort.

      If you are going to do a Kickstarter , the Kickstarter comes first the whole time the Kickstarter is up.

    22. Dahkoht Lewin on January 26, 2016

      For those "experts" telling them they didn't need to "waste time on Tshirts" or "waste money on physical rewards" or better yet "don't waste time posting daily info and updates , just make the game" , you are in the extreme minority of people who donate to fund the project.

      The first few days of a KS funding is 100% true believers , the ones who say the above. I am fine with it also all of what you say , but you aren't living in the real world.

      If the true believers don't make your goal in the first few days , the only , ONLY way you are going to hit your goal is to do some , if not all of the above.

      First a little math. A t-shirt design can be done in 30 minutes , take that logo above , tweak it , fancy letters , and send it to a professional company that makes those for a living. They say will will do it , ship it , and handle everything for 15.00 each. You then sell them as add-ons for 25. Voila 10 a pop profit. Evern more on a hoodie or such. It's not "wasting money" you make money.

      As to the "make the game don't worry about the kickstarter" crowd how'd that work out ? Again your trul believers got under 15% of the funding goal. You think the casual observer , or mildly interested fan who might give 15 buck , or 25 , or 50 and a shirt , whatever, will stop by , see an ignored thrown up Kickstarter and choose that one , over the one where the developers are there daily , even hourly , answering questions and have more material up ?

      Sorry , but that's not the way the real world works. The prettiest , most informed , most well ran kickstarters are the ones that are chosen for the casual backer. This one I backed being an old EQ beta player and liking the sound of the mechanics. But I've backed say a JRPG turn based game recently because I happened to see it , see how well ran it looked , and looked interesting to play too. If I had clicked on it and it had been basically barebones , I wouldn't even have read past line 2.

      So yes , in the real world , if you need more than the true believers in the first few days to meet the first goal , you HAVE to sell the KS constantly , because others do , and they are going to beat you out for the dollars that are out there.

      It just seems that fandom blinds some people on how the real world works.

    23. Missing avatar

      Teeshy on January 26, 2016

      Troy - if you're in the minority, so am I =) That's exactly what I do, chuck my pledge in to support the development of the game - the game is the important part!

    24. Longscope on January 26, 2016

      Shame to see it canceled, glad to hear that investors are still on board and that the game will get made.
      I'd love to preorder if you guys do it at the same rate I had pledged

    25. Missing avatar

      Localunatic on January 26, 2016

      This was a really creative concept that reminded me a lot of Dwarf Fortress. I would love nothing more than to continue to show my support, and look forward to seeing this dream realized.

    26. Missing avatar

      Paul Bliss
      on January 26, 2016

      Glad to hear that you got the backing to make the game you want. PLEASE let us know when it's going to be released, and if there will be any pre-orders/alpha testing needed...

    27. Pharone The Gnome on January 26, 2016

      But, I still want to be in the alpha :(

    28. Steve on January 26, 2016

      I'm not in the least bit surprised, but I'm still bummed out about it. Smed, show we backers some love and let us preorder at the same rates!

    29. Missing avatar

      Fuzzywuzzy196 on January 26, 2016

      Sad to hear the KS is down, but if you do happen to put up some way of supporting you guys via your website I'm sure plenty of us supporters would back you there. Very happy to hear that the game is still being made, as it's an exciting project that I would love to see finished.

    30. Missing avatar

      Troy on January 26, 2016

      I think people expect too much. I put in 25 bucks to get the game and then walked away from it, assuming I'd get the game when it launched.

      To expect a massive amount of posts daily, "updates" daily, etc... all for what is usually going to be the minimum amount to get the product, isn't realistic. That's not to say things couldn't of been run better, but... people expect too much.

      To the developers, that the belief that not having physical goods is part of the reason... seriously? We want the GAME, all of the physical goods won't mean crap if you don't release a quality game.

      I may or may not pick up the game if/when it's released, I don't know. I was mostly backing just to support the developers and at 25 bucks, got a game to boot. Maybe I'm the minority, or maybe I'm just not part of the vocal minority that require hand holding and physical goods.

      Best of luck!

    31. Mighty Pug on January 26, 2016

      Please allow some form of pre-order / early backing system on your own web site. many of us will still love to support you even if it is away from kickstarter. Please consider allowing additional funding from us. I'd truly still love to be able to get pre-alpha to help test.

    32. Missing avatar

      Hal on January 26, 2016

      Awww, Jerry!

    33. Daniel Imbeault on January 26, 2016

      Don't merchandise, maybe in-game perks but being "involved" in the process is great , for me anyway. I'll keep following, I'm glad the adventure is continuing !

    34. Pierre, Endless Paths guide of the ∞ on January 26, 2016

      I think it was the right decision. It is may be better to start again in a few months and being better prepared.

    35. Missing avatar

      TGS on January 26, 2016

      I really think, like the game process you have a tendency to do things too soon, including cancelling the kickstarter. There was what? 20+ days to go? as others have said you had set the goal a bit high, and you seemed to put out the kickstarter without having actually started any work on the game. Or maybe you had but maybe all there was at this point was concept. The problem is that you just did it too soon. These days with crowd funding you need to be able to show more than simply a concept, unless that concept is amazing. This one was, you guys had a great vision and I honestly think you probably could have pulled it off. It would have been close though, 3000 backers and only 136k raised? That suggests to me that your tiers simply weren't good enough and it isn't the lack of physicals so much as the lack of push to higher tiers.

      Oh well, good luck either way. I hope the investors you have aren't going to be pulling your strings like publishers and I do hope that you offer a way for us backers to back via website to lock in our pledge.

    36. Spider3 on January 26, 2016

      From one part you are right, you needed some more perks and gameplay to Show, but also it's not the missing Merchandise the Problem! Most People are ok with in-game perks and such stuff! Don't waste Money for physical Gadgets, the game is the Primary Goal ;) Anyway good luck and I hope there will be another KS when everything is ready.

    37. Missing avatar

      Robdro on January 26, 2016

      I think the $800k was just too much, especially for a game like this. Glad to hear that the game is going to be made. Would have been nice to have community involvement but oh well.

    38. Missing avatar

      Wayne Hackney on January 26, 2016

      Who says every KS needs merchandise? Make the game, not T-shirts.

      Everything seemed fine, stop listening to whiners.

    39. Jack Hepburn Raine on January 26, 2016

      Not surprised unfortunately, they told us many times the game would be made either way so guess we will see.

    40. Trost
      on January 26, 2016

      I will still follow your game, I love the idea of hosting my own server and the randomness you promesse.
      I 'm really looking forward for you guys ;)

    41. Spike
      on January 26, 2016

      I would still relaunch with a smaller goal, simply so fans can buy in early and get swag they want.

      Alpha/Beta access, merch, soundtracks, name in credits, Design a NPC, etc

    42. Archonis on January 26, 2016

      I also am glad that Hero's Song is still going to be released eventually. I'll pick it up when it's available.

    43. Seow Wan Yi
      on January 26, 2016

      Good to hear that the game is still going to happen. Would definitely pre-order if/when that option is available.

    44. Missing avatar

      Brent Clagg on January 26, 2016

      Cancelled? I'm very confused. Seemed to be picking up speed and I know I was getting a lot of people interested.

    45. Igor Kurtes on January 26, 2016

      Cancelled :(

      I hope this is not an end of this game and that you will make pledge possible through your web portal.

      Looking forward :)

    46. Stephen Briggs on January 26, 2016

      Only way of thinking is that they got a an investor or a publisher for the game itself. I believe, if that is the case then exciting times are ahead

    47. Katie Correll on January 26, 2016

      Can you open up an option to still provide pre-orders? If the game is still happening anyway (per your update), I'm sure those of us that backed it would still like to support the project by pre-ordering the game and providing a little extra capital.

    48. John Parkinson
      on January 26, 2016

      Huh. Cancelled.

    49. Riley Michel
      on January 26, 2016

      Guys, you're sitting at 1-2% of your goal per day, and is slowing down from that. Still no updates that have anything to do with the game, no real press coverage aside from the initial announcement, and minimal numbers of backers. Kickstarter depends on 2 things: word of mouth, and good marketing. You're getting decent word of mouth, but you aren't marketing nearly well enough to go beyond the initial group. Start doing interviews, live streams, etc. If you have to push the delivery date back one month to allow you to focus on promoting the Kickstarter, do it. Your aggressive timeline does not offset poor promotion.

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