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CA$ 64,820 pledged of CA$ 80,000 goal
CA$ 64,820 pledged of CA$ 80,000 goal

Closing Remarks


So the campaign didn't reach its goal but I still consider it a success because it proves that people are ready for this kind of funding model! It was so inspiring watching people follow the end of the campaign and showing their support and encouragement.

I still really want to make this happen and there are a few options I can take, including:

  • Relaunching the campaign
  • Patreon
  • Charging money for my games

For more info, please watch the video.

Space out... for now :)  - Henry


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    1. Henry Smith 2-time creator on May 6, 2014

      Mink: It might work, but I don't just want to fund a game. I want to experiment with a different model for funding games, or rather, funding *people*. It gives me more freedom to experiment, more flexibility, and I ultimate I believe that the people and the creation process are more important than the product.
      Also, if the game is free then it's harder to estimate how much to ask for. If I just fund the development then the money will run out when the game is finished... (unlike other video game Kickstarters where the game itself will start generating revenue at that point)

    2. Mink Ette on May 6, 2014

      How about a straight forward kickstarter for just one of the games?

    3. Henry Smith 2-time creator on May 5, 2014

      Thanks for your comments everybody.

      Nathan: I really want to make the rewards available somehow. Either by relaunching the campaign or directly through PayPal. Stay tuned.

      Cesar: I'm excited about Blabyrinth too and I've already started to work on it! The Spaceteam upgrades will only take a couple of months and they are an investment in the community so that Spaceteam can be shared with more people. And the Lexicogulator will allow the community to make the game better so I'll have more time for my other projects.

      Steven: I agree. I really want the core game to be free and if I add IAP at all they will be very carefully considered.

      Mike: That's quite possible. I'm going to try to show some early progress/design on Blabyrinth to help with this.

      Alex: Actually the "all-or-nothing" approach is intentional. It's a better system for backers *and* creators and I try to explain this in the video.

      Ahmed: I personally don't like ads in games (or elsewhere!) so I will avoid this approach at all costs. Adding online voice-chat would be a lot of work and would cause lots of problems. It would also fundamentally change the game experience, so it's unlikely I'll go that route either.

    4. Alan De Smet on May 4, 2014

      It's a shame it didn't work out. I wish you the best in your next attempt. I'll be sure to be there!

    5. Nathan Black
      on May 3, 2014

      I still want a patch and admiral club card! Can we give you a fair amount of money for those?

    6. Cesar Abraham Dominguez Garza on May 3, 2014

      I would love to see more of the new game, ive already played spaceteam for a while and im in a mood for another interesting experience like that, but not that, what about launching it and make the upgrades to spaceteam an stretch goal?

    7. Steven Ficken on May 3, 2014

      I think that the space team model worked so well because you could be with a group of friends trying to find something to do and everyone has an iphone so they could all grab this game to play for free and be enjoying themselves a few minutes later. For me the IAPs were a kind of tip jar that I would throw money into because I had a great time with the game. I don't see a problem with you charging for the single player experience of Shipshape but I think that Blabyrinth will need to be free. Now maybe you rework your IAP theory and make it a larger gate so that you can play an introduction to the game for free and then need to pay to get the full experience but you can't ask someone to get a group of friends to all pay .99 before they even see what the game is about. Even though I love space team I don't think I could expect my friends to pay for it without them seeing it for themselves. Love the game thanks for this.

    8. Mike Schneider on May 3, 2014

      I'll back whatever you choose to do next, but from what I've noticed talking to other people, it seems like your best bet may be to relaunch the Kickstarter but put more emphasis on your plans for the next game. For me, "a local mobile co-op game from the creator of Spaceteam" is enough of a pitch, but I think a lot of people are hesitant to back without more information. Good luck!

    9. Gustav Wedholm
      on May 3, 2014

      Thumbs up for Patreon, I'd definitely back you there :)

    10. Alex Ting on May 3, 2014

      <3 give me a ping if we can help somehow

    11. Alex May on May 3, 2014

      Such a shame this didn't make the target! Would be kinda nice if KS has a similar option to Indiegogo where you'd still have received the funds that were pledged. Although whether that would have lead to the jump as it near end who could say!

      Anyway. Hope the admirals club becomes a reality somehow!

    12. Ahmed Jaber on May 3, 2014

      Put some iAds in Spaceteam, maybe add voice chat-enabled online multiplayer as a $1.99 in-app purchase.