Spaceteam and Bunch
You can now officially play Spaceteam using video chat! You'll see the other players' faces and hear their voices while you play. It's not the same as them being... Read more
I was recently encouraged to give my open-source networking library CaptainsMess some more love. It's still missing Bluetooth and Internet support so I've been transferring those features from... Read more
Summer Status Report
To my pleasant surprise I continue to get approached by companies wanting to commission a custom version of Spaceteam for their office/event. These short jobs help... Read more
GDC was great, I’ve been away from the conference circuit for a while now and it felt good to reconnect with the broader community. I gave demos every... Read more
Short post today.
I’m preparing a playable demo of Blabyrinth for GDC(the Game Developer’s Conference) next week in San Francisco. If you’re around and want to give it a... Read more
Generator to Maximum Power
It’s been a while since my last post so thanks for your patience! This year I'll make an effort to post more often, which will be easier as I get... Read more
I took some time off to be with my new baby (pictures at the end) but now I'm back in full production on Blabyrinth. I'm so lucky to be... Read more
Blabyrinth is not my only baby
This post was slightly delayed for reasons which will become clear at the end :)
I've been working towards a "vertical slice" of Blabyrinth, which is... Read more
2.5 Launch & Livestream
Spaceteam 2.5 has just been released on iOS and Android!
The big news is that Bluetooth is back, and there's a new connection mode called Internetthat you can... Read more
Spaceteam is now available for a limited time on Buzztime tablets in sports bars, pubs, and restaurants across the US. Check out the official launch page here: http://www.buzztime.com/spaceteam
They have... Read more
After a couple of months full-time on Blabyrinth I'm back on Spaceteam maintenance for a few weeks. I want to improve the connection issues, add support for Bluetooth, and a... Read more
Blabyrinth: The First Few Hints
I've now spent almost a month working full-time on Blabyrinth! This game has felt just out of reach for so long. Getting to work on small snippets was always a... Read more
Spaceteam is coming to Your Library
Every year libraries around the world participate in International Games Day @ your libraryraising awareness of games and gaming in libraries. Read more about the history of... Read more
This is your Captain speaking.
We've been going through some rough weather since take-off. If you had seatbelts I would urge you to fasten them, but due to... Read more
Spaceteam 2.0 has landed!
Version 2.0 is finally ready!
Official announcement here: http://www.sleepingbeastgames.com/blog/spaceteam-2-0-has-landed/
And if your friends missed out on joining the club the first time, you can send them to my brand new ... Read more
Admiral's Club 2.0
With the upcoming launch of Spaceteam 2.0 I will also be re-opening the Admiral's Club to new members using Patreon, which is another crowdfunding platform.
I wanted to... Read more
The Last 10%
“The first 90% of the code accounts for the first 90% of the development time. The remaining 10% of the code accounts for the other 90% of the development time”... Read more
Unification is Approaching
I've been making a lot of progress on the Spaceteam Unity rebuild but there's still work left to do. Here's what it looks like running in the Editor:
I'm... Read more
The Spaceteam Networking Post
Many people have asked about the networking in Spaceteam, so it's about time I wrote an official blog post. However, I'm currently rebuilding the entire game including the networking layer... Read more
I’m now fully committed to the Spaceteam rebuild.
It’s a big investment in the future of all my games and the sooner it happens the better. I’ve been wasting too... Read more
I'm reaching the point where my "technical debt" is finally catching up with me. The Spaceteam codebase is now 3 years old, using an out-of-date customized version of cocos2d for... Read more
Just when I thought I was out, they pull me back in...
So in a somewhat surprising announcement, I just released Spaceteam for the new Apple TV!I say surprising... Read more
Admiral's Club "Year 1" Retrospective
It's been a whole year since the campaign ended so it's time to take a look back and also answer some questions about the future.
Where Are The New Games??... Read more
What an eventful summer!
First, our honeymoon. We had a fun and relaxing time in Greece, and happened to leave just as things were getting “interesting". I’m glad they... Read more
The Honeymoon Period
Last weekend I was a judge for Hits Playtime, a French student video game competition. I played and judged 19 games for PC and Android and helped pick winners... Read more
Spaceteam Android is in a Humble Bundle with Monument Valley, The Last Express, and some other great games!
Buying Spaceteam through the Humble Bundle is also a way for... Read more
Blabyrinth is coming out of my brain
Spaceteam still has a few tendrils keeping me busy but for the last few weeks I’ve been officially working half-time on my next game, Blabyrinth!
Blabyrinth is going to... Read more
Spaceteam 1.6 is now available!
- Admiral's Club Members' Area
- The Lexicogulator
- Custom Characters
- Special controls and medals dedicated to the Admiral's Club Commanders
Please see the official announcement here: http://spaceteamadmiralsclub.com/forum/discussion/130/spaceteam-1-6-is-now-available
The Year Beginning
Welcome to 2015 everyone. I hope you're enjoying your self-lacing shoes and hover boards as much as I am.
I played some great board games with family and friends... Read more
Spaceteams for Everyone
First, a small celebratory note: Spaceteam was first released on November 29th, 2012, so last week was our 2nd anniversary! I never could have predicted or planned how these... Read more
On Saturday I lured some friends over for a "stuffing party" where we stuffed Kickstarter reward packages and then our faces (this weekend was Canadian Thanksgiving).
We had to stamp,... Read more
I have been non-posthumously awarded a special golden ring. August was a busy, incredible month. Lots of travelling, planning, entertaining guests. Very few video games.
Now that it's over, Sara... Read more
Your Digital Membership Packages are ready!
I just sent out almost 2000 digital package emails so you should be getting yours shortly. If it doesn't show up in the next day or two let... Read more
You will shortly receive a survey with some reward-specific questions. There's no convenient way to provide help text for the questions so here are some detailed instructions:
This... Read more
The pledges have almost finished processing so I wanted to send a brief update. If you're interested in the details:
- It takes about 2 weeks for Kickstarter to process all the... Read more
T-minus Sunday night and counting...
The campaign ends on Sunday at midnight EDT. If the goal isn't reached by that time then the project will not succeed and no pledges... Read more
Coming in for a bumpy landing! Only 6 days left...
We're in the final week, so anything you can do to help is critical at this point!
New Premium rewards
At the request of a special backer who wanted to... Read more
Help the campaign with a Thunderclap
I'm trying to spread my campaign to more people and here's another way you can help:
Thunderclap is a system that queues up a Tweet or Facebook message... Read more
Why Free Games?
[The text is just a transcript of the video...]
I want to keep making free games, and this is why:
Most of the games you can buy on your... Read more
You have been awarded a medal for shouting
The medals have arrived, and they look really good!
They come in gold, silver, and bronze, and you could win oneby participating in the tournament. I've only had a... Read more
Austin... we have a tournament!
Thank you so much everyone, we're already at 24% after 3 days!
But the middle of the campaign is going to be slower so we should all keep bugging our... Read more