The Spaceteam Admiral's Club is a new way to support innovative, accessible, independent games. By directly supporting Henry you are helping to bring free games to the world for a whole year.
We came so close last time, reaching 81% of the goal with over 1400 backers. This time, with your help, I'm sure we can beat it.
The Admiral's Challenge
To promote the campaign the Admiral and I are issuing a challenge to Spaceteam players everywhere. Join us for the first-ever worldwide Spaceteam tournament... and win actual medals! The tournament will run from June 4th to July 6th and everyone is welcome to join.
Find a tournament in your area, compete for global high scores, and unlock special in-game rewards: http://spaceteamadmiralsclub.com/challenge
I'll be working on two brand new games, which are still in the prototype stages but I can share the ideas with you now:
Blabyrinth is a cooperative local multiplayer game for phones and tablets (like Spaceteam) about working together to follow clues and find secret treasure in a mysterious labyrinth. It will feel a bit like the board game Escape: The Curse of the Temple. I’m also inspired by Spelunky, Escape the Room-style games, Indiana Jones and TV game shows from my childhood The Crystal Maze and Knightmare.
Shipshape is a single-player game for phones and tablets about exploring a quirky galaxy in a spaceship that you snap together from modular components. It’s designed to be easy to play with simple gestures. It’s inspired by the board game Galaxy Trucker and the video games Escape Velocity and Star Control 2.
Exclusive features for backers: if you join the club at the Ambassador level or higher you'll unlock extra features in both new games that won't be available to anyone else.
Spaceteam will be getting some new features:
- Accessibility options allowing you to adjust the game difficulty
- New Translations: Russian and Hebrew are in progress, with more coming soon...
- Exclusive member-only features like the Lexicogulator! (see below)
Spaceteam is my first project as an independent developer (“indie”). It’s a cooperative party game for phones and tablets in which you shout technobabble at your friends until your spaceship explodes. You can get it right now, for free, on iOS and Android. It has won several awards and is being played by children and grandparents, teachers, therapists, businesses, and medical schools. See the Spaceteam Retrospective for a look at Spaceteam’s success over the past year.
Put your own word lists in the game and share them with your friends! You’ll have access to an editor that lets you change the words and phrases in the game. Business buzzwords, medical jargon, inside jokes, whatever you want!
The Physical Package comes with:
- a "Be on my Spaceteam" button to encourage spontaneous Spaceteam adventures!
- an embroidered NASA-style mission patch
- a 3D lenticular membership card
- a printed certificate with the Admiral's Club gold seal (so you know it’s authentic)
The Digital Package comes with digital versions of the rewards from the Physical package, and also includes:
- the Spaceteam soundtrack
- a set of Spaceteam ringtones/sound effects
Exclusive features in Blabyrinth and Shipshape: The Physical Rewards tier also includes special member-only features for both new games.
The next best thing to actually being in space is manipulating Magnetic Astrocouplets on your refrigeration unit. You will become a physical embodiment of the technobabble generation algorithm. Isn’t that something you’ve always wanted?
Design and upload your own character to use in the game! No longer will you be forced to annoy your teammates by repeatedly leaving the waiting room and reloading until you get a speckled felinoid wearing a lab coat.
Spaceteam Control named in your honour
The Lexicogulator will let you customize the words in your own private games and share them with friends, but how would you like to name an official control to be used by Spaceteams across the planet? Over one million people have already downloaded Spaceteam. They could be activating the Chen Flushclamp or the Johnson Hyperspigot. Why aren’t they??
Spaceteam Medal named in your honour
Spaceteams everywhere will be awarded a medal or trophy of your choosing. Will it be “April’s Medal of Awesomeness”, “Emily’s Commemorative Space-plaque”, “A Crystal Statue of Sara”? Only you can tell… me. And I’ll put it in the game.
**New!** : Leave your mark in Blabyrinth and Shipshape
In the brand new "Fleet Commander" tier you can now leave a personal touch in the upcoming games as well. In Blabyrinth you'll get to name a character and a treasure, and in Shipshape you'll get to name a planet and a sector. I can't give too many details yet, but you'll hear more as the games develop.
**New!** : Your Name in the Credits + Experimental Test Pilot Program
At this tier your generosity will lead to your name being immortalized in the credits as a Producer, or indeed whatever title you prefer :)
You will also be invited to test early versions of the new games before they're released to the public. You'll get a sneak preview of what's to come and can also influence their development by giving feedback and suggesting changes.
Connect with other Spaceteams across the galaxy. This will be the best way to keep up with Spaceteam and my other projects. You can share stories, ask questions, and make new spacefriends! You’ll get a special badge in the forum indicating your support level.
Discussion Forum: http://spaceteamadmiralsclub.com/forum
I’ll be keeping a Captain's Blog (at least once a month) and sharing inside information on my development process. I’ll post about game design, programming, as many business details as I can share, and anything else I might learn along the way.
What? Nobody said anything about this you ask too many questions.
A stand-alone, private version of Spaceteam with your own words and graphics, to share with your group. Write it off on your company's budget as a team-building tool!
You'll get a game that plays like Spaceteam, but looks and feels the way you want, at a fraction of the cost of contracting a company to build an app for you:
- New words
- New graphics
New sounds and music
- New logo and app name
I’ll provide templates, instructions and support for your custom assets and work with you to package them into a personalized version of the game for you.
PLEASE NOTE: On iOS your app will be delivered through Apple’s Volume Purchase Program for Business. Make sure you are eligible by visiting http://enroll.vpp.itunes.apple.com/. On Android it’s much simpler: I can just send you an APK to install directly.
New to this campaign is the limited-access VIP tier, which lets you "dine at the Captain's Table". Visit the Spaceteam crew in Montréal and we'll take you out to some of our favourite places and then play board games with you. You can earn the coveted "Captain's Orders" achievement by playing Spaceteam with us. As a final bonus... and please don't take this lightly... I will give you my hat.
If you press the right buttons on this page, one of these columns could belong to you:
Rough Schedule & Budget
I’m Henry Smith (@hengineer on Twitter). I worked as a programmer in the game industry for 10 years, at BioWare and Irrational Games, on games like Dragon Age: Origins, Dead Space 2, and Mass Effect 3 before quitting my job in 2012 to start my own adventure. I specialize in UI (user interface) but I love playing with all aspects of game design. I also love board games and they’ve been inspiring a lot of my ideas lately.
I share my experiences as an indie developer on my blog.
I really hope the philosophy behind the campaign makes sense to you too and that together we can make it work…
...as a spaceteam!
Risks and challenges
The project is structured to minimize risk by giving me the freedom to make smart decisions about my work and pursue opportunities that might come up. I can't predict exactly how much time or money a specific game will take, but I *can* predict how much money I need to live on for a year. I'm actually expecting the contents of the year to shift slightly during the flight...
The schedule may change for exciting reasons, eg. to support a special Spaceteam event, or to accommodate a small collaborative project that seems cool. Or, I may have underestimated how much time Blabyrinth will take, but Spaceteam has taught me some valuable lessons about project scope and I plan to reuse most of the Spaceteam networking code, which will save time since it's the most difficult part of a game like this.
Whatever happens, I'll be sure to share it with you and it will all be documented in my Developer Diary.Learn about accountability on Kickstarter
- (32 days)