In the past three weeks, the demo was downloaded over 25,000 times, for a total of over 20 Tb of bandwidth. Our web host have been quite patient with us so far, but we don't plan to test their generosity. A normal ISP could have charged us hundred of dollars of bandwidth fees, but they didn't.
As soon as we got Greenlit, we moved the demo to Steam for the bandwidth, but also for allowing us to update it more easily. With the previous hand-to-hand method, any bug fixed meant having to tell everybody to redownload the WHOLE demo again. This also meant more bandwidth, and no proper way to track which version the bug came from.
Let us be very clear, because the demo is currently on Steam doesn't mean we will have any kind of DRM anywhere. The demo is still totally DRM free and will remain as such. The final game as well.
For people without a Steam account, the links to the demo is still active on our website and will be updated with any feature or bug fix we do:
We also submitted a request to offer the demo on GoG, and we are awaiting an answer.
If you are aware of other source that would be interested in hosting our demo, please contact us, we would be happy to talk to them: firstname.lastname@example.org