Share this project

Done

Share this project

Done
Kickstarter to fund the molds necessary to make a plastic miniatures starter set for Dream Pod 9's Heavy Gear Blitz - Tabletop Wargame.
1,015 backers pledged CA$ 150,406 to help bring this project to life.
Jeff La Belle, Edward Carmack, and 9 more people like this update.

Comments

Only backers can post comments. Log In
    1. Scarlet
      Superbacker
      on

      Yeah, again I have to agree with Tom, you guys need to really take advantage of the medium. Look at the great plastics other companies are putting out. I mean HG isn't an artist tier miniature thing like Kingdom Death, but you can definitely add details (and make the existing ones a bit sharper so of the details on the plastics so far have been too shallow).

    2. Missing avatar

      Tom Snider on

      And I'm having memories of trying to convince you to make more detailed models back during this kickstarter, so I realize I'm just wasting my time again.

    3. Missing avatar

      Tom Snider on

      Alright, I'll give this one more try. I understand that a 2D drawing cheats in certain ways, but if you only compare the left foot (the right of the picture, for clarification), to the first 3D model, ignoring the other leg, there are clear and distinct differences. The tread doesn't extend as far, it's not as bulky, the leg armour doesn't angle up, and even if you ignore the size and shape, all of the plating detail on the leg is missing. The plate separation lines on the foot armour disappears completely, and all the interesting lines and details on the side are gone. It's just a smooth box except for a couple of details when there could be twenty. The knee armour is lower and not angled in the same way, which only emphasizes how the leg isn't shaped the same way. Then if you look at the rear shot, the tread went from looking like a unified tank tread in the art to being a weird plate on the ground. Even without the comparison, the plate doesn't look nice. The excuse of perspective doesn't even apply, and the leg just looks like a lazy box. Even if I leave the comparison aside completely, it STILL looks like a cardboard box. If you want to do something different than the art, fair enough, but there is no where near enough detail.

      I'm disappointed you want to defend that, honestly. Your modeler went with a plain box with a weird foot instead of doing something full of detail and the lack of connection to the art has nothing to do with perspective cheats. A modeler worth the money you'd be paying should be able to recreate that art. The art isn't that complex. It's an extreme example, but have a look at Kingdom Death. They have absolutely excellent artists and modelers, and the models that are created through 3D modeling perfectly replicate organic shapes from 2D artwork. This model isn't organic, and an "only" decent modeler should be capable of recreating the easier and simpler designs of hard line armour. I know you're capable of a lot more than this, which is the only reason I'm so verbose on the issue.

      I'm going to drop it, because I feel like I'm already annoying you, but I hope you'll try again instead of trying to defend a half way effort with excuses. I care a lot about this, if it wasn't obvious, and I feel bad that it seems like I care more than you do. Just good enough shouldn't be good enough.

    4. Dream Pod 9 6-time creator on

      @Tom. The original artwork was drawn by hand and it cheated perspective, the left foot looks bigger than the right and its father away. When the 3d model is made, it can't cheat perspective or size. In the case of the Drake the 3d model was done first, there was no original artwork that the 3d modeler was constrained by. Dave is working on an update to the Living Rulebook and reads all the Kickstarter comments, so he'll see the ones on PAK.

    5. Scarlet
      Superbacker
      on

      On one hand huge improvement, but I can also see what Tom Snider means - the sides of the legs are missing the paneling that's in the drawing.

      But as I said it looks a ton better.

    6. Missing avatar

      Tom Snider on

      It's an improvement, but why do you guys shy away from putting high detail into the models? The legs look nothing like the art once you get past the silhouette. None of the details are there, the "feet" are too small, and I have no idea what's going on with the rear tracks. I want Heavy Gear to be as successful as possible and to do that you need the most beautiful models you can possibly create, and that means living up to the art work. I have loved this universe for decades, and I want you guys to be perfectionist about what you create. This isn't even half way there. I don't know if it's a budgetary thing, a manufacturing thing, or whatever else it might be, so I'm only talking from one outside perspective, and I feel really bad being the voice of "send it back". I just believe you can do really beautiful things. I think of the time when the Southern tanks were redesigned, and the Drake came out, and the books were gorgeous, and everything was so inspirational and awe inspiring, and I keep hoping we can go from the bland "living" rulebook that's been abandoned for more than a year, and the models that feel like shortcuts have been taken (this one as a specific example), back to being something beautiful that drips with the passion that the products used to show.

      P.S. Can the PAK get their gear squads back with the next round of rules updates? Going with the generic squad construction took a lot of the flavor out and the PAK still haven't recovered. Or a recon unit that only need two HC-3As?

      This turned into a crazy rant and I'm sorry for that. I believe in you guys, and I know you can do great things. I hope you live up to your potential, and I'll shut up now. XD

    7. Missing avatar

      Robert Duncan
      Superbacker
      on

      Sweet, much better! Ball joints for the arms is awesome too :)

    8. Missing avatar

      Edward Carmack on

      Overall this is much improved design.