by Dream Pod 9
I'm really looking forward to the next project. I'm sure the last one was quite a learning experience and I expect the next one to proceed in a smoother fashion with less surprises.
I love multi part poseable models. It makes assembly just as fun as painting as I can make every one a little different. I've been known to manually hack static poses into something a bit more dynamic, but cutting out the middle man makes it a bit easier for me.
I'm ok with squat designs. From a physics standpoint lower center of gravity is a good thing. As always, I can appreciate rugged looking militaristic builds.
I actually really liked the lack of separate pieces for the arms for the smaller gears. Multiple components at this scale is really a tough sell.
I would say the head and torso changes yay! The ball joint hips and separate hip/ leg armor boo!
@Jason Stadnyk, Citadel plastic glue works great on the new plastic figures. I literally just finished assembling a Acco Mount using it and it works fine. Just make sure to remove any paint from the connections you are glueing if you paint before assembling.
Will the plastic be easier to glue? the only stuff that works currently is superglue, but plastic cement would be preferred
Funny. I remember being called a troll and a hater because I recommended you to do in this KS exactly what you've done with the legs and hips of that Warrior IV. How serendipituous.
I really like the ball sockets and the separate leg plates and antenna!
i think the warrior looks more like the original metal one and the original art, squat and stocky. just like the other gears of Terra Nova, the latest kickstarter made the thinner, a little too thin in my opinion. But the arms may need to be reduced in size a little I think.
I really like the new features: ball joints for arms and legs, and the shoulder slot. will definitely give us a lot more options for poses. I do think the warrior IV is a little squat compared to its metal counterpart, maybe make the shoulder pieces a little smaller and lengthen the legs a bit and that will fix it. Seriously looking forward to the next kickstarter and am glad its delayed till September as I am moving in July and that has eaten up all of my funds. I should be established and have some savings built back up in time to jump in for the next one. DP9 keep up the great work. Loved your last Heavy Gear Kickstarter and will definitely be backing your next one too.
Keep the comments coming, the more eyes the better, so we can tweak and improve the model.
Oh, and the 3D pdf is super cool too! It's a really nice way to check out the model, thanks for sharing that :)
I agree with the below, it looks really broad and squat (if that's what you're going for, I suppose that's fine but I personally would prefer something a bit sleeker/less blocky). The upgrades to the way the casting is done are super cool though, nice work! I also really like the angular style of the head :)
Judging from the pictures, he looks a bit like a dwarf in my opinion: broad torso, short legs.
I think he could look way better if he had more human proportions, with a size decrease in both the torso and shoulders. A sleeker, less bulky build would also make him look more sophisticated.
I like the posable hip joints a lot though.