Get the demo HERE!
Noble Armada: Lost Worlds is a real-time strategy PC title based on the Noble Armada miniatures game. Set in the Fading Suns Universe, where the suns themselves are dying, humanity battles to revive its lost greatness - or just take what is left. The five great Royal Houses dominate human space as they battle each other for control of the greatest resource - humanity itself.
In Noble Armada: Lost Worlds, players take on the role of a noble in one of the five Royal houses, vying against rival fleets and houses for control of human space. They battle pirates, barbarians, heretics and others in their quest for supremacy. Noble Armada is a game of broadsides and boarding actions, as players maneuver their ships to line up their best shots, fire off broadsides of fiery energy and then board their enemies to end the battle with desperate boarding actions. As they travel from planet to planet, making allies and building up their fleets, they also gain the experience they need to make their crews and marines truly formidable.
The game is wrapping up its alpha testing, which we hope you can tell from the videos. Along the way we realized there were several great additions for which we did not originally budget. This Kickstarter is to help fund development of a Mission Editor to be distributed along with the game, in addition to Android and iOS ports of the game. Should we raise more than the $3500 that would take, we have a number of stretch goals we would like to fund as well.
Players can choose from a wide variety of missions involving five different houses. They can also design their own battles in the game’s Skirmish mode. There they choose what ships they and their enemies command, as well as the victory conditions. The video game version of Noble Armada takes the miniatures game and turns it into a fast-paced strategy game. It utilizes the original miniature game mechanics while taking advantage of the best features of its new digital home.
- Command a fleet of four ships from one of the five Royal Houses.
- Battle enemy vessels at range or board for fierce hand-to-hand combat.
- Multiple battle objectives include Seize the Space Station, Destroy All Ships, Onslaught mod and more.
- Conduct boarding assaults against enemy ships and defend yours from enemy marine incursion.
- Upgrade your ship weapons, crew and boarding forces at various planet facilities and build a stronger fleet.
- Various campaigns set in the Fading Suns universe document the great battles between Houses.
- The campaign editor allows nobles such as yourself to document and share new stories of your own design!
- Robust skirmish mode allows you to test your mettle in hundreds of combat setting variations, providing endless play.
Developer Diary: http://andrewgreenberg.com/
Videos: YouTube Playlist
Andrew Greenberg, Producer
Andrew Greenberg, co-creator of the Fading Suns roleplaying and computer games and original developer of White Wolf’s Vampire: The Masquerade, has been making games since 1990. His computer game credits include Dracula Unleashed, Star Trek: Starfleet Academy, Warhammer 40K: Final Liberation, Merchant Prince II, Mall Tycoon, and more. Dedicated to both making and playing games, he has been teaching game design to college students for more than a decade and currently teaches at Kennesaw State University. As part of his commitment to the computer game industry, Andrew is also executive director of the Georgia Game Developers Association and organizer of the Southeast Interactive Entertainment and Games Expo (www.siegecon.net).
Chris Carson, Lead Programmer
Chris Carson has developed PC and mobile games for 17 years as a indie developer. As a huge fan of strategy games sinking 100s of hours in to game like Final Fantasy Tactics & Civilization Chris was excited to join the team responsible for one of the great strategy titles, Emperor of the Fading Suns. In addition to developing video game titles, Chris also works for Clickteam the developer of the Fusion engine, the development platform behind Noble Armada: Lost Worlds.
Bill Bridges, Designer
Co-creator of the Fading Suns RPG, Bill helmed the Werewolf: the Apocalypse line of books and games. He served as Senior Content Designer on CCP Games’ World of Darkness MMO, and was the lead designer of the award-winning Storytelling system rules for White Wolf’s Chronicles of Darkness. He created the Mage: the Awakening and Promethean: the Created settings, and developed numerous books in the Mage: the Ascension game series.
Bill also serves as the lead developer for Ullisses NA/HDI’s Fading Suns setting, featured in Segasoft’s Emperor of the Fading Suns computer game, a line of RPG books, fiction anthologies, miniatures games, as well as the forthcoming Noble Armada. Ask him about GMing for George R. R. Martin.
Ilker Esen, Art Director
Ilker Esen is an experienced illustrator and digital artist, specializing in game art production and has been active in the video game industry for many years. Ilker has provided art on a wide variety of published games for PC and mobile phones. Ilker launched his first debut game in 2009 - Neva, an epic futuristic indie platformer. Released as freeware, the game received positive reviews for its unique visual style.
Chris Wiese, Director
Chris Wiese, is co-creator of HDI's Noble Armada game line as well as lead developer for the Noble Armada miniatures game and the Carnage game line. His credits include Emperor of the Fading Suns, Warhammer 40K: Final Liberation and the upcoming Noble Armada. Under the HDI banner, he has placed multiple intellectual properties in 8 different languages, and developed dozens of iterations of multiple game lines through national and international licensees. His credits include more than 30 Noble Armada, Fading Suns and Carnage products. His background includes service to the Game Manufacturing Association (GAMA) at different times as board member, VP and President. Chris also has experience as a commercial artist and art/advertising/print production director.
Risks and challenges
This may sound like a small amount to fund a game, but Noble Armada: Lost Worlds is already wrapping up alpha and moving into beta! We are running this Kickstarter to fund the fun ideas that appeared late in the development process. For instance, while our Mission Editor already works, it is not something a person outside our development team can understand, much less use. We want to turn it into a fun tool for anyone, and that requires good user interface design.
While the game and its tools are almost done, there are always risks that can derail a project. We are already working to minimize these. When we teach game design at colleges, we stress that a core risk is the way changes in code can irreconcilably break other functions. To mitigate this, we have multiple redundant backups, and maintain strict version control requirements. More than 100 iterations of the game are stored not only online but also in multiple hard drives across the United States. This allows us to easily revert to working code if a new feature breaks something else.
One of the main goals of this Kickstarter is to fund ports of this game to multiple platforms via the Fusion 2.5 engine. There is always the worry that relying on an external source (the Fusion 2.5 developers) for key technology can delay a project. However, we have incorporated one of the Fusion 2.5 developers into our team in order to ensure that we always have their most up-to-date tools and follow their best practices.
We have even made sure that one of the key risks Kickstarter backers suffer - that promised rewards may never be created - is all but eliminated. Every physical reward already exists! We will not complain about manufacturer delays and problems getting them shipped to us. We already have them in storage and look forward to sending your rewards to you.Learn about accountability on Kickstarter
- (30 days)