Ever feel like life can get a bit too serious? Want to escape reality for a moment and let your silliest side out?
I do. And recently, it struck me like an angry baboon playing the drums - why wait for the world to become more fun? Let's see if I can bring a little more silliness and a lot more laughter to the world...
What on earth is RANDOMISE?
RANDOMISE is a compact, family-friendly, fun-filled identity guessing game that I've been amusing my friends and family with since I made it up last year. You need a minimum of four people (two teams) to play, but there's no maximum, so you can play this game with as many people as you like - ideal for big family get-togethers!
The game comes with 110 cards and a full set of instructions, but essentially, each turn you get a random identity and choose whether to draw (90 seconds), act (60 seconds) or describe (30 seconds) your identity to your team mates. You can also choose whether to take on an easy or hard identity (with more points on offer for hard identities).
Maybe you'll become a ticklish turtle baking a cake... Or a blushing robot scuba diving... But one thing is for sure - with more than a million different identity combinations possible, every game is different!
The first team to score 30 points wins. And that's pretty much it! (Although there are plenty of new rules you can introduce once you've got the hang of the basics...)
If you need a little more convincing, or just some light relief, here's my friend Stef singing a song about the joys of Randomise:
Bringing RANDOMISE to life
I decided a few months ago that I wanted as many people as possible to enjoy the fun and silliness of RANDOMISE, to be able to relax and stop taking themselves seriously for an hour or two and to make new and hilarious memories with their friends and family.
All I needed to do was smooth out the rough edges, make it look pretty and, somehow, get it out to the world...
Smoothing the rough edges was easy (and fun) - I just played the game as many times as possible, with as many people as possible, and found loads of ways to make the game even more enjoyable!
Making it look pretty was also easy - I'm lucky enough to be good friends with the wonderfully talented illustrator Leelu and having had so much fun playing the game she was delighted to take on the challenge of illustrating it.
But to get it out to the world... that's the challenge I'm facing now. Is Kickstarter the answer? I certainly hope it will be a good place to begin!
I've already got manufacturer arrangements in place to print this game, and Leelu and I have the designs ready to go, so if/when we hit our Kickstarter target we'll be ready to print immediately.
Anything you can do to help make this dream a reality would be amazing - whether you pledge for one of our rewards, or simply share this page with someone else you you think would like it.
If you'd like to see more of Stef, you can find her at myspace.com/stefandrew. You can see more of Leelu's work at www.leelu.net. And if you'd like to contact the brilliant Matt Harms, who made both our videos, you can contact him at firstname.lastname@example.org.
Risks and challenges
While this is our first production run of RANDOMISE, the product is very simple - consisting solely of a double deck of customised cards - so hopefully there will be no hiccups in production. The key challenge for us is timing...
We know that Christmas is the perfect time to try out new games with your friends and family (not to mention an excellent time for gift giving!) which is why we are doing everything we can to get copies to our supporters before Christmas. However, the timing is going to be tight. I've limited the target for pre-Christmas deliveries to the UK and to a limited number of pledges (see reward details and limits, right). I'll keep pledgers regularly updated on our progress.
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- (21 days)