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£16,608
pledged of £20,000pledged of £20,000 goal
724
backers
Funding Unsuccessful
The project's funding goal was not reached on Thu, March 7 2019 3:43 PM UTC +00:00

Ada - Action RPG set in dreamlike world

Slash your way through dozens of enemies while exploring dreamlike world of Ada.

Ada - Action RPG set in dreamlike world

Slash your way through dozens of enemies while exploring dreamlike world of Ada.

£16,608
pledged of £20,000pledged of £20,000 goal
724
backers
Funding Unsuccessful
The project's funding goal was not reached on Thu, March 7 2019 3:43 PM UTC +00:00

About

You can play early prototype demo, just to give you the feeling of how awesome Ada could become with your help!

GAMEJOLT

ITCH.IO

 Early Game Play Footage

 Meet Ada, story driven single-player 2d top-down action rpg with fast-paced combat and stunning vistas to enjoy.

  •  Explore vast and cruel open world crafted pixel by pixel with passion and love, find all secrets scattered across the land (and water),
     
  •  Fight your way through hordes of diverse enemies with unique behaviour and design, be prepared, observe, adapt and survive,
     
  •  Meet interesting characters, immerse yourself in their storylines, fulfill your promises or betray them, experience how they change as story gets more intense,
     
  •  Collect skills, equip and upgrade your favourite ones, forge your character in unique way,
  •  Brew potions and other powerful consumables, forage land for ingredients to combine into useful items,
     
  •  Be prepared for the unexpected, world around you is constantly changing and you never know what you will run into, be it at night or day time.

 
Platforms & Language
 

 Ada will get initially released on PC, Mac and Linux. Both steam and DRM-free. What will follow is later release on consoles, which with enough funding could happen simultaneously.

This is mockup (Final image may and will differ!)
This is mockup (Final image may and will differ!)

 How to do add-ons:

Click manage pledge.
Click manage pledge.
Search for your pledge and change it.
Search for your pledge and change it.
Add add-ons cost to your pledged amount.
Add add-ons cost to your pledged amount.

  After campaign you will be able to specify how your add-on money should be spent. (choose art book or anything).

 "I could swear I knew that forest, but so many things have changed" 

"Things I grew up around are no longer here. Are those even the same places? I guess there is only one way to find out"
Open world  - go everywhere you want! Or nowhere... Your choice!

Explore diverse lands.
Explore diverse lands.

Hand crafted zones that are proceduraly put together - each play-through world of Ada is build differently from carefuly handcrafted and designed zones.

Sometimes you need to make your own way.
Sometimes you need to make your own way.

 Random Encounters - while exploring, you will run into many unexpected situations, be prepared! Or... die!!!!!

  •     ghouls feasting on preys be it animals or dead families,
     
  •  traveling merchants,
     
  • knowledgable priests,
  • bandits laying in ambush,
     
  • monster lairs,
     
  • post-war scenes,
  • and many more... uf... there's a lot of them!
Poor people...
Poor people...

   There are always multiple ways to get to your destination. Along getting new combat abilities you will get ones that are good not only for slaying monsters. 

Throwing potions can be used not only in combat.
Throwing potions can be used not only in combat.

Fast-paced skill based combat!! - choose from many skills, use potions, dodge, attack, adapt. It feels so good.

Much love is being put into combat in Ada as it is the most important part of gameplay. Combat is fast, intense and sometimes unforgiving. 

Yup. Gif from beggining, it just fits here so well!
Yup. Gif from beggining, it just fits here so well!

 Dark Ink - most attacks in Ada requires energy called Dark Ink, you can get it by attacking enemies. Ragelike mechanic used for everything (also spells)

Basic combat mechanics

  •  Primary attack - slash through enemies with a classic deadly 3 - attack combo,
  •  Roll - classic evasive manouver, roll your way to victory,
  •  Dash - close the gap between you and enemy fast or die, 
  •  Attack skills - powerful melee attacks, blink AoE smashes, shooting dark ink bolts, traps that shoots spikes at enemies and more.
  •  Defensive skills - shield yourself, heal yourself, get invisible for a brief amount of time, turn foes against each other and much more.
  •  Items - throw potions, plant seeds, send animated skulls at enemies... and more!
     
Base Combat Mechanics.
Base Combat Mechanics.


     Every enemy in Ada is carefully designed to bring the highest amount of fair the difficulty to game.I'm trying to keep amount of rage quits at acceptable level. No breaking keyboards or controlers!

Its better to avoid some enemies, they could be venomous..
Its better to avoid some enemies, they could be venomous..

 
      Each enemy is different. Though all want to hurt you.
 

Monster party.
Monster party.

Some monsters only crawl out during night time.

Better come back at day time.
Better come back at day time.

 Encounters with enemies are randomized. Each time you travel through a zone you can meet different foes in different numbers. 

Face all challenges to come as not-so-brave tomb raider.

"Being thrown into gruesome and cruel world as a fragile girl is harsh, especially that Ada was never the fighter type. Being forced to learn how to defend and eventually fight back can make you toughen up a bit. But is it really worth it?"

Few words about skills! Did you know that skills in Ada can be found exploring the world? (WHAT!?)

Aquiring new skill!
Aquiring new skill!

 Every now and then you run into shrines containing new skills! They are a little bit randomized. You don't know what skill is inside the shrine, but it's appropriate to your character level. 

The bigger the shrine the bigger the price!
The bigger the shrine the bigger the price!

Each playthrough you get different skills, which means different possibilities (Though basic abilities stay the same).

Equip those that suits you. Or just slash everything with basic attack. Your choice... You're the player.

 "It always amazes me how leaves, roots and blood of a rodent turn into weapons of mass destruction."

Use alchemy to create useful potions. Some may be used to heal, boost up abilities or can be thrown at enemies to harm, confuse, stun or even turn them against each other. 

Can't reach me here!
Can't reach me here!

 Collect herbs, crystals, vials and all kind of ingredients to create powerful potions. Each of them comes in different sizes, and as we know the bigger the size, the stronger the explosion.

Couple Ingredients.
Couple Ingredients.
Brewing Stand.
Brewing Stand.
Couple Potions.
Couple Potions.

"I should have never entered those ruins. Well, no one could ever change Madys mind? It was obvious from the beggining that something was wrong."

"She was always the one to take risks, so why am I the one left alone?"

Dive right into the story filled with mystery, loneliness and even absurdity. Nothing in this land is what it looks like and nothing is how you remember.

"I'm sure I knew those woods. Not anymore, I guess."

You can talk with npc to learn their deep storylines. Or not. Your choice, but remember how much work i put into those characters!!

Witness the history of the land by finding all the flashbacks scattered across the world. 

"Why my head hurts so much, as if seeing all those flashback is not enough."

Original soundtrack for the game is being made by amazing Bryan Nguyen. Once you sink in it you can never go back. 

Game will feature a full length soundtrack which will accompany the player across the whole world of Ada and help him immerse into it. 

Helping Hand (4£  - around 5$)

  •  Your name in credits,
  • Digital Ada wallpaper.

Game Lover (11£  - around 15$)

  •  Digital copy of the game,
     
  • Your name in credits,
  • Digital Ada wallpaper.

 Art Lover (27£  - around 35$)

  •  Digital copy of the game,
  • Your name in credits,
  • Digital Ada wallpaper,
  • Digital development diary with exclusive art,
  • Digital OST by Bryan Nguyen.

 
Physical Copy (26£ - around 35$)
 

  •     Physical copy of the game ( PC, Switch or PS4)
  •  YouYour name in credits,
  • Digital Ada wallpaper.

 
Ahead of the Pack (38£  - around 50$)
 

  •  Digital copy of the game,
  • Your name in credits,
  • Digital Ada wallpaper,
  • Digital development diary with exclusive art,
  • Digital OST by Bryan Nguyen,
  • Early beta access (mid 2020).

 
Small Physical Goodies Pack (50£ - around 64$)


 

  •  Physical copy of the game,
  • Your name in credits,
  • Digital Ada wallpaper,
  • Physical Ada Postcards,
  • Physical Ada Poster,
  • Physical Ada Stickers,
  • Digital OST by Bryan Nguyen. 

 
Art Book (62£ - around 80$)
 

  •       All Ahead of the Pack Tier rewards, 
  • Physical copy of Ada artbook, hard covered, printed on high quality paper!
Mock up (final look may differ)
Mock up (final look may differ)

 
Be Portrayed (76£ - around 100$) - Limited
 

  •  All Ahead of the Pack Tier rewards,
  • (Tier-Exclusive) Be portrayed on an in-game painting. An image of your choosing (no offensive stuff ofcourse), will be turned into a painting placed inside the world of Ada, along with an inscription of your choosing.
Example of in-game paintings.
Example of in-game paintings.

 Big Physical Goodies Pack (100£ - around 128$)

  •  Physical copy of the game,
  • Your name in credits,
  • Digital Ada wallpaper,
  • Physical Ada postcards,
  • Physical Ada poster,
  • Physical Ada stickers,
  • Physical copy of Ada artbook, hard covered, printed on high quality paper!
  • Physical Ada T-Shirt,
  • Digital OST by Bryan Nguyen.

Design Monstrous Wildlife (190£ - around 250$) - Limited

  •  All Ahead of the Pack tier rewards, 
  •  (Tier-Exclusive)Take big part in designing one of the monstrous wildlife creatures the player will encounter. Be it kraken, giant sea turtles, vicious venomous parrot, huge spiked bear or ancient looking rock-chewing lizard.
Example Monstrosities.
Example Monstrosities.

 
Design Monster (266£ - around 350$) - Limited
 

  •  All Ahead of the Pack tier rewards,
  • (Tier-Exclusive) Help design of one of the vicious monsters the player will need to face while exploring the world of Ada. Decide what kind of moster will it be, how will it look, what will be its natural habitat and even how will it behave.

 
Design NPC with Unique Questline  (760£ - around 1000$) - Limited
 

  •  All Ahead of the Pack tier rewards,
  • (Tier-Exclusive) Take your part in designing an NPC player will interact with as well as his whole unique questline. We will work out together what kind of character will it be, when, how many times and on what conditions will they appear. What kind of storyline and questline will your NPC have, if he will grant the player entrance to some new zones, give items or teach abilities.
Couple NPCs from Ada.
Couple NPCs from Ada.

 
Add-ons

This is mockup (Final image may and will differ!)
This is mockup (Final image may and will differ!)

 

How to do add-ons:

 

Click manage pledge.
Click manage pledge.
Search for your pledge and change it.
Search for your pledge and change it.
Add add-ons cost to your pledged amount.
Add add-ons cost to your pledged amount.

 
      After campaign you will be able to specify how your add-on money should be spent. (choose art book or anything).
 

Ada is a product of love and passion. All of the game that you can see was made by one person, which is me. 

Idea to make a 2d action rpg emerged in mid 2017 and evolved into the style that you can see today in the middle of 2018. Being a story driven game that focuses not only on tight mechanics but also delivering unique and memorable experience to the player, it needs plenty of diverse assets made and o lot of work to be put on creating art. All of that makes making Ada especially difficult task for only one person.

That being said you can see that much of the game is already there. Most of the mechanics and gameplay systems are already implemented and working. Almost all of the basic assets for most zones are also done. Although the core of the game is solid and progressing with steady pace, there is still much to do to bring to the game its unique feel and "real" soul.

Development timeline:

  •  Q3 2019 - Prototype demo build (for players to enjoy) 
  •  Q3 2020 - Beta Tests (for serious testing) 
  •  Q1 2021 - Release for PC (Steam, GoG) 
  •  Q2 2021 - Release for Consoles (with enough funding could be released with PC version)

 I strongly believe in transparency. When the development of the game goes well, there is nothing to hide. Thats why I'm always updating you with whats going on with Ada and am open to answer any questions. Be sure to follow me everywhere you like!
     Follow development:

http://ada-game.com/
https://www.facebook.com/HazyGameDev/
https://twitter.com/HazyGameDev
https://www.instagram.com/hazygamedev/?hl=en
https://hazygamedev.tumblr.com/
PressKit

Hi! My name is Jakub Hakiel. 

Ada is my precious project and it's been developed by me, myself and I, which means that I'm a solo indie games developer. I'm an educated programmer with experience as a software developer, math programmer, engineer, scientist and more. It all made it possible for me to be able to handle all the stuff from design to final product release. I believe all the skills I aquired during my professional career are being used while making Ada come true.

Music for Ada is being masterfully put together by amazing and talented hands of Bryan Nguyen. Whose work i encourage you to check out! He's making music for movie trailers like Player Ready One or Bumblebee

https://soundcloud.com/bryannguyenmusic

https://twitter.com/BryGuyMusic

 Decision to make a Kickstarter campaign is always the tough one. Putting so much work into it not being sure if it will pay off is always risky. 

That being said Kickstarter is a unique opportunity to make development of the game directly connected with its fans (which I hope you guys are :)), while raising money to secure Ada release. 

Covering the development costs of a game with Kickstarter also gives the creator freedom to make the game unique in a way that working with a publisher would have denied.

Base funding goal from the campaign will be spent on development and music, whereas any overfunding will go into making Ada even greater experience, once it's close strechgoals will be revealed.

Risks and challenges

As you know for sure already, developing a game is an ever-changing process. That means it's really hard to predict everything that we will run into.

I'm working on Ada each and every day and I know I'll run into problems. I can assure you though that whatever will be happening I'll be 100% transparent and you will always be informed of any problems that might affect either your experience while playing game or the release date.

As you can see all rewards in my campaign are digital and most of them are connected with development of the game in some way. That's because I want to make you guys part of the process, so we all in some way make that game together.

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Support

  1. Select this reward

    Pledge £4 or more About US$ 6

    Helping Hand

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    • Your name in credits
    • Digital Ada Wallpaper
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    Game Lover

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    Physical Copy

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    Pledge £27 or more About US$ 34

    Art Lover

    Includes:
    • Digital copy of the game
    • Your name in credits
    • Digital Ada Wallpaper
    • Digital Development Diary with Exclusive Art
    • Digital OST by Bryan Nguyen
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    Ahead of the Pack

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    • Digital copy of the game
    • Your name in credits
    • Digital Ada Wallpaper
    • Digital Development Diary with Exclusive Art
    • Digital OST by Bryan Nguyen
    • Early Beta Access
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    Pledge £50 or more About US$ 63

    Small Physical Goodies Pack

    Includes:
    • Physical copy of the game
    • Your name in credits
    • Digital Ada Wallpaper
    • Physical Ada Postcards
    • Physical Ada Poster
    • Physical Ada Stickers
    • Digital OST by Bryan Nguyen
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    Art Book

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    • All Previous Tier Rewards (Ahead of the Pack)
    • (Tier-Exclusive) Physical copy od Ada artbook.
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    Be Portrayed

    Includes:
    • All Previous Tier Rewards (Ahead of the Pack)
    • (Tier-Exclusive) Be Portrayed on In-Game Painting
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    Pledge £100 or more About US$ 126

    Big Physical Goodies Pack

    Includes:
    • Physical copy of the game
    • Your name in credits
    • Digital Ada Wallpaper
    • Physical Ada Postcards
    • Physical Ada Poster
    • Physical Ada Stickers
    • Physical Ada Artbook
    • Physical Ada T-shirt
    • Digital OST by Bryan Nguyen
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    Design Monstrous Wildlife

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    • (Tier-Exclusive) Design Monstrous your own Wildlife
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    Design NPC with Unique Questline

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Funding period

- (35 days)